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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Jan 2011
Posts: 29
Downloads: 29
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What a crock...
I was birdogging the Slot for weeks. Got a message that the IJN had left Truk and was headed for Rabaul. Sweet. That was July 5 1942. I reloaded a save from June 26, 1942 expecting to get a jump on the TF. Wrong. Now I have spent almost a month searching... no ships ... just ASW.... I decided to reload and now I get no notice of the IJN leaving TRUK..... WTF.... RSRD is killing me.... Spending 3-4 days in real time for this is not fun. I had a radio message about IJN leaving TRuk. So i loaded a previous save to try to intercept that TF... guess what... it never appeared nor was it radioed... Spending 4 days real time to get 1 torpedo setup is getting tedious... |
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#2 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,855
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If you are talking about the Solomons slot between Guadalcanal and Rabaul, very little happens before the US invasion on august 6. You would be better off setting up close to Rabaul or Truk and waiting.
Historically, the Palaus-Rabaul convoy line ran from the Palaus to a point where the equator intersects longitude 150 then south to Kavieng, but I doubt it was active in july 42.
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#3 |
Stowaway
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I guess that TF spawning is governed by a %. The first time it spawned, but when you reloaded the game the numbers got different and it didn't. Or it could be bad intelligence.
Anyway, that reload stuff is what I would call cheating ![]() |
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#4 |
Rear Admiral
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Almost all of RSRD traffic spawns 100% of the time, maybe 95%. About the only random traffic with a percentage is some merchants, coastal traffic, etc. Any historical convoy or TF will always spawn, regardless of any message. Simply, the TF you were looking for came through.
If you get a flash message, something will be coming through, but often the coordinates and time aren't exact, RSRD will put you near giving you a chance. That would be historically correct. If you go to the exact coordinates, it may come by you, but usually within 30NM's of the location given. Early war with poor sonar and maybe without radar, easier to miss, so watch for mass game lag. Sometimes the smart thing to do is ambush it at a better location. If I'm told it's coming to Rabaul from Truk, instead of going to the location given, I'll sit outside of Rabaul up north where they will have to turn south to head to Rabaul. Hard for me to explain, but flash messages usually generate after so many days on patrol, if you reload a save near to an upcoming flash, it may reset it, simply you may not get it, but the traffic will be coming through anyway. Actually, you get few flash messages concerning all the historical traffic. Not really a bug and I've never figured the time a flash will reset if you reload. If you play through, they all come as designed. A reload won't throw any future messages out of sync, but may nil one if you reload near the upcoming flash date...hope that makes sense. Many small to large battles take place near the Solomons throughout 42, Check this link for all the battles for the Solomons and Guadalcanal. May is hot, battle of Coral Sea, several CA TF, large Port Moresby invasion force, then it really starts up in July, hottest in November, although some large Jap TF come down in October for the Battle of Eastern Solomons and the big one, the Battle of Santa Cruz. Stay near Savo Nov 12-15 and nightly you can almost walk on Jap ships. http://combinedfleet.com/battles/ Last edited by Armistead; 03-01-11 at 01:26 PM. |
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#5 |
Watch
![]() Join Date: Jan 2011
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Going to try to cover approach to Rabaul then in July 42'. Big problem are the damn Betty's. I pretty much have to stay submerged during the day. Tough slogging...
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#6 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
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Staying submerged all day? That was normal procedures when in Empire waters during the war. The aircover was brutal. If you can, set yourself up so that you are in a narrow enough passage so that daytime surface ops are minimal, and if you have to dive, there is still a good chance of making an intercept. The narrow area between New Britain, and New Ireland is good, The Slot in the Solomons is another after Aug, starts in 42, and the Makassar Strait between Borneo and the Celebes are a few good ones.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#7 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
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if you stay submerged all day, dont forget to stop TC every 30 min-1 hour to check for sonar contacts yourself. Your soundman will not call out any contacts until they are very close.
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#8 |
Seaman
![]() Join Date: Dec 2010
Posts: 38
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Is this a game engine bug or can it be corrected by editing a file?
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#9 |
Rear Admiral
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Really all you have to do is watch out for lag, I'll use about 2000 TC why underwater and if I see my PC start to work, I know something has entered the contact zone and will do a sonar search. Really a bug, your crew will function based on the equipment, but that doesn't effect you, you can hear on sonar to the end of the contact zone.
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#10 | |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,734
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#11 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
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When sinking a single merchant... 'pack your bags' and move about 100Nm further on - tends to mix things up a bit
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#12 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
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Hmmmm...... sounds like Rockin' Robbins; he had strong opinions on the subject. |
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