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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Black Magic
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AI sub crew v1.0.2.
From the readme file: This mod will add crew to the AI subs. The AI crew will be visible at all times on the AI subs, even when they submerge. I haven't found a way to make them 'hide' yet (I've tried using a dial controller, making them be defined as cfg# entries, and using VisibleUnderWater controller - nothing works). I think the reason they are always visible is because of the Sapiens and/or SapiensManager controller(s) used to generate the AI crew. For the 2A I fixed the bone positions of the scopes and DF antenna with my GR2 Editor/Viewer app How made: Made using my GR2 Editor/Viewer app. Took me about 1.0hr to make all the new crew for the subs via adding new bones. I had to make 4 new characters (AICrewMember1,2,3, and 4) via hex editor as the app cannot do this yet for the crew members of the AI subs. All the AI subs have crew now (2A, 7A, 7B, 7C, 7C41, and Undine) Note: There are no generic caps for officers. All have german emblems on them and thus you'll see crew member #1 (the officer) wearing a cap with german emblems on it Note2: the game is not letting me do what I want with the animations currently. Once I figure out why I'll include more animations for each crew member Known bugs: - AI crew visible when submerged To install: Place in MODS folder and enable via JSGME TheDarkWraith The crew members are animated and will turn very slightly from side to side as they stand there (you'll see their hands move slightly from side to side holding the binoculars). Type IIA AI crew: NSS_Undine AI crew: 7B AI crew: v1.0.2: http://www.gamefront.com/files/21416...eDarkWraith.7z v1.0.1 via Subsim downloads: http://www.subsim.com/radioroom/down...o=file&id=3516 This was a good test of me using my own app to see how it's doing. It's doing fabulous ![]() Last edited by TheDarkWraith; 03-10-12 at 08:10 PM. |
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#2 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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You´re the best
![]() Thanks
__________________
Download: MMM v0.5 (in parts) Download: MMM v0.5 AIO Download: MMM patch for OHII v1.8 & MMM VIIC41 for OHII v1.8 v0.5 |
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#3 |
Navy Dude
![]() Join Date: Oct 2011
Location: AM98 - Rounding Hartland Point and sneaking up the Bristol Channel
Posts: 173
Downloads: 137
Uploads: 0
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#4 | |
Machinist's Mate
![]() Join Date: Feb 2012
Location: Dumaguete City, Negros Oriental, Philippines
Posts: 129
Downloads: 68
Uploads: 3
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![]() Quote:
![]() And thy are also wearing what their mommies gave them when they were little. GREEN boy scout caps. LOL. ![]() TDW you are the GOD of SH5 modders. ![]() ![]() ![]() ![]() ![]() ![]() Suggestion: Could you add a captain figure with a captain's attire on the AI subs |
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#5 |
Ensign
![]() Join Date: Mar 2010
Location: france(alps)
Posts: 230
Downloads: 259
Uploads: 0
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hello and thanks tdw for your job,
I've a problem to acceed to gamme front and download this mod .Is it possible to put it in download section? many thanks ![]() |
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#6 |
Ensign
![]() Join Date: Mar 2010
Location: france(alps)
Posts: 230
Downloads: 259
Uploads: 0
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hello,
when I arrive to gamefront, I can't arrive to the file to download and the windows of gamefront is closing and I have a message of error of internet explorer! idll frame error?!!?, ![]() |
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#7 |
Navy Seal
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Fantastic TDW
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#8 |
Black Magic
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Sure can. I'll just have to make more crew characters which is no big deal. I'm making 3 new characters for the next version. This way every character can have a different animation set.
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#9 |
Helmsman
![]() Join Date: Mar 2010
Location: spain
Posts: 105
Downloads: 445
Uploads: 0
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great job, always forward.
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__________________
![]() courage and wisdom
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#10 |
Electrician's Mate
![]() Join Date: Nov 2007
Location: Landlocked inside M25, U.K.
Posts: 135
Downloads: 211
Uploads: 0
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Hi, Installed this Mod while in bunker, got a CTD whilst loading, in campaign, Mod loadout:
German U-Boat Crew Language Pack Grossdeutscher Rundfunk RAF Fighter Command Radio Frequency 66.00 MHz RAF Bomber Command Radio Frequency 77.00 MHz Luftwaffe Combat Radio Frequency 88.00 MHz MMM v0.4 Base Mod NewUIs_TDC_6_9_0_Real_Navigation TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.7) sobers see thru wake fix sobers 3D deck spray mod V7 smaller flags for Warships 1_0b Shadow Improvement ModLR Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english Rubini_Crash_dive_fix_for MCFM 1.2.1&MCCD v1.1 _for_SDBSM AMMO_v1.0_SH5_by_Raven_2012 SUB SIM FOR====Depth_Keeping_Problem_UHS_patch_HB_1_0_0_Th eDarkWraith AI_sub_crew_1_0_0_TheDarkWraith Any ideas? uninstalled Mod and eveything else is fine, damned shame as this looks sexy ! b.t.w. Installer highlighted conflict with MMM v0.4 BaseMod edit: All sorted, reinstalled & all is well, strange. Regards, H.T. Last edited by Herr Trigger; 03-10-12 at 05:11 PM. |
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#11 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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Very Nice
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#12 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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Woooow!!!
I waited for it a long long time! Does this mod include binocular fixes for crew (crew looked at near-boat water instead horizon)? Is possible to add in approx 20% of all crews the random officers/captain textures?
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#13 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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[QUOTE=Antar;1852848]Woooow!!!
I waited for it a long long time! Does this mod include binocular fixes for crew (crew looked at near-boat water instead horizon)? QUOTE] I agree, the SH5 mod that add crew with binoculars have a flaw, the crew are aiming the binoculars to the near water instead to the horizont ![]()
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What we do in life echoes in Eternity |
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#14 | |
Black Magic
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[QUOTE=tonschk;1853040]
Quote:
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#15 |
Ensign
![]() Join Date: Mar 2010
Location: france(alps)
Posts: 230
Downloads: 259
Uploads: 0
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hello,
problem to download this mod with game front, somebody help me? many thanks ![]() |
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