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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Dude
![]() Join Date: Mar 2007
Posts: 177
Downloads: 151
Uploads: 0
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How do I run the Merchant Fleet mod with GWX. in the past my atempts to run the MFM with GWX resulted in the game crashing when I loaded any mission, carrer, and the museum. So what exatally am I doing wrong?
![]() P.S. I am using the Generic Mod inabler. |
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#2 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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What worked for me was to use a 64bit operating system and use the 4GB patch to make use of the extra memory - worked perfect then. Failing that these is a lite version available with less ships, download link should be in the same thread ![]() |
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#3 |
Stowaway
Posts: n/a
Downloads:
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Upgrading from 2 GB Ram to 4 and switching to 64 bit xp windows and
applying 4 GB patch for Sh3 worked for me ![]() |
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#4 |
Chief
![]() Join Date: Aug 2010
Location: Rivoli (Italy)
Posts: 310
Downloads: 162
Uploads: 0
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Go to....
http://www.lsh3.com/dl/v5/LSH3_V5.1_Installation_EN.pdf page 16 4 GB Patch - Installation for all Windows versions |
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#5 |
Eternal Patrol
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Yes, what they said is the answer. You need a fully modern system and enough RAM, which is why I can't run both. I even heavily modified the ship names for SH3 Commander to match the MFM, but I don't get to see them because my machine won't run it.
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“Never do anything you can't take back.” —Rocky Russo |
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