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Old 04-19-11, 11:04 PM   #1
Howard313
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Ship Nationality. Any way to determine?

Before I get a comment saying. "Just look at their flag dummy." Let me assure you this is the method I use right now.

It is relatively easy to assume that ships in an enemy convoy are.....enemies, makes sense right? So bang bang sink. My problem comes when attacking lone ships, by the time I'm close enough to get a good look at their flag, I'm usually within 500m, and that's in peak weather conditions.

Now before I played Silent Hunter 3 and I was Call of duty: Black Ops on Wii-addict (Yes I said on the wii, I even got a zapper for it. ) Friendly-fire was something that I generally said "oops" about and went on with my business.

However I don't treat this simulation as if it were a game, I treat it as if it were a simulation.....well, that and BDU will yell at me and take away my $Renown$ If I shoot stuff I'm not supposed to shoot.

So, I'm not looking for a super cheat that has a big red arrow over enemy ships that says "SHOOT ME!" but any advice on being able to more easily determine a lone ship's nationality will be nice.

----------

Also, I don't want to create a thread over something that can be answered in one post, so I'm just going to attach this question onto this one like some sort of tumor.

What does the Synchronize option under the Video options/settings in Silent Hunter 3 do?
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Old 04-19-11, 11:44 PM   #2
King_Zog
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http://www.subsim.com/radioroom//sho...d.php?t=152479

If you follow that link you can download a mod called flags_enlighten. It brightens up the flags somewhat so you can see them more easily at night and by day. Depending on weather conditions you may be able to make a good guess at a flag's nationality from a few thousand meters with this mod rather than 500 meters.

I tend to look for colours first rather than try to make out the design, although this is not always helpful, as much like the British merchant navy, many nations tend to use large amounts of red in their flags.

Also be mindful of your location when you encounter lone ships. If you are near the coast of a nation that is neutral to the AXIS, then there is a high chance that that lone ship you encounter will be a possible neutral.

They'll still be times when you've made the effort to get into a good position, and your fingers are on the trigger ready to fire, and only then you realise the ship isn't a valid target and you have to call the attack off. If it is a part of the game that annoys you/reduces your enjoyment than consider searching for a mod which restores coloured contacts, I think there are a few around.
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Old 04-20-11, 12:32 AM   #3
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Jimbuna has the key to the mod that restores the color-codes to the maps. It won't tell you the exact nationality, but it's the in-game equivalent to you're big red arrow.

Hey, whatever works. Oh, I think Frau Kaleun could point you to it as well.
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Old 04-20-11, 12:36 AM   #4
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Quote:
Originally Posted by King_Zog View Post
If it is a part of the game that annoys you/reduces your enjoyment than consider searching for a mod which restores coloured contacts, I think there are a few around.
GWX Contact Color Mod:

http://www.gamefront.com/files/13913...ntact_Color_7z

Don't leave home without it!
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Old 04-20-11, 12:39 AM   #5
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Or Fish In The Water might be able to help.
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Old 04-20-11, 01:09 AM   #6
Fish In The Water
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Or Fish In The Water might be able to help.
Well, credit to Jim... It's his link.
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Old 04-20-11, 01:43 AM   #7
Howard313
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Thanks for the links and advice, Tried King_Zog's suggestion, and that enlightened flag mod works great. Just what I needed!

Off to go kill some more of those bloody Brits......and maybe a light-boat or two.
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Old 04-20-11, 07:59 AM   #8
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Quote:
Originally Posted by Fish In The Water View Post
GWX Contact Color Mod:

http://www.gamefront.com/files/13913...ntact_Color_7z

Don't leave home without it!

+1


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Old 04-20-11, 09:22 AM   #9
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I was going to use the colored ships mod, but someone - I think Jimbuna - talked me out of it. I've been just sitting there patiently waiting until I can recognize the flag. It adds a lot of tension, and seems like the right thing for me to enjoy the game.

I also found the Enemies of Germany list on the F1 key, and I like to feel the pressure of furiously leafing through the recognition manual to find the country of those flags I don't know by heart.

I've got the exercise of getting lined up for a shot down pat, so pretty soon I'm going to switch to manual targeting. Automatic targeting is getting to be like shooting fish in a barrel.
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Old 04-20-11, 11:05 AM   #10
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Honestly I find this is very seldom a problem. I'm running GWX. I've been playing for years, and I've probably accidentally sunk less than 5 neutrals, and never a friendly.

Very early in the war you have to watch out as you can run into neutrals anywhere. But by 1940, you can pretty much guarantee the friend-or-foe status simply by where you are when you encounter them.

Anything around Britain is likely an enemy. Any sizable convoy is probably an enemy.

When you run south from Spain downwards you need to pay more attention, but neutrals that you encounter will likely be single ships or very small convoys. Single ships are easy to stalk and figure out who they are.

Anything running with lights on is neutral.

Steve
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Old 04-20-11, 10:32 PM   #11
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Quote:
Originally Posted by Fish In The Water View Post
GWX Contact Color Mod:

http://www.gamefront.com/files/13913...ntact_Color_7z

Don't leave home without it!
GWX contact color has a conflict with MFM mod...and when i go ahead and enable contact color anyways then MFM gets greyed out on the activated mods side of jgsme...is this bad news or is everything still ok?
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Old 04-20-11, 11:02 PM   #12
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The graying-out is normal when one mod overwrites part of another, even if it's just one file. It doesn't necessarily mean they aren't compatible. For example, when I apply the OLC MkIId update it grays out OLC MkIIc, even though it's essentially just a patch for the mod.

It does mean that there's a potential conflict, though. Not having used the mods you are, IDK whether or not there is one in your case. But I'm just a newbie. Maybe if you post which files conflict, the veterans can let you know.
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Old 04-21-11, 09:53 AM   #13
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Quote:
Originally Posted by FFIF View Post
GWX contact color has a conflict with MFM mod...and when i go ahead and enable contact color anyways then MFM gets greyed out on the activated mods side of jgsme...is this bad news or is everything still ok?
As noted above, if you can post which files you are getting the alert about, it will be easier to tell you if there's a problem.

I'd say that a real problem is unlikely, I used to get alerts when using Contact Color with other mods that also added some different ships to the game. If it's just .tga files that are getting overwritten, I don't think it will bork your game.

And if you are using the full MFM, I would recommend not using Contact Color anyway and weaning yourself off of reliance on color-coded icons. The MFM puts ships that look neutral in Allied rosters - meaning that you may come across a ship that is not flying enemy colors but will still behave (and be counted by the game) as a legit enemy target. Other ships that look exactly the same may be true neutrals. You must figure out which is which and act accordingly.

But if you have Contact Color enabled, more often than not just looking at the map will tell you whether that just-reported contact is truly neutral or secretly carrying cargo for your enemies. It kind of defeats the purpose of having the MFM set up the way it is.
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