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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Dude
![]() Join Date: Jul 2008
Location: San Jose, California, USA
Posts: 174
Downloads: 448
Uploads: 18
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A picture is worth 1000 words, + I hate to type.
![]() ![]() ![]() Note: In picture #3, Messina is an Italian Navel Base. (How COOL is that?) I still have quite a bit to go, but this is what I am currently working on. I hope there is some interest for something like this, because I personally think the current Nav Map in OM SUCKS. Your input/feedback is welcomed. Note: City names are currently in English. If you want some/all cities in German, someone will need to provide me with a list. Since I don't know any German.
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#2 |
Eternal Patrol
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Looks pretty darn cool!
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“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Watch Officer
![]() Join Date: Nov 2007
Location: Montreal, QC
Posts: 345
Downloads: 614
Uploads: 10
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Fantastic Nbjackso!
Just this evening I was wondering if you had decided to work on the OM map makeover after all and now I see you already started ![]() I agree about the Italian airbase, it looks bad ass. I'm willing to help with researching the city names if you'd like. I don't speak german either but I can do the same thing I did for the the sea map labels, i.e. look them up on the interwebs ![]() I checked a few cities at random from your screenshots and all the ones I picked were the same spelling in german. The only one I found that was different is Athens --> Athen. So based on that I'm thinking there shouldn't be that many corrections to make. Let me know if you need help and I can start working on a list for you.
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11 War Patrols / 56 ships sunk or damaged for 212,022 tons Zero casualties throughout the war Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender |
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#4 |
XO
![]() Join Date: Sep 2007
Location: looking in the bilge for a bottle opener
Posts: 416
Downloads: 210
Uploads: 0
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Good work!
Great to see that you guys are keeping the game alive ![]() |
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#5 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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FINALLY!!!
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#6 |
Argentinian Skipper
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YES, Finally!
Many thanks! Waiting the mod... Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#7 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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With your permission, SWM would like to use.
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#8 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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added this mod last. It prevents me from setting course using the course tool. I deactivated it. There is a conflict somewhere, and it could be with a mod unrelated to OM. The map looks good otherwise.
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#9 | |
Navy Dude
![]() Join Date: Jul 2008
Location: San Jose, California, USA
Posts: 174
Downloads: 448
Uploads: 18
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![]() Quote:
I made this mod using only the OM and OMEGU mods with the patch updates. I took a look at what might be causing that problem. Try removing the Shaders folder before you enable the mod. However, that will cause the black outlines around the land to come back. Let me know if this helps your problem
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![]() Just get me within 1000 yards, and I'll do the rest ![]() |
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#10 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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I deleted the shaders folder, enabled the mod, and had the same problem. Thus, I deleted the mod. If it cannot be fixed, don't worry about it. I have the mod loaded in PTO (TMO and GFO set ups), so I use it in those. Currently, I am playing OM/OMEGU/Kiub with a few other mods.
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