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Old 08-16-11, 09:30 AM   #1
Patchman123
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Default [REQ] Modify Code for more realism. More Realism

Is there any way to modify the code in SH4 to create a way for sailors from enemy ships to swim in the water after a ship is sunk? It's possible because the game already has pilots floating in the water after a plane is shot down. Why not do the same with sailors?

Instead of one measly lifeboat and practically no sign on life on those merchant ships? Is there a way to stop the invincible deck gun on the enemy merchant ships?

I am tired of the merchant ship guy in TMO always being a crack shot. The guy can hit me with a deck gun. (I do not expect merchant sailors to be fully trained with deck gun use) from 6,000 yards away and I can't see him. The ships turn so rapidly when zig-zagging like a PT Boat rather than a 10,000 + ton merchant ships, which are heavy and difficult to maneuver.

The maneuvering speed of how those merchants turn is just physically impossible for a ship that size and a merchant ship cannot turn so rapidly like that with a rudder.

Anybody whose been on a merchant ships (I never have been myself) would know out in the Great Lakes. The Great Lakes ships are the same vintage World War II merchant ships.

I think modders should do more with code in Silent Hunter IV in my opinion.

How about having a code where the crew follows standard military procedure where all the officers stand on deck and salute (the REGULAR way, NOT the Nazi way) the people on the deck and have bands for a returning U-boat.

It feels exhausting for a U-boat in OM. Operation Monsun you are given mindless orders in the game after you radio BdU in Brest, they send you out to an area where you're low on fuel and it is totally impossible to even get there, after you radio your status. Why do they send me out to a patrol sector where it is impossible to reach it?

Why isn't there more aerial activity in the game? No fleets of bombers pounding Germany. The sounds of a 1,000+ bombers makes a helluva racket in the night sky. You can hear the RAF bombers from over a 100 miles away, yet I do not hear them.

It doesn't feel like there's a war on in SH4. It feels like a cruise ship rather than a submarine. The German guy in Das Boot said, "This is a submarine, not a cruise steamer" That is the opposite of what he wanted. No discipline among the crew.

The crew lack military discipline and are essentially a bunch of loose cannons. The crew does not sleep or eat or act human. They are robotic.
It's creepy. It's like Twilight Zone meets World War II.

It's utterly mindless. I set the time compression to 1x for more realism I set it to a maximum of 1x because the sub is uncontrollable when on 4080x speed. You crash into the land and you're finished and your sub breaks like a tin can.

The subs in this game break like a glass bottle, rather than a durable metal submarine. Submarines when they run aground do not do what they do in real life that they do in SH4. A durable metal sub would not NOT repeat not be breaking in half when hitting concrete. A Sub is not an automobile when in accident physics like that. A sub can beach on the shore on a a sandy beach.

I saw on the History Channel once how a sub managed to beach itself on the bow on the documentary USS Bowfin: Pearl Harbor Avenger. The Bowfin beaches itself on a beach aground to drop someone off ashore or something, yet in the game in SH4 a is fragile and breaks like a ceramic doll when it hits the sand, which is physically impossible.

The game's sub physics are impossible when dealing with beaching and shore ramming. the game's sub physics are stupid when dealing with beachings.

The land collision physics need some work. A steel submarine meant to withstand heavy pressures at depth can surely withstand not breaking like a ceramic object when hitting the shore.

Come on people!
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Old 08-16-11, 10:51 AM   #2
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Not sure about SH4 Uboats, seldom play.

You can have floating bodies in SH4, dead ones, but they float.

6000 yards is not a far range realistically, you must be playing an older TMO version, as now the range is much increased, I'm been hit at 10,000 yards.

You want 1000 planes in the sky, that would nil the game useless to 90% of us who don't have uber rigs, do you realize your PC would have to process 1000 items. Many bog down with groups of 100 planes, which you can see in the game.

My crew rotates and sleeps, if they do not, they become useless.

Mods exist that make ships act more normal in how they move.


I use TC all the time and never crash into land, I plot away from land.


SH4 is an older game. It has been modded to perfection within the code allowed and modding still evolves. Instead of complaining about things, take the time to learn most of what you're complaining about has been modded and corrected. As far as making the game a living sim where sailors jerk off under the covers, ain't gonna happen.

Last edited by Armistead; 08-16-11 at 12:43 PM.
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Old 08-16-11, 11:25 AM   #3
Sailor Steve
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Quote:
Originally Posted by Patchman123 View Post
I think modders should do more with code in Silent Hunter IV in my opinion.
I think you should learn how to mod instead of whining about all the things you want.
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Old 08-16-11, 11:57 AM   #4
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Quote:
Originally Posted by Sailor Steve View Post
I think you should learn how to mod instead of whining about all the things you want.
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Old 08-16-11, 12:22 PM   #5
tomoose
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Default Not the best way....

