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Old 12-16-11, 11:31 PM   #1
Evanevan297
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Default Torpedo firing ai subs?

Hi everyone. I was just wondering if there are any mods out there that add ai subs that will actually dive and fire torpedoes? I am pretty sure I have seen mods for them in SH4 and SH5.
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Old 12-17-11, 02:46 AM   #2
PapaKilo
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This is already a forgotten hope for SH3. It can't be modded, not without SDK imo. Iirc there was attempt to force torpedo boats to fire torpedo, but torpedo traveling speed was enormously fast.
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Old 12-17-11, 04:01 PM   #3
Evanevan297
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Thank you for the reply. So there is no way to make it work? I always thought if something was possible in SH4 then it should be in SH3 since they are more or less the same engine aren't they?
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Old 12-17-11, 04:15 PM   #4
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SH5 has the basic code built in to allow subs to dive and fire torps through scripting.

SH3 does not and I don't recall anything like that for SH4 but I may have missed something in the SH4 area.

There was only one AI Diving Sub for SH3 that I know of.
There were problems in the development of it that were never followed through on due to time constrants.

And the only video of it is gone.
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Old 12-17-11, 04:27 PM   #5
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Thanks for the quick reply! That's really unfortunate... I guess i will have to purchase SH5 one of these days. Also, I thought I saw something in the Wolves of the Kaiser mod thread for SH4 that they had managed something.
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Old 12-17-11, 04:34 PM   #6
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I'll have to re-check that thread.


I'll need to dig back through some old DVD's probably, but I may still have the proto type AI Diving Sub for SH3.
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Old 12-18-11, 05:21 PM   #7
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Quote:
Originally Posted by privateer View Post
SH5 has the basic code built in to allow subs to dive and fire torps through scripting.

SH3 does not and I don't recall anything like that for SH4 but I may have missed something in the SH4 area.

There was only one AI Diving Sub for SH3 that I know of.
There were problems in the development of it that were never followed through on due to time constrants.

And the only video of it is gone.

If memory serves, .................. I think SH4 suffers from the same issue asSH3 with i sub firing torpedoes. They are in game, and will dive if they spot you, but I don't think they take aggressive action.

I know someone was trying to get torpedo planes to attack and they would drop the fish, but I think they ran into trouble with torpedo speed, and direction keeping problems problems, and then issues with moving targets too or something to that effect.

I'll see if I can find the thread, which will explain it out in detail.
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Old 12-18-11, 05:42 PM   #8
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Found this one on AI Torps for SH4. I must have missed this one.

http://www.subsim.com/radioroom/show...torpedo+planes

Air dropped torpedoes,

http://www.subsim.com/radioroom/show...torpedo+planes

Hope this helps! From what I understand from modders talking who worked on both, SH3 and 4 are similar, and maybe this stuff could be adapted?
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Old 12-18-11, 12:33 AM   #9
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Quote:
Originally Posted by Evanevan297 View Post
Hi everyone. I was just wondering if there are any mods out there that add ai subs that will actually dive and fire torpedoes? I am pretty sure I have seen mods for them in SH4 and SH5.
Someone was able to get destroyers (and aircraft, I think) to fire torpedos, but they seem to be very erratic in their aiming and performance. I don't think this was solved or put into any release. AFAIK, there are no diving or torpedo firing AI subs in SH 4.
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Old 12-18-11, 12:41 AM   #10
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I think convoys in GWX sometimes spawn with damaged ships but that's as close as it gets to simulating co-op wolfpack tactics other than radio reports.
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Old 12-18-11, 07:49 AM   #11
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Quote:
Originally Posted by Sauerkraut View Post
I think convoys in GWX sometimes spawn with damaged ships but that's as close as it gets to simulating co-op wolfpack tactics other than radio reports.
There are surface only uboats that can attack convoys. I think h.sies mod incorporates them a lot
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Old 12-19-11, 09:07 AM   #12
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Quote:
If it had no weapons to attack with? It would avoid contact.
If discovered? It tried to evade the Hunters.
As I recall AOD had wolfpacks ... and just last night when trying to close in on a convoy I was ID and 3 warships came after me. I did escape after eating 6 bannnas and chili peppers ...

My point is even if there were other UBoot AI that could not fire they could distract the warship escorts for me to get inside ... maybe with one ham sandwich!!

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Old 12-19-11, 09:42 PM   #13
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Well, as I don't seem to have the proto type any longer?
I'll need to re-build it from scratch if I get some time.
Fortunately, I've figured out the compression of texcoords for SWTOR 3D meshes and handed the information to another Guy to finish the Noesis plug-in.


So I may just get started on another test Unit soonish.
I also had an idea for fireing real torps from it.
They would be limited in many ways by the Game engine but could cause enuff confussion to make things a little more interesting.


As a side note, if I can get it all to work in SH3?
It will work in SH4 also.
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Old 12-20-11, 12:33 AM   #14
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That would be awesome! I wasn't expecting my question thread to cause this much discussion!
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Old 12-22-11, 11:56 PM   #15
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Quote:
Originally Posted by privateer View Post
Well, as I don't seem to have the proto type any longer?
I'll need to re-build it from scratch if I get some time.
Fortunately, I've figured out the compression of texcoords for SWTOR 3D meshes and handed the information to another Guy to finish the Noesis plug-in.


So I may just get started on another test Unit soonish.
I also had an idea for fireing real torps from it.
They would be limited in many ways by the Game engine but could cause enuff confussion to make things a little more interesting.


As a side note, if I can get it all to work in SH3?
It will work in SH4 also.
Wow! If you could get it figured out, that would be a boon for both SH3 and SH4!

Especially if you could crack the nut of the airdropped torpedoes.
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