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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Soundman
![]() Join Date: Feb 2012
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Was wondering if anyone else has developed their own tactics to deal with destroyers or anything else for that matter? When dealing with destroyers I approach them head on and wait till they are within 600 metres. Then I fire a torpedo at shallow depth (say 1.5 metres) and crash dive straight away so I go beneath them. Then straight up to periscope depth again. I then work out which way they are turning after my torpedo impact (if it does hit...) and turn the opposite. When she is lined up with my aft tube i let her have it for the second time. Has worked well for me several times when I have been detected ... Anyone else got any cool tips or tricks?
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#2 |
Ace of the Deep
![]() Join Date: Jan 2002
Location: London, England
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Dive deep 160 metres + and keep quiet 2 knots or less works for me. I don't take on escorts unless absolutely necessary or if they present me with an unmissable shot i.e. sailing in a straight line right past my tubes.
Nemo
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"I'm afraid there is no disguising the fact that King's obsession with the Pacific and the Battle of Washington cost us dear in the Battle of the Atlantic". Sir John Slessor GCB, DSO, MC, DL AOC-in-C Coastal Command RAF ___________________________________________ |
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#3 | |
Captain
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"Noch und Noch" Prowling the Nord Atlantik with GWX 3.0. |
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#4 |
Eternal Patrol
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I only dive to 70 meters. Even at the faster late-war sink rate it still takes a depth charge 30 seconds to reach that depth. Stay at slow speed and silent running until I can hear the propellors through the hull. At that point the escort is too close to hear me, and committed to his attack run. I then go to flank speed, turn toward him and dive another twenty meters. In the stock game they magically know everything, but with any of the supermods it works like it should. Once the charges are exploding I go back to silent speed and straighten out in whatever direction I'm facing at the moment.
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#5 | |
Ace of the Deep
![]() Join Date: Jan 2002
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Nemo
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"I'm afraid there is no disguising the fact that King's obsession with the Pacific and the Battle of Washington cost us dear in the Battle of the Atlantic". Sir John Slessor GCB, DSO, MC, DL AOC-in-C Coastal Command RAF ___________________________________________ |
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#6 | |
Soundman
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#7 | |
Watch Officer
![]() Join Date: May 2007
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[SIGPIC][/SIGPIC] ' We are here on Earth to fart around. Don't let anybody tell you any different.' Kurt Vonnegut |
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#8 |
Frogman
![]() Join Date: Jun 2006
Location: Pennsylvania
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I like to surface on the lee side of a large merchant, thumb my nose at the escort, maybe fire the deck gun a few times into the merchant for good measure, then run like hell. 8^ )
This is ridiculously unrealistic, but it's also great fun to get directly underneath a large cargo/tanker and just try to keep pace with them. If there is only one escort, I try to keep the merchant between myself and the escort. Early in the war I like to target escorts, particularly if there are only one or two of them guarding a worthwhile convoy. I'm just getting back into GWX3 after a several year hiatus from gaming. I had forgotten just how fun it is. Many thanks for keeping the files available!
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"Come into port greatly, or sail with God the seas..." - Emerson |
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#9 |
Soundman
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This is normally what I do but sometimes I like to take one out.
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#10 |
Bosun
![]() Join Date: Mar 2011
Location: Denmark
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The minimal tonnage got from sinking a destroyer simply isn't worth it in my books. I'd rather save my eels for some juicy merchants.
Also attacking destroyers after 41 is a fools game..you might get away with it once, maybe even twice but sooner rather than later they'll get you. Besides, later in the war destroyers are seldom alone and doing a smart move to get out of one destroyers sights usually ends up with you giving your position away to another. So, for me i leave destroyers alone and if i'm attacking a convoy i'll fire the bow torps (and occasionally aft torps if i've managed to get in amongst the ships) at selected targets then immediately set depth for 160m, 5 degree turn into the convoy and speed at 2 knots running silent and wait for the impending hammering of depth charges.......from 42 onwards though most shots at convoy ships will be from 3 to 4 kilometers range simply because of the amount of escorts they usually have and i'll go slow back at the same time i'm dropping down to a comfortable depth. This method quite often fools the escorts and they won't even latch onto me although misses at range accounts for lesser tonnage. Once you've got the convoys heading you can always back away and set yourself up for another attack some hours later.
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