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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
![]() Join Date: Aug 2012
Posts: 81
Downloads: 56
Uploads: 0
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Hi,
I am trying to play the game (RFB+RSRD) with everything off, no extarnal camare, no map concact update, no nothing and it really is full of frustration. The main problem with no map contact update is how to approach a target close enough to get his course in order to incercept, without being spotted. I have try to read smoke directions, have tryied to get sharp reading any information on the target course at very far distances, but with little success. Not to mention aircraft, that is almost undetetable for me. I will try Max Optics, but even knowing the bearing of the airplane, most of the times i do not see it. Anyways, map contacts descredit the game, you can just make a couple of marks and you got all the information, although i only use it for a rough course and distance, everything else just manual. But, even that is to much information, too false. Any tips to play with everything off? |
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#2 |
Lucky Jack
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I play with external view only. I like to see my handy work.
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#3 |
Bosun
![]() Join Date: Dec 2010
Posts: 66
Downloads: 34
Uploads: 0
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You can get a pretty good idea of the target's course from the first three bearings taken using the "four bearings" method. Probably 80% of the time that works ok for me, although it requires you to sit motionless and track the target for quite a while, which may cause you to miss out on a firing opportunity.
If you also make an educated guess at target range, the you can get a good first approximation of speed. All measurements can then be refined after you begin actively tracking the target. The fourth bearing, which should provide range and speed has never worked for me. If you have vector math and trigonometry skills, you could probably solve it mathematically. I have created spreadsheets on my ipad that substitute for my missing crew. |
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#4 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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I can live without the external camera. But when you turn the map contacts off, the game gets REALLY tough, and requires a lot of patience. I can do it, but do not want to spend all my life at sea.
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#5 |
Planesman
![]() Join Date: Sep 2008
Posts: 192
Downloads: 54
Uploads: 0
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Well you need this... http://www.subsim.com/radioroom/show...ht=AOB+formula it's from SH3 but never mind, same rules...
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__________________
Come closer... and die. |
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#6 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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Been there, done that. The problem is that, according to the unopinionated Rockin Robbins, the Americns did not know the correct lengths of Japanese ships. Thus, if one inputs the lengths, it is not realisitc.
Calculating speed in the manner you have described has been discussed many times previously. This forum has been around for quite some time. |
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#7 | |
Loader
![]() Join Date: Aug 2012
Posts: 81
Downloads: 56
Uploads: 0
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#8 |
Loader
![]() Join Date: Aug 2012
Posts: 81
Downloads: 56
Uploads: 0
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#9 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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Whew, I feel a lot better now.
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#10 | |
Loader
![]() Join Date: Aug 2012
Posts: 81
Downloads: 56
Uploads: 0
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#11 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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Yes, I play at max difficulty. |
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#12 |
Loader
![]() Join Date: Aug 2012
Posts: 81
Downloads: 56
Uploads: 0
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[QUOTE=TorpX;1961635]
Yes, I play at max difficulty.Thanks, i am getting better with playing with all off, though i really have a problem hitting task forces. Lonely merchants are peacemeal, but i found a task force of 4 CA and 2 CL with no escorts at all, and they are doing all kind of strange moves changing raws, the ship on the back comes to the lead, the lead crosses to one side, all change speed in unpreictble ways an they have not detected me. |
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#13 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Enemy naval vessels are always the most difficult and are intended to be. If the sim is even half way capable, and the AI is doing it's job, the odds will be against you. |
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