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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Nov 2003
Posts: 1,304
Downloads: 214
Uploads: 0
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-Arlo |
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#2 |
Willing Webfooted Beast
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No.
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#3 |
Stowaway
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well it wouldnt be unrealistic to see a native canoe around some islands but no one got into adding such small elements as of yet.
i suppose it could be modded from a reskin of a lifeboat where you already have some animated characters with paddles and randomely add them to islands like the way harbor traffic is randomely added to harbors so im sure it could be done if you could find someone willing to commit the time to do the mod |
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#4 |
Engineer
![]() Join Date: Jan 2011
Location: Montreal, Canada
Posts: 206
Downloads: 103
Uploads: 0
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I'm having a hard time understanding why you would want such a mod...
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#5 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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I think he's pulling our leg? |
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#6 |
The Old Man
![]() Join Date: Nov 2003
Posts: 1,304
Downloads: 214
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Just think of it as doing our part to prevent the Mayan New Year end of the world. Time's running out, gents. Then again, Mayan New Year war canoes were known to do eighty knots, submerge to a thousand feet and completely carve up sperm whales in a matter of seconds. Perhaps it's best I encourage modders to avoid them at all costs.
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-Arlo |
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