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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
![]() Join Date: Apr 2005
Location: Spain
Posts: 83
Downloads: 275
Uploads: 0
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![]() ![]() 1. With the celestial navigation mods (CelNav by 6SJ7GT or RealNavigation by Mav87th). 2. Without any of them. It has been tested for SH4 v1.5 in a WindowsXP system ------------------------------------------------------------------------------------------------- INSTALLATION The mod is JSGME ready, just unrar into MODS folder and activate with the mod enabler. ------------------------------------------------------------------------------------------------- WHAT THIS MOD DOES... 1. It completely removes squares, circles, triangles and "tails" of every air/sea unit in the navigation map (including your own ship/sub) regardless of the zoom level. It also gets rid of the more detailed icons of those units in the closer levels of the zoom. 2. It renders the "plot course" button in the navigation menu unusable, so that the beginning of the course line doesn't show your position in the map. 3. Adds a keyboard shortcut (Ctrl+B) to toggle battle stations. ...AND WHY. 1. As don1reed very well explains here: http://www.subsim.com/radioroom/show...135215&page=13 the F5 chart is not a mercator projection chart and that's why dead reckoning is very difficult and really frustrating in SH4. 2. As far as I know, the easiest way of navigating (apart from the vanilla in-game way, of course) is plotting your position now and again to check where you are, how far you went and in which direction you did it. 3. The in-game map is now a tool where you can do all this plotting without visual clues of the position of any sea/air unit, although you still can plot their position according to your radio and watchmen reports. WHAT ABOUT CELESTIAL NAVIGATION? CN PROS: you will get "inmersivewise bonuses" (please excuse my English), you will spend beautiful moments in the bridge "shooting" stars and you will learn enough astronomy to make any woman think how romantic you are when you try to get the most out of those RL summer nights... (never works for me, though ![]() CN CONS: it involves a learning curve that can get too steep sometimes and/or for some people (like myself), and it can really make you focus more in the sky and less in the game. AND, ANYWAY, THAT'S WHY THEY PAY THE NAVIGATOR!... ...so the moment I knew that the in-game status reports reveal the ship coordinates, I started plotting my position in the map and relying on the sextant guy. He's never let me down. Oh, and if you want to get that little extra accuracy to the seconds, I would use one of the above mentioned wonderful mods, both of which have been the real inspiration for this little tweak. Thanks to all this amazing, great community, you've made me spend really happy hours. Castorp24 DOWNLOAD LINK http://www.gamefront.com/files/24222...ation+v1.5.rar PS: please let me know if the link doesn't work
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Castorp U-34 / 24 Flotilla Last edited by Castorp24; 05-08-14 at 10:07 PM. |
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#2 |
Chief
![]() Join Date: Jul 2005
Posts: 316
Downloads: 28
Uploads: 0
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nice idea. for long travels, you can use the status reports to get position, for action, you have to do dead reckoning for your target data. nice approach, will test it later (not at home).
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Everything comes to him who waits |
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#3 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Quote:
I had never thought of that, pretty clever. |
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#4 | |
Loader
![]() Join Date: Apr 2005
Location: Spain
Posts: 83
Downloads: 275
Uploads: 0
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![]() Quote:
By the way, I haven't been able to get rid of the Ctrl+Left click command yet, the one that centers the nav map on the position of the sub. I didn't find anything under Data/Cfg/Commands.cfg... Any ideas?
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Castorp U-34 / 24 Flotilla |
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#5 | ||
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() I'm not a modder either. I just thought it would be neat if someone could have some type of Cel Nav and still retain a useful attack plot. Quote:
This would be the torpedo firing solution that the TDC is generating. IIRC, RFB eliminates most of it, so you only see your own boat and land mases, no contacts. I never really used it, as it basically tells you, in advance, wether or not your torpedos will hit....... rather too easy. Quote:
I don't know, but I would think if you knew the right file to look at, you could eliminate this. It's not like you need to add any new functionality. |
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#6 | |
Loader
![]() Join Date: Apr 2005
Location: Spain
Posts: 83
Downloads: 275
Uploads: 0
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![]() Quote:
Thanks for answering ![]()
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Castorp U-34 / 24 Flotilla |
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#7 |
Navy Seal
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"File not found"...Any help guys?
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#8 |
Canadian Wolf
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Last one I promise : )
And I have also sent PMs to a bunch of members here. |
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#9 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Somebody here must have downloaded the mod. All we need is one copy to upload. |
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#10 |
Canadian Wolf
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Yeah, I have even searched Google, came across Castor and the mod in an Ubi Forum, but more dead links. Anyway, I found something similar for SH3, so I am slowly working towards a solution using some of the info for it.
Thanks. |
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#11 |
Loader
![]() Join Date: Apr 2005
Location: Spain
Posts: 83
Downloads: 275
Uploads: 0
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Ok, guys, sorry for the delay, as I said above, sometimes it takes months before I visit the forum again...
I just updated the download link in the 1st post. Give it some hours for the file to be available (gamefront policy, I believe). If in trouble, PM me with your email address and IŽll send the file to you. IŽll be checking the thread for the next days, I promise... ![]() Have a good one... ![]() PS: Reallydedpoet, I just sent the file to your email address
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Castorp U-34 / 24 Flotilla |
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#12 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Thanks! |
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#13 |
Canadian Wolf
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Awesome, thanks Castor
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#14 |
Seaman
![]() Join Date: Jun 2006
Location: Polop, Alicante (Spain)
Posts: 36
Downloads: 207
Uploads: 0
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Anyone could send me this mod? All the links I found are broken.
Thanks in advance. ![]() Last edited by dom111; 08-21-14 at 12:50 PM. |
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#15 | |
XO
![]() Join Date: Jul 2009
Location: Preston, Lancs, UK
Posts: 418
Downloads: 137
Uploads: 0
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![]() Quote:
Thanks ![]()
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Forget death - I'll take dishonour! [SIGPIC][/SIGPIC] TMO 2.5 1.5 Optical Targeting Correction 031312 for TMO 2.5 1.5 OTC Realistic Scopes for TMO TheDarkWraith_DC_Water_Disturbance_v2_0_SH4 Improved Stock environment v3_TMO&RFB TMO_Alt_engine-sounds TMO_Alternate_JS_Radar_performance TMO17_19_different_smoke |
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