![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Planesman
![]() Join Date: Jun 2005
Location: Ohio
Posts: 187
Downloads: 127
Uploads: 0
|
![]()
Anyone think it's worth it?
They change course and speed constantly that it is next to impossible to get a clean shot (at 1000 or so). Say bye to 2 fish ![]() |
![]() |
![]() |
![]() |
#2 |
Willing Webfooted Beast
|
![]()
Save your game, then go for it.
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
![]() |
![]() |
![]() |
#3 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
|
![]()
Yes, definately do a Save before you try it. I usually do that before attacking a convoy or even a single escort. I know dead is dead, but hey, practice makes perfect. Sometimes. LOL
I've done it lots of times with success. But note too I'm not using full blown manual TDC. Actually tho, practice in Historical single mission first to get the hang of it. Let it get in close, but no closer that 500 or 600 meters. Don't try any farther out than that or they will evade it. Launch a Steam torp set to it's fastest speed at any depth above it's draft depth, and pistol set to magnetic. 99% of the time the escort can't evade it. ![]() But if you miss, dive fast and change course. Because now they are p*ssed off to no end and will relentlessly hunt you down. ![]()
__________________
Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
![]() |
![]() |
![]() |
#4 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
|
![]()
It´s very dangerous
![]() try to attract it to your position and be ready for crash dive if it the torpedos mised .
__________________
But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
![]() |
![]() |
![]() |
#5 |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
|
![]()
I normally do not bother unless there is next to no chance of missing. If I have the jump on him, I have found that using the slowest torpedo speed setting has the better chance of hitting because the torpedo creates less noise and wake in the water. I have observed this in 3-5. If he spots you, all you can do is either turn directly into or away from him and when he chases you, cut loose with a point-blank torpedo at 800m. Even if he tries to evade, all he does is present a broader target for the torpedo.
|
![]() |
![]() |
![]() |
#6 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
|
![]()
Point blank at 500 to 600 meter is even more effective IMO. Even with a head on shot. With a T1 steam torpedo set to it's fastest speed, the escort cannot evade fast enough even if it tries. BIG badda boom!!!
![]()
__________________
Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
![]() |
![]() |
![]() |
|
|