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#1 |
Watch
![]() Join Date: Dec 2011
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Hi everyone. I was just wondering if there are any mods out there that add ai subs that will actually dive and fire torpedoes? I am pretty sure I have seen mods for them in SH4 and SH5.
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#2 |
Stowaway
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This is already a forgotten hope for SH3. It can't be modded, not without SDK imo. Iirc there was attempt to force torpedo boats to fire torpedo, but torpedo traveling speed was enormously fast.
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#3 |
Watch
![]() Join Date: Dec 2011
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Thank you for the reply. So there is no way to make it work? I always thought if something was possible in SH4 then it should be in SH3 since they are more or less the same engine aren't they?
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#4 |
Stowaway
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SH5 has the basic code built in to allow subs to dive and fire torps through scripting.
SH3 does not and I don't recall anything like that for SH4 but I may have missed something in the SH4 area. There was only one AI Diving Sub for SH3 that I know of. There were problems in the development of it that were never followed through on due to time constrants. And the only video of it is gone. ![]() |
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#5 |
Watch
![]() Join Date: Dec 2011
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Thanks for the quick reply! That's really unfortunate... I guess i will have to purchase SH5 one of these days. Also, I thought I saw something in the Wolves of the Kaiser mod thread for SH4 that they had managed something.
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#6 |
Stowaway
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I'll have to re-check that thread.
![]() I'll need to dig back through some old DVD's probably, but I may still have the proto type AI Diving Sub for SH3. ![]() |
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#7 | |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
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If memory serves, .................. I think SH4 suffers from the same issue asSH3 with i sub firing torpedoes. They are in game, and will dive if they spot you, but I don't think they take aggressive action. I know someone was trying to get torpedo planes to attack and they would drop the fish, but I think they ran into trouble with torpedo speed, and direction keeping problems problems, and then issues with moving targets too or something to that effect. I'll see if I can find the thread, which will explain it out in detail.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#8 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
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Found this one on AI Torps for SH4. I must have missed this one.
http://www.subsim.com/radioroom/show...torpedo+planes Air dropped torpedoes, http://www.subsim.com/radioroom/show...torpedo+planes Hope this helps! From what I understand from modders talking who worked on both, SH3 and 4 are similar, and maybe this stuff could be adapted?
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#9 | |
Silent Hunter
![]() Join Date: Sep 2010
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Someone was able to get destroyers (and aircraft, I think) to fire torpedos, but they seem to be very erratic in their aiming and performance. I don't think this was solved or put into any release. AFAIK, there are no diving or torpedo firing AI subs in SH 4. |
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#10 |
Swabbie
![]() Join Date: Nov 2011
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I think convoys in GWX sometimes spawn with damaged ships but that's as close as it gets to simulating co-op wolfpack tactics other than radio reports.
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#11 |
Lucky Sailor
![]() Join Date: Oct 2010
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There are surface only uboats that can attack convoys. I think h.sies mod incorporates them a lot
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#12 | |
Samurai Navy
![]() Join Date: Aug 2008
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My point is even if there were other UBoot AI that could not fire they could distract the warship escorts for me to get inside ... maybe with one ham sandwich!! ![]()
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DID, no cheats, no shortcuts, no non-historic equipment deviations. Boat and crew safety is integral with my immersion style! Follow the historic events during your patrol: http://www.uboat.net/today.html |
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#13 |
Stowaway
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Well, as I don't seem to have the proto type any longer?
I'll need to re-build it from scratch if I get some time. Fortunately, I've figured out the compression of texcoords for SWTOR 3D meshes and handed the information to another Guy to finish the Noesis plug-in. ![]() So I may just get started on another test Unit soonish. I also had an idea for fireing real torps from it. They would be limited in many ways by the Game engine but could cause enuff confussion to make things a little more interesting. ![]() As a side note, if I can get it all to work in SH3? It will work in SH4 also. |
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#14 |
Watch
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That would be awesome! I wasn't expecting my question thread to cause this much discussion!
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#15 | |
Sea Lord
![]() Join Date: May 2006
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Especially if you could crack the nut of the airdropped torpedoes.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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