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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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The Ideal Silent Hunter
It's been awhile since anybody posted about what kind of silent hunter game they would like, so readers are encouraged to write about what the next generation of Silent Hunter would look like if they had their wish. I was going to ask people to stick to ideas that were sensible and achievable, but since it is almost Christmas, be as frivolous as you want to be. I mean, if you consider the ideal SH to involve the teenager next door throwing M-80's on your roof to simulate exploding depth charges, who am I to say that's wrong. |
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#2 |
Watch
![]() Join Date: Aug 2008
Posts: 27
Downloads: 86
Uploads: 0
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/signed! Get that to Ubi as a petition :-)
Only thing I totally would want to have is the indeed perfectly simulated spheric world, a "correct" sky / star / sun / moon to navigate by stars and completely reliable sea maps with conformal map projection and without zoom - so obviously different scaled maps for each area, including big ones covering several areas instead of one zoomable map. Another good thing would be a more detailed, varied and vivid world underwater with things on the ground to discover and shelfs to watch. On the other hand - why would I then still go to the sea myself ![]() |
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#3 |
Rear Admiral
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Keep wishing...........
If we ever do get SH6 it will be much like SH5. We need more modding tools We need a dynamic campaign..... |
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#4 |
Sea Lord
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TorpX, you center-punched it! You covered everything on my wish-list, and the fictional campaign is a terrific added idea. It would truly be Silent Hunter Ultimate. Now, if we could get Santa to deliver this list to UbiSoft...no, really, guys, stop laughing!
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#5 |
Electrician's Mate
![]() Join Date: Mar 2011
Location: Connecticut
Posts: 133
Downloads: 45
Uploads: 0
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Great list so far. I would wish for a better interior of all subs. One you could walk to different compartments and flip some type of switch or lever which would cause some type of action like dive, GQ and all the other stuff that's assigned to keys.
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#6 |
Sea Lord
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Doesn't TMO do that when you hit the dive alarm in the CT? IIRC, dive alarm and GQ alarm are active hot spots. But I prefer to use sh4speech and just give the order. 'Course, I mostly use RFB anyway.
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#7 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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Good catch there. I forgot about this. One should be able to walk through the boat and fiddle around during boring periods at sea. |
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#8 | |
Watch
![]() Join Date: Jul 2007
Posts: 24
Downloads: 21
Uploads: 0
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__________________
![]() Current Career (SHCE) Patrol 3 (USS Plunger): 1 merchant sunk (5,180 tons). Navy Cross. Patrol 2 (USS Plunger): 2 merchants and 1 destroyer sunk (18,183 tons). Patrol 1 (USS Plunger): 5 merchants sunk (31,118 tons). Bronze Star. Previous Career: USS Shark lost on 1st patrol. No ships sunk. |
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#9 | |
Stowaway
Posts: n/a
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thats being very very optomistic, based on past history of each game being less finished then the one that came before it, i think it would be so unfinished it would be an empty ocean with no land, no ships, non working AI, and no campaign layer and come with instructions on how to finish the game yourself all the while asking $100 for it |
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#10 | ||
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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Yeah, I'm imagining something along the lines of fighting the IJN with a canoe and a hand grenade. Quote:
No ridicule here. I'll admit I haven't' given a lot of thought to the auto-targeting business, but there is no doubt that any tolerable sub-sim will have to have it. There are always going to be new players who can't learn the game all at once, casual players, people who like a quick game, etc., etc. |
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#11 |
Swabbie
![]() Join Date: Dec 2012
Posts: 14
Downloads: 26
Uploads: 0
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I'd like to see a true fire control system.
What we have in SH is a mismash of Position Keeper and Angle Solver. The actual fire control systems were comprised of 3 parts. The ownship's section, the Position Keeper and an Angle Solver. The PK consisted of Bearing, Range, Course and Speed dials or counters. The data could be inputted manually via small hand cranks, or in the case of say bearing could be selected to be inputted automatically from the Periscope or Sonar or Radar. Once the values had been inputted, the PK along with the ownship's section would generate the solution and keep it updated as the geometry between ownship and the target changed. Then that data again with the ownship's section would generate the weapon orders ie gyro angle and would show the gyro and and the torpedo track angle. Often when in the middle of a convoy you don't have time to generate a solution especially when using manual targeting. With a real FCS we could input a solution based on seaman's eye, ie. a quick range measurement, a called angle on the bow and a swag on speed, input a final bearing and shoot. Additionally it would allow a couple of bearings and range calls to be plotted, the derived solution inputted and shoot with the scope down using the generated bearing of the PK. Scott |
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#12 |
Willing Webfooted Beast
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Why? My ideal Silent Hunter (which should have a name like Silent Hunter: Warriors of the Deep) would have U-boats in all theatres, Russian boats in the Baltic, British boats in the Mediterranean and Arctic, and Japanese and American boats in the Pacific.
But if it had all that, it would probably require a whole new computer ![]()
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#13 |
Watch
![]() Join Date: Jul 2007
Posts: 24
Downloads: 21
Uploads: 0
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Soviet subs in the Baltic or in the Arctic would be awesome!
My biggest wish is for someone to develop a great multiplayer capability (that's not buggy). It's proven difficult because of issues like time compression control (games can take very long at 1x). But if they tried to redo something like SHII / Destroyer Command with the latest graphics and functionality for both submarines and escorts, it would be the ultimate Silent Hunter for me! ![]()
__________________
![]() Current Career (SHCE) Patrol 3 (USS Plunger): 1 merchant sunk (5,180 tons). Navy Cross. Patrol 2 (USS Plunger): 2 merchants and 1 destroyer sunk (18,183 tons). Patrol 1 (USS Plunger): 5 merchants sunk (31,118 tons). Bronze Star. Previous Career: USS Shark lost on 1st patrol. No ships sunk. |
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