SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-18-11, 10:53 AM   #1
Faamecanic
Ace of the Deep
 
Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
Default Lost sea walls at Wilemshaven? d3d antilag to blame or OHII?

Hey all,

I recently loaded the d3dantilag and have now lost the seawalls all around Wilemshaven port (not sure about others as I didnt check).

At the same time I unloaded all my mods and reloaded to load TDWs UI 6.8.0.

I did all this in port.

My mods are (in this order):

NewUIs_TDC_6_8_0_ByTheDarkWraith
TheDarkWraith_DC_Water Disturbances_v2_0_SH5
Open Horizons II_Full v1.2
OHII and Light Campaign Radio Messages v3
OHII fixed Sound v1.3
TDW_Mines_Subnets_Spottable (OH IIv1.2)
Critical Hits 1.1 Torpedos
Stoianm pitch&roll for SH5 V1 (Normal)
NewUIs_TDC_6_8_0_alt_officer_wounded_by_Torpedo
Grossdeutscher Rundfunk

Any ideas why the walls went bye bye? I stupid me didnt save my d3d.dll .... please dont tell me I have to reload SH5
Faamecanic is offline   Reply With Quote
Old 09-18-11, 11:02 AM   #2
0rpheus
Grey Wolf
 
Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
Default

Ok, well I doubt very much it was anything to do with the antilag.dll, much more likely to be a mod install error.

Looking at your list you're using fixed sound for OHII v1.3 over the main OHII v.1.2 - could be that.

Could also try moving NewUIs_TDC_6_8_0_alt_officer_wounded_by_Torpedo and installing it directly after New UIs.

This is just speculation though - it might not be either of the above. I don't know if OHII v1.2 & v1.3 are compatible, or if moving alt officer wounded will help. One thing that was suggested to me a while back is that when installing mods, if JSGME says 'not responding' during the install, remove the mod and reinstall until the 'not responding' doesn't happen.

Otherwise it might be a full reinstall, sorry! Maybe others will help too
0rpheus is offline   Reply With Quote
Old 09-18-11, 11:07 AM   #3
Faamecanic
Ace of the Deep
 
Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
Default

Thanks Oprheus... didnt get any mod error messages when installing. Except for the expected warnings (this file was modified by xxxxxxx) when installing OHII and the files it overwrites of TDWs.

Actually that sound mod was to fix the lack of internal engine sounds with OH II v1.2 (not sure why he named it V1.3)

I will try as you suggest, and maybe go ahead and upgrade to OH II v1.3 that I see is out now.

EDIT: Downloaded OHII v1.3 and tried what you suggested for mod order...still no walls.

Any other ideas Modders?

Last edited by Faamecanic; 09-18-11 at 11:37 AM.
Faamecanic is offline   Reply With Quote
Old 09-18-11, 12:06 PM   #4
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

See this for the missing harbours-

Quote:
Originally Posted by Pintea View Post
First of all, the patch "readme" is wrong.
The 3GB switch won't do anything performance-wise. It will just avoid errors and crashes when SH5 runs out of "memory" (addressing space actually).
And it will only matter for 32 bit systems.

Even though you only have 2GB RAM, the 3GB switch refers to _virtual memory_, not physical memory. So you can enable the 3GB switch even with 1 GB of RAM, it will help.

If you have windows vista/7, the more video RAM you have, the more your harbors will disappear ! (as paradoxical as it can be....)
That's because the video card memory uses the same 2GB of virtual memory as the game uses, so you will have less memory for the game.

As a conclusion, this will only avoid errors/crashes, and only works on 32bit systems (with more positive impact for vista/win7 uses).
Missing harbours have been an issue with the game when users add mods. The above post by one of the devs explain this.

With your mod list you should try OHII base only (or go the 3GB switch route).
With OHII base you will only take away the enviromental layer and new ships.
The enviro layer are mines/nets/dolphins/icebergs - so not too much to lose (scapa mission only will be easier)
Removing the new ships will not mean there are less ships to hunt - just none of the modded ones. Traffic will be the same.
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 09-18-11, 01:21 PM   #5
Faamecanic
Ace of the Deep
 
Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
Default

Hummm...I find it strange though that I have run 4 patrols with OH II v1.2 and TDWs UI mod (6.7.x) and have not had this happen before.

Then I loaded TDWs newst UI 6.8.0 and the anitlag and all of a sudden the port walls have disappeared.

So you think this is a lag of memory (you are correct in that Im running WinXP 32 bit, with 2GB RAM and a 1GB Nvidia GTS 450 card).

