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Old 08-04-11, 06:24 PM   #1
Paris_England
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Default [WIP] More Crew

UPDATED 08/06/2011
Latest version: 0.3b

The previous topic was combined with the underwater graphic wip which was passed onto Stoinm and is no longer relevant so I thought I'd start a new thread just for this puppy.

For anyone brave enough to try I have an Alpha for testing:

http://www.gamefront.com/files/20643..._00.00.03b.zip

IMPORTANT: FOR MO ONLY -- must be applied after


What to Expect:
  • There are 9 new crew members in the aft quarter room.
  • They should appear in the VIIA,B,C.C/41
  • In good weather they'll go out on deck so long as
    • You are Surfaced
    • The Weather is good
    • None of the guns are manned
    • You are not hunting or hunted
  • When submerged, if the weather is bad or the guns are manned they will appear back in their quarters and idle stupidly
  • When in the bunker, they will be on deck in full uniforms waiting your orders

This alpha is to see how it works on other people's setup. If everything is fine then we can get some more stuff going on.

IMPORTANT: You will most likely need to load a mission/campaign TWICE for the crew to appear i.e load your campaign, once loaded hit RETURN TO MAIN MENU and then reload.

As I mentioned, this is built on MO so other people's work is partially included in these files. I don't think this counts as redistributing but if it does, I'll certainly do whatever is needed.

Enable with JSGME as usual

Big thanks to everyone who's helped, suggested and prodded along the way

Let me know how it goes!

P

-------------------------------------------------------------------------

08/04/2011 - Initial alpha released

08/05/2011 - v00.00.03 released
+ fix for bad weather crew

08/06/2011 -v00.00.03b released
+ fixes Paris England's stupidity with uploading the wrong files

-------------------------------------------------------------------------

Notes on Crew -- no need to read this, just for reference about real uboat operations

+ Deck gun

Crew 3-5 including second watch officer
3 crew pass amunition and return spent rounds

+ General Routine (From Urfisch, Tarnsman, Panosrxo)

there was a "3-watch-system" so every watch was to be on service for 4 hours. 12-4, 4-8 and 8-12. the 12-4 watch was the "mad-dog-watch", as you had to get up to get breakfast and couldnt sleep through the night. every crew member who was on "free service" was sleeping, doing maintenance or just hanging around. so guess, 1/3 of the crew was always at sleep, 1/3 was having free time and 1/3 was on watch!

Taken from U-Boat Combat Missions by L. Patterson

"The Kriegsmarine had separate Line(seaman) and Technical/Engineer branches. Most of the seaman branch was divided into three alternating watches atop the conning tower, each directly supervised by one of three Watch Officers. The First Watch officer (IWO) was the boats second in command, the Second watch officer(IIWO) was the junior officer aboard, and the third watch officer(IIIWO)was the boats navigator. Each of these watches was on duty for a four hour shift.

The engineering/technical section, on the other hand, generally operated six hour shifts under the supervision of their relevant section heads, such as the Senior Diesel Mechanic, Senior Electric Motor Mechanic and Senior Radio Operator.

For example a 24 hour watch would be divided as follows:

00:00 First sea watch and starboard engine room watch on duty.
03:45 Second sea watch woken
04:00 Second sea watch on duty
05:00 Cook woken
05:30 Port engine watch woken
05:45 Port engine room watch breakfast
06:00 Remaining crew woken
port engine room watch on duty
06:30 Breakfast for remaining free crew
07:00 Clean ship
08:00 Third sea watch on duty
second sea watch breakfast
08:45 Routine daily duties for men not on watch
11:30 Lunch for first sea watch and starboard engine room watch
12:00 First sea watch and starboard engine room watch on duty.
Lunch for rest of crew.
13:00 Routine daily duties for men not on watch
15:30 Snack for men going on duty
16:00 Second sea watch on duty
17:15 Evening meal for men not on duty
18:00 Port engine room watch on duty. Evening meal for Starboard engine room watch.
20:00 Third sea watch on duty. Evening meal for those who have not eaten.
21:00 Lights out -- silence throughout boat for sleeping
23:40 First sea watch and Starboard Engine room watch woken to get ready for duty at midnight."


"...The Chief Engineer (LI) was head technical officer...[but the]
Chief Diesel Machinist was in direct control of the engines, assisted by one petty officer (Maschinenmaat) and two or three lower ranking "Lords"..."


+ Links

http://www.uboataces.com/ref-crew.shtml
http://www.uboat.net/men/crew/
[/URL]

Last edited by Paris_England; 08-08-11 at 11:24 PM.
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Old 08-04-11, 06:31 PM   #2
mia389
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Sweet, Will give it a try now. To bad I am in a horrible storm at the moment.


This is a sweet mod!! Here is some pics I just took. I love it! Would there be anyway to make it so we can assign a button to make the crew go onto deck or vise versa?


Last edited by mia389; 08-04-11 at 06:55 PM.
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Old 08-04-11, 07:29 PM   #3
Paris_England
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@mia389



Assigning commands would come under the GUI realm. I know nothing about that, but if TDW, Reaper or DrJones can chime in here...

Maybe there's a way to pass a global variable from the UI. That could also bypass the problem with the BattleSations state not seemingly registering.

Mia, did you have to do the double load thing I suggested (load, return to menu, load again)? I have no clue what causes this.

Any other problems (framerate drops etc)?

THANKS!


