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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Nov 2011
Posts: 58
Downloads: 46
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Hello,
I am looking at different mods and I know that different mods have different approaches to the (imho) most important and most fun aspect of fighting in a submarine - its ability to sneak up and sneak away. I will structure the question thus: If you have experience of different mods in SH3 (although comments on SH4/5 are also welcome) could you discuss/rate these separate aspects of sneakiness or generally express your opinion on the matter. 1. Daylight surface approach stealth (in each case below, lets say the submarine is in silent mode (3knts) and approaching at 90degrees angle to the Destroyer -for simplicity's sake) 2. Daylight periscope approach stealth 3. Night surface approach stealth 4. Night periscope approach stealth 5. ASDIC effectiveness So, maybe you could rate each out of 10 or just comment on how different mods compare in this regard. Lets say that stock SH3 has rating of "5 out of 10" in each component how do you think other mods would score in these criteria. (For example, in my humble opinion GWX would score GWX relative to SH3 1. Daylight surface approach stealth - 2 2. Daylight periscope approach stealth - 2 3. Night surface approach stealth - 7 4. Night periscope approach stealth - 8 5. ASDIC effectiveness - 9 My general comment for GWX would be that daylight stealth factor is too low (Ds spot you at over 20 km) and ADSDIC effectiveness is too high. - EDIT: I have since realised that this opinion was formed on a GWX with some gameplay files altered.) Cheers! Last edited by 89; 11-15-11 at 11:57 AM. |
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#2 |
Eternal Patrol
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Wow, that's a tough one. The only player who will be able to judge that fairly will be someone who has played all of them extensively. Is there such a person? Certainly not me.
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“Never do anything you can't take back.” —Rocky Russo |
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#3 | |
Mate
![]() Join Date: Nov 2011
Posts: 58
Downloads: 46
Uploads: 0
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![]() Quote:
![]() Last edited by 89; 11-13-11 at 12:08 PM. |
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#4 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
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Gotta say I agree with Steve regarding the 'toughness' of the question. I've mostly played GWX, although I am currently testing the new asdic mod in NYGM. What I like about it, is it promises to offer more of what you're asking about (i.e. enhanced 'sneakiness' in keeping with actual environmental conditions).
As I'm still early in the testing phase I can't really speak yet as to what degree it reaches that goal. But I do consider it a worthwhile effort, especially in contrast with GWX, (which while being quite good), in my opinion goes too far in neutralizing ambient ocean noise to the detriment of the player and in favor of an uber-AI. ![]()
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. ![]() ![]() ![]() |
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#5 | |
Mate
![]() Join Date: Nov 2011
Posts: 58
Downloads: 46
Uploads: 0
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![]() Quote:
![]() Nobody is going to compare MrX's rating of 7 with MrY rating of 9. The numbers are there to allow Misters XYZ to quickly express their opinion on several parameters of stealth gameplay of one or more mods. Last edited by 89; 11-13-11 at 12:43 PM. |
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#6 |
Stowaway
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What year was your GWX test?
Any time after 1941 and it is very likely that the destroyer is radar equipped so spotting at 20 km (some 10.8 nm) is entirely reasonable. Also the approach variables are almost infinite while there is an overwhelming tendancy amongst some players to blame the program for their own badly executed appoaches. I would suggest that, if your H-D is big enough, create multiple installations configured as you like for comparison. You obviously have issues with the GWX Team's interpretation of the data, so try NYGM, LSH or WAC and determine which fits your preconcieved ideas best. In my opinion, stock SH3 bears little resemblance to a simulation of the U-Boat war with regards to most of your perimeters but you are obviously free to differ. I spend most of my SH3 time stalking the shallows off the British Isles in 1944-45 where GWX consistantly recreates situations that mirror the realities of the late innings in the U-Boat war so I am forced to disagree with your initial premise and your interpretation of the data. None of the variables that you are seeking to quantify are constants, either in stock or across the mega-mods. They certainly were not in real life as all depend on specific situations that may be relevant on one occasion but not another. The modding forums contain a wealth of information dealing with the various modding team's rationale behind their work and are worth taking the time to peruse in detail. |
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#7 |
Chief of the Boat
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A fair post asking a fair question but boy what an excellent response Randomizer
![]() @89 The only solution for you IMHO would be to install them all and make a decision based on your requirements, experiences and preferences. SINK EM ALL!! |
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