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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Dude
![]() Join Date: Jan 2006
Location: Made in Vermont
Posts: 178
Downloads: 137
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I seem to have encountered a interesting problem, when I select a depth on the TDW multiple UI depth meter (the one from the SH3 interface) it seems to dive short of what I wanted by about 2 or 3 meters.
Also when I select a depth from the sidebar (periscope depth) it takes me to 10 meters as opposed to 12. this started happening after I upgraded some crew abilities but I did not alter diving time or anything like that. I am using MO with patch, IRAI, FX update and the multi-interface mod set to SH3 controls. the fact that this started mid patrol has me wondering if altering crew abilities at all kinda messes up the whole process. any thoughts or similer problems? Mike
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#2 |
Officer
![]() Join Date: Feb 2011
Location: The Pampas
Posts: 239
Downloads: 27
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It happens to me as well. I just add the 2 absent meters in the sidebar, a little bit annoying when periscope depth is ordered but one can live with that.
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#3 |
The Old Man
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Sounds like the dial texture being used does not match dial calibration or the dial texture may not be centered correctly.
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#4 |
Navy Dude
![]() Join Date: Jan 2006
Location: Made in Vermont
Posts: 178
Downloads: 137
Uploads: 0
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I would understand that if it did not happen about half way into my patrol.
I installed all my mods again and I will use this as a excuse to restart the game in the "western approaches" part where I ended on my last long running game. lets hope a refresh of the mod soup will kick that depth meter into calibration. Mike
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#5 |
Navy Dude
![]() Join Date: Feb 2010
Posts: 178
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actully my UI from TDW has always done this, you order 20m it takes you to 18...If i remember correct its been like this forever...
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#6 |
Navy Dude
![]() Join Date: Jan 2006
Location: Made in Vermont
Posts: 178
Downloads: 137
Uploads: 0
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this seems to be the first day that I have experienced it, removed and reloaded all my mods and it seems that it is still like that.
it is just a minor annoyance and I just kinda chalk it up to be part of my boats "personality" but it could become a problem when I am searching for the right depth and it gives me two or three meters less when I am in a critical moment. TDW, you got any ideas about this issue? Mike
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#7 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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As TheBeast stated In stock (And other UI's Dials) the dials.cfg start and end angles do not match the graphic angles 100% hence the little error in dive depth. Therefore when you click on 20M that actual angle corresponds to 18M in the dials.cfg. When I created my Dials for my Ui_Boat Mod I calibrated all the angle within Graphic Textures I made to the dial.cfg values to get them 100%. ![]() So stock and any UI's that copy the layout of the stock dial graphics and dial.cfg values will suffer this problem ![]() |
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#8 | |
Seaman
![]() Join Date: Sep 2009
Posts: 39
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#9 |
Navy Dude
![]() Join Date: Jan 2006
Location: Made in Vermont
Posts: 178
Downloads: 137
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I am currently just running
Generic Mod Enabler - v2.6.0.157 [D:\Program Files\Ubisoft\silenthunter5\MODS] Magnum_Opus_v0_0_1 Remove Steelvikings shadow mod IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting Open_Horizons Lite Campaign LC 1.2 stoianm EnvNights and blue Atlantic water for MO A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) NewUIs_TDC_6_4_0_ByTheDarkWraith stoianm EnvWeather V1 SH5 Equipment_Upgrades_Fix_1_0_byTheBeast stoianm upgrade available mod comp Equipment_Upgrades_Fix_1_0_byTheBeast FX_Update_0_0_16_2_ByTheDarkWraith FX_Update_0_0_16_2_UHS_Fix hope we can get this all sorted, seems as though the detectives are on the case. Mike
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I think we lost em...hey whats that pinging sound? |
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