P

[edit] PS Thanks for uploading those pics!
[edit] PPS You can make the crew leave the deck by manning either of the guns

Last edited by Paris_England; 08-04-11 at 07:36 PM. Reason: Stupidity
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Old 08-04-11, 07:37 PM   #4
mia389
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Yes I had to do the double load. My FPS did drop initially when first going into the sub when the crew was inside, after that they were locked at 60. It seemed like it was loading the crew into my memory or something that slowed me down for just a second or two. Like I said after that everything was good. This same thing happens when I go up on bridge in a storm. Frames drop at first then good after textures load or something. Overall good performance though. I have a Nvidia 560TI, E8500 at 3.8 and 4gb ddr3 ram.

I know how to remap my keys using jimimadrids keymapper.exe and that is about it lol. I am not a scripter myself. I can read them is about it.
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Old 08-05-11, 10:12 AM   #5
mia389
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Quote:
Originally Posted by Paris_England View Post
@mia389
[edit] PPS You can make the crew leave the deck by manning either of the guns
Yes I can. This is the way I clear the deck if I want it to be cleared. I just hit F6 to have crew man Flak guns then the guys on deck go under. Works great!

edit: I read that wrong, Thought you were asking me if they went under when guns were manned
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Old 08-05-11, 11:09 AM   #6
mia389
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While on patrol today I found a bug. The crew got stuck lol. Here were the conditions.

I had crew below by manning flak guns, weather was good. I dived for sound check and went back up to bridge. When I got up on top weather was pretty bad. Crew was on deck in storm so I hit man flak gun. I noticed the crew lying down in mid air. Not sure if they were already like that or if it happened when I pressed manned flak gun. I think manned flak gun and heavy seas might of been the condition. Crew was stuck in the position of screen shot below. I couldn't get them back under.

After reloading the game they went back under. I surfaced (as my save was under water) and crew stayed below. Was a storm so seemed to work good after the reload of save.

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Old 08-05-11, 11:14 AM   #7
mobucks
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Silent Steel, I see you mention you use UIboot therefore cannot use MO.

Are you seeing the same problems Sober had when using it without MO?

(crew stays on deck in bad weather ect?)
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Old 08-05-11, 11:42 AM   #8
Rickster1
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I just tried using the mod without MO but using dw;s tdws and had the same problem in rough weather and they were on the deck
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Old 08-06-11, 12:55 AM   #9
Silent Steel
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Quote:
Originally Posted by mobucks View Post
Silent Steel, I see you mention you use UIboot therefore cannot use MO.

Are you seeing the same problems Sober had when using it without MO?

(crew stays on deck in bad weather ect?)

Well, for this thest run I chose just to activate the Ui-boat. Just because I wanted to see if it works with the Ui-boat UI.
Last night my crew stayed on deck even in rather harsh weather, ~15 m/s.
Couldn't get them below, even if I called Man AA or Deck Gun, not even diving would get them below.
Seasoned hands like it rough, or?

Later I even tried it with MO and had some anomalies. Can't remember exactly which ones right now.

Have you tested the Ui-boat with MO?
Or with NewUIs?
Or with MO+NewUIs?
Any issues?

//

Last edited by Silent Steel; 08-06-11 at 01:10 AM.
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Old 08-05-11, 01:00 PM   #10
Lord Justice
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Quote:
Originally Posted by mia389 View Post
Yes I can. This is the way I clear the deck if I want it to be cleared. I just hit F6 to have crew man Flak guns then the guys on deck go under. Works great!
Yes I may give this a shot, using MO, but no TDW's. crew seem to be stuck on deck after dive. Non the less thank You for the mod, I am more than sure it will be perfect soon.
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Old 08-05-11, 01:03 PM   #11
Lupo
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hi!

i hope it gets better and better............now it looks great!!!!

Lupo!
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Old 08-25-11, 10:18 AM   #12
fallenyggdrasil
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Quote:
Originally Posted by mia389 View Post
Sweet, Will give it a try now. To bad I am in a horrible storm at the moment.


This is a sweet mod!! Here is some pics I just took. I love it! Would there be anyway to make it so we can assign a button to make the crew go onto deck or vise versa?


How long will crew members stand on deck in full uniform like in 2nd picture?
Will they change position by any order (moving the boat) or is it possible to let them stand unti a "special" kind of order, so they ll be able to stand there like until leaving port...
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Old 08-25-11, 11:16 AM   #13
mia389
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Quote:
Originally Posted by fallenyggdrasil View Post
How long will crew members stand on deck in full uniform like in 2nd picture?
Will they change position by any order (moving the boat) or is it possible to let them stand unti a "special" kind of order, so they ll be able to stand there like until leaving port...
Just when you are in the bunker. When you start patrol they jump to animation in first picture.

You can make them move in boat by manning deck gun or flak gun. Also when being hunted I believe they go inside.
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Old 08-25-11, 12:38 PM   #14
Paris_England
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Quote:
Originally Posted by fallenyggdrasil View Post
How long will crew members stand on deck in full uniform like in 2nd picture?
Will they change position by any order (moving the boat) or is it possible to let them stand unti a "special" kind of order, so they ll be able to stand there like until leaving port...
Mia is right -- While in the bunker the crew will stand on parade. As soon as you get in the sub, they'll start doing their usual thing which is either hanging around on deck or hanging around in their quarters (depending on the weather).

They'll go on deck unless the following is true: it's raining, one of the guns is manned or if you're hunter/hunted (and of course, you have to be on the surface).

Plus this only applies to the extra crew. The vanilla crew just do what they always have.

Frankly, I don't even know how a crew this dumb gets the boat out of port.
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Old 08-26-11, 02:32 AM   #15
urfisch
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when seeing the conning tower crew having their binocs upfront in the bunker...i know, why i wasnt playing sh5 longer since a few minutes, as there are fails after fails. what are they looking for? big boobed "nachrichtenzicken (radiochicks)"?...

god help...
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