.....to request something.

I'd like to give him the benefit of the doubt and assume that his post comes across a lot whinier than he intended AND that he doesn't realise that modders are not paid programmers and do this on their own time without expectation of compensation (other than great praise from us lowly non-modders) and to help improve the overall gameplay.

They are not magicians and there are aspects that they simply cannot fix (they are NOT the devs).

My gut reaction to the OP was to post "Stop playing and unload the game" but again perhaps I'm jumping to conclusions.
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Old 08-16-11, 01:05 PM   #6
Webster
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Quote:
Originally Posted by tomoose View Post
.....to request something.

I'd like to give him the benefit of the doubt and assume that his post comes across a lot whinier than he intended AND that he doesn't realise that modders are not paid programmers and do this on their own time without expectation of compensation (other than great praise from us lowly non-modders) and to help improve the overall gameplay.

They are not magicians and there are aspects that they simply cannot fix (they are NOT the devs).

My gut reaction to the OP was to post "Stop playing and unload the game" but again perhaps I'm jumping to conclusions.

at first read i see someone who is just frustrated with how the game works and by his requests its obvious he hasnt got a chance to explore the mods that are out there that fix most of his "complaints"

to the OP - there is no game "code" that modders alter, the term "hard coded" is something you will hear a lot as you read more about what can and cant be done with the game.

a lot in this game is "editable" with some freely accessed and available utilities that allow reading and understanding some settings the game uses and modders just change these to get different results that make the game better, that is all.
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Old 08-16-11, 04:37 PM   #7
Patchman123
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Look people,
I ain't no whiner. I'm not whining about anything. I just want to see better collision physics and the like from the game. Why isn't more being done? Why am I a whiner? I am not!

I think that more needs to be done. A submarine does not suddenly break up when it collides with the land. A submarine can survive beaching on the shore. The sand seems metallic and not sand. An island is like a metallic object that breaks a submarine like a ceramic plate.

I would like to know which mods fix the complaints I have. Why isn't there a collision physics mod? Why does ramming an island damage my submarine?
Even a 5 knots a slow SLOW speed. It still damages my ceramic submarine.

My submarine can't settle on the bottom or have controllable dive planes so that I can settle on the bottom in shallow waters to avoid detection. I settled on the bottom in SH3 with the U-boat mod, but I was still detected by British sonar even though I was running silently.

They still depth charged me. Why don't I ever hear plates breaking? I know the crew rotates on the watch. That's about it.
The crew doesn't do much else. The game does not have a way to see the submarine.

I'm frustrated that the mods do not do enough. It is not possible to have a thousand planes because of the game engine, but I am hoping that someday we will help create more realistic World War II games with thousands of planes in the sky with a subsim that will have more detail and more planes and ships and actually make a difference in the war. How about having a game where the Germans encounter U-boats and have convoys sail on their actual dates and bombing raids happen according to logs in the 8th Air Force and so on. Have a game in the future where thousands of planes dot the sky in a subsim and have bombing raids against Manila by Japanese planes. No Japanese planes strafing the harbor for example on December 8th 1941 in Manila like the ACTUAL war? No Clark Field. No Japanese bombing raids. Why can't be have cities reduced to rubble like Manila? Why can't Japanese planes be seen in the sky in the Philippines Submarine Campaign in TMO or RFB?

There are no P-40s either. No bombing raids. No Rabaul reduced to rubble or having B-25s strafe ships in the harbor or remnants of Allied or Axis bombing raids. Why has there never been a "M" rated submarine game?

With more realism that is graphic. Why do subsims have to be PG-13 Disney versions of war?
Why can't I see Japanese air raids heading for Henderson Field on Guadalcanal in the sky with Japanese planes flying high in the sky?

Why don't destroyers buckle upward from the pressure of an exploding depth charge from detonating at a shallow depth? I saw Unsolved History on the Military Channel on Dish Network Channel 195 and an American destroyer attacks a Japanese midget submarine in Pearl Harbor in the show and the destroyer was lifted upward by the explosion and damaged by it, yet I do not see that in Silent Hunter 4.

Why don't depth charges detonate at a minimal depth setting or have a minimal depth setting instead of detonating at 20 feet or so? I believe that depth charges had a minimal depth at which they could explode at.



My map names mod will NEVER be incorporated into a major mod. I give the community permission to use it however they want to. Any flaws with it?
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Old 08-18-11, 07:52 PM   #8
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Quote:
Originally Posted by Sailor Steve View Post
I think you should learn how to mod instead of whining about all the things you want.
I think you should learn how to whine instead of modding all the things you want.

Sorry, I just couldn't help myself
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