Thanks for the suggestions...I will have to try them (but I will miss the added ships and such).
Faamecanic is offline   Reply With Quote
Old 09-18-11, 01:41 PM   #6
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Quote:
Originally Posted by Faamecanic View Post
Hummm...I find it strange though that I have run 4 patrols with OH II v1.2 and TDWs UI mod (6.7.x) and have not had this happen before.

Then I loaded TDWs newst UI 6.8.0 and the anitlag and all of a sudden the port walls have disappeared.

So you think this is a lag of memory (you are correct in that Im running WinXP 32 bit, with 2GB RAM and a 1GB Nvidia GTS 450 card).

Thanks for the suggestions...I will have to try them (but I will miss the added ships and such).
Your mod list is very light (compared to some I have seen) so I think it must be the extras in OHII causing the issue

You could try using one of the addons - new ships v enviro
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 09-19-11, 02:48 AM   #7
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

From the notes on the first page of OH2
If for any reason after accepting a mission in the bunker and ask permission to leave dock you find yourself teleported on sub without having a loading screen, make sure you end patrol/doc and accept the mission again. Its very important to have a loading screen when leaving the bunker, or the game will fail to load properly the game layer and weird stuff can happen, including crash.
THE_MASK is offline   Reply With Quote
Old 09-19-11, 04:18 PM   #8
vlad29
XO
 
Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
Default

Quote:
Originally Posted by sober View Post
From the notes on the first page of OH2
If for any reason after accepting a mission in the bunker and ask permission to leave dock you find yourself teleported on sub without having a loading screen, make sure you end patrol/doc and accept the mission again. Its very important to have a loading screen when leaving the bunker, or the game will fail to load properly the game layer and weird stuff can happen, including crash.
Exactly, Sober. Also some icons do not work propper.

Re. the problem of walls disappearing discussed below:
I can confirm with 200% it is a lack of memory that cause this troubles. I had the same problems, when pen, piers, cranes and etc. were disappearing ufter loading. Also the 'white field' - artefact of obs. scop view. NewUI's of v.6.7.0-6.8.0 earning lot of memory as TDW has posted somewhere before, so the modlist may be not too long to cause this problems.
vlad29 is offline   Reply With Quote
Old 09-19-11, 06:14 PM   #9
Faamecanic
Ace of the Deep
 
Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
Default

Quote:
Originally Posted by sober View Post
From the notes on the first page of OH2
If for any reason after accepting a mission in the bunker and ask permission to leave dock you find yourself teleported on sub without having a loading screen, make sure you end patrol/doc and accept the mission again. Its very important to have a loading screen when leaving the bunker, or the game will fail to load properly the game layer and weird stuff can happen, including crash.
Not getting a loading screen is never an issue...

I will try the loading, saving, reloading and see if this helps...but I do fear it is a memory issue. Hopefully in the next 3 months I will have the scratch to upgrade my PC, and get Win7 64bit. But until then Im stuck with disappearing walls, and such. No big deal as its only the first 5 min of each voyage, and last 5 min...
Faamecanic is offline   Reply With Quote
Old 09-19-11, 07:19 PM   #10
Faamecanic
Ace of the Deep
 
Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
Default

Looks like Im reloading SH5 and going back to TDWs previous version of the UI and OH II v1.2 and no loading the anti-lag. I had no issues for 4 patrols, then updated those three and now have nothing but issues. this time I had no walls again, and buttons and icons acting funky (TDC UI didnt even come up, It had the old sh5 UI and wouldnt fire torps...just as I had a juicy unescorted convoy in my sights again!!).

I guess I could try reload, and load the UI and OH II v1.3 and NO anti-lag to see what that does for me sometimes if something works, I should learn to leave it alone
Faamecanic is offline   Reply With Quote
Old 09-19-11, 07:58 PM   #11
Faamecanic
Ace of the Deep
 
Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
Default

Drats... just unloaded SH5 and reloaded. Just realized I dont have a save where I am docked!

Soooo...I know this is generally frowned upon, but can I load the mods while at sea, then just return to port? I would hate to have to start my career all over again
Faamecanic is offline   Reply With Quote
Old 09-21-11, 10:24 AM   #12
Faamecanic
Ace of the Deep
 
Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
Default

Ok...so I reloaded SH5 and loaded all mods (returned to base immediately and started new mission).

So far on my exit of Wilemshaven I have all sea walls again. But the lighthouse goes in and out (was David Copperfield alive during WWII...disappering lighthouse and all).

I did NOT load antilag...

Guys...is there any way for me to get a hold of TDWs UI 6.7.0 and OHII V1.2? I would like to test to see if its something in the new updates that is causing my issues given that with the previous versions I had 4 solid patrols with no issues (except for CTDs near Wilemshaven..and I think that was a real memory issue..havent had CTDs since I went from FULL to BASE).
Faamecanic is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:31 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.