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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Nov 2009
Posts: 10
Downloads: 35
Uploads: 1
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wrong title.. FLAK sorry
Hello, I'm playing sh4 from about 1 week... but years ago i was playing SHIII and after SHV... i rolled back to the better version and installed TMO, and I like those mods, unfortunately there are only 2 U-Boats, standard from the add-on... After taking the hand on the game I tried the campaign mode. in my campaign i got the IX D2 sub upgraded with the alberich coating, the automated heavy flak gun and the FUMO 30 radar. i reached Tokyo for taking the supplies, and the naval command told that i can make whatever i wanted now, so i went to a friendly port for resupplky then i asked again. They sent me in TB 69, that was really hard.. while moving on position i was attacked by many planes and even changing route while submerged doesn't help. I decided to fight them, usually their bombs aren't so precise... HERE i got the issue: the plane was moving to intercept me, and the heavy flak starts shooting, right after the 2 Mgs shooted too, the heavy flak was doing hits but only when the light guns were firing the plane took fire. when he dropped the bombs the mgs had finished their rounds but the heavy flak was still shooting at the plane, he was level-flying away and the gun was striking him because i see many explosions over and behind the tail of the plane. The plane escaped... the same for others... there's a bug? how i can check the config of that gun? is it possible that the detonation distance from target is higher than the blast radius of the shell? in the description of this cannon was wrote down that he should keep the naval command in the base... with training shells????!!! ![]() i think that this is a bit unrealistic... thanks everyone ![]() _edit_ i was just able to complete the Artillery training mission just because the ammunitions for the flaks were auto-refilling
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__________________________ °Asus P6T-SE -Intel i7 920 @ 2.8ghz --CoolerMaster V8 cpu cooler -RAM 6GB DDR3 1600mhz corsair dominator -Ati HD5770 Sapphire VaporX DX11 °CoolerMaster HAF-922 Last edited by dallatorre; 07-13-11 at 05:35 PM. |
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#2 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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#3 |
Swabbie
![]() Join Date: Nov 2009
Posts: 10
Downloads: 35
Uploads: 1
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are you sure
![]() the weapon effect of my sub changed all, and the XXII (however is called) now have an usable walter turbine!
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__________________________ °Asus P6T-SE -Intel i7 920 @ 2.8ghz --CoolerMaster V8 cpu cooler -RAM 6GB DDR3 1600mhz corsair dominator -Ati HD5770 Sapphire VaporX DX11 °CoolerMaster HAF-922 |
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#4 |
Swabbie
![]() Join Date: Nov 2009
Posts: 10
Downloads: 35
Uploads: 1
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i modded some files now, my sub with 2 standard Mg and the auto heavy flak can take out planes, in a mission i took down 3 out of 4 enemy planes that i engaged, just 1 at the first pass, the other 2 survived but they did another pass on me so they died...
do you think that it's too much? i changed just a little bit the highest damage possible on mg and the damage/radius of the flak...
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__________________________ °Asus P6T-SE -Intel i7 920 @ 2.8ghz --CoolerMaster V8 cpu cooler -RAM 6GB DDR3 1600mhz corsair dominator -Ati HD5770 Sapphire VaporX DX11 °CoolerMaster HAF-922 |
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#5 | |
Grey Wolf
![]() Join Date: Apr 2011
Location: Curitiba, Brazil
Posts: 938
Downloads: 65
Uploads: 0
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#6 | ||
Eternal Patrol
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#7 | |
Swabbie
![]() Join Date: Nov 2009
Posts: 10
Downloads: 35
Uploads: 1
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yep... so now i redone my modifications, just because the German AA shells weren't working propely...
and i saw that with the standard equipment on the sub i'm not able anymore to take down planes, i need double gun and the Automated flak... i'm gonna post you my modifications maybe you can tell me if i need to change something d= old damage with TMO D=modified one ___ Browing Ge 20mm (AP) d=0,5-1,5 D=0,5-1,8 Oerlikon 20mm (HE) d=1,0-1,5 D=1,0-1,8 US 40mm HE d=5,0-8,0 D=5,0-8,0 (Piercing=15) ![]() US 40mm AA d=5,0-8,0 D=5,0-8,6 (Piercing=5) (radius 4-12 <- from tmo) US 40mm AP d=3,0-5,0 D=3,0-6,0 (Piercing=20) Ger 30mm AP d=1,5-4,0 D=1,5-4,0 Ger 30mm HE d=3,0-8,0 D=3,5-8,0 Ger 37mm AP d=2,0-5,0 D=2,5-5,0 (piercing=12) Ger 37mm AA d=4,0-8,0 D=4,0-8,6 (piercing=5) (radius 4-10)<-instead 2 ____ waiting feedbacks... maybe i can upload the zip for mod, but if noone like it I won't do it. Quote:
ah, i can say that the uboat with this modification still can't take down a bomber, yesterday when i was checking my modifications a 4 engines bomber passed over me (maybe a B17) but it was high enough that the MG cannot shoot, and he launched few bombs but with scarce effect, i can say that i take down planes when they are flying into me for drop the torpedo (why torpedo planes doesn't drop torpedoes ingame?) and is better if you flank in theyr direction so they compensate going down more and sometimes doing an overshoot = miss or forcing them to make another pass, so sometimes they will be took down.
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__________________________ °Asus P6T-SE -Intel i7 920 @ 2.8ghz --CoolerMaster V8 cpu cooler -RAM 6GB DDR3 1600mhz corsair dominator -Ati HD5770 Sapphire VaporX DX11 °CoolerMaster HAF-922 |
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#8 | |
Grey Wolf
![]() Join Date: Apr 2011
Location: Curitiba, Brazil
Posts: 938
Downloads: 65
Uploads: 0
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#9 |
Rear Admiral
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