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Old 12-20-11, 01:03 AM   #1
smg13
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Default Sub keeps sinking!?

Hello.

I am having a weird problem... when I dive, my boat keeps sinking past the ordered depth. Or sometimes it goes to that depth but then it is impossible tu surface.

I am currently using NYGM, and Realism Mod V16A3, and Stiebler addon to V16A3. I though it might have something to do with the silent running fix, but I deactivated it and still I sink. Any ideas or suggestions?

Thanks.
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Old 12-20-11, 04:48 AM   #2
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This is one of the features of the silent-running fix, as you guessed.

It is puzzling that it persists after you have deactivated the mod - probably you have not replaced the 'activated' mod with your new 'deactivated' mod. Or perhaps you have saved the game in mid-patrol with the SR mod active, and reloaded the game with the SR mod inactive, but the game remembers its old settings.

In any case, you can regain control simply by reverting in the game to 'noisy'-running. That is, tell the Chief Engineer to end the silent-running routine. You can always return to silent-running again afterwards.

Stiebler.
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Old 12-20-11, 10:22 AM   #3
smg13
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Thanks for the info Stiebler. I figured out two thing: First, it is NYGM mod that makes my sub sink once it is not moving. I have to move to keep depth. Is this the way it was in real life?

Second: Once I activate V16A3 and your add on for it, the specific problem I am having is, the sub not wanting to come back up beyond 20 meters or so. I am going to deactivate everything and star from a clean vanilla version up to your addon for V16A3 and try it out. Thtere must be something mixed up in my installation. I'll let you know how it works out

I love all your mods and I want to give you a big thank you for all your work. How is it possible a multimillion dollar game company can't do half of the quality work you and other modders do?
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Old 12-20-11, 12:00 PM   #4
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Quote:
Originally Posted by smg13 View Post
Thanks for the info Stiebler. I figured out two thing: First, it is NYGM mod that makes my sub sink once it is not moving. I have to move to keep depth. Is this the way it was in real life?
All ships leak. That's a fact of life. Modern subs can 'hover', but they have computers to help run everything. Yes, sooner or later a WW2 sub would begin to sink if it was not moving. This could be controlled with the pumps, but they make as much noise as the propellors, which defeats the purpose of sitting still. This is why we have 'Silent Running'.
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Old 12-20-11, 01:11 PM   #5
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But I have a question... of course in "silent running mode" you turn off the pumps. But in "noisy running mode" you would have pumps running, correct? Even with engines stopped, there are many situations where you would want to hover with the pumps running, helping you keep depth. Isn't possible to make a mod that let's you choose when to keep the pumps running, and you don't loose depth?
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Old 12-20-11, 02:26 PM   #6
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The problem there is that there is no precise way to do it. You start to sink. You pump out water. You start to rise. You let water in. Striking a perfect balance would be difficult if not impossible.

This brings up the opposite question: Why would you want to sit still in one place while making as much noise as you would moving?
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Old 12-20-11, 04:51 PM   #7
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Why would I want to hover making noise? Uhm...maybe I am waiting in bad weather at periscope depth, for a convoy or a single ship to roll by... zero speed makes it easier to get a tracking solution, and the weather helps to cover up your noise.

Also... the pumps must be working when you are at the surface, even at zero speed. Why would you shut them out at periscope depth? Unless you want to save battery power or run silently, precise depth managemnt is very important in a sub. As a captain I wouldn't shut the pumps out.

But this is an academic argument... what I worried about is my game/mod installation being screwed up. If it is part of the mod (and "realistic") for the sub to start to take water and sink after a while, then that's ok. I'll learn to live with it.
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