SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

View Poll Results: One boat done really well, or many boats done fairly well?
Really well works for me, more detail at the expense of options is a reasonable trade off. 28 45.16%
Fairly well works for me, moderate detail is ok as long as i get alot of choices. 34 54.84%
Voters: 62. You may not vote on this poll

Reply
 
Thread Tools Display Modes
Old 02-21-11, 01:08 AM   #1
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default One done really well, or many done relatively well?

Considering the "sterling" success of Silent Hunter 5, this would seem like an incredibly stupid question. However, that game deals with Uboats, which is an entirely different scene altogether.

The only reason i think this is even a plausible question in the Pacific theater is because the iconic Fleet Submarine is 6 bow tubes, 4 stern tubes, propeller guard, and look outs in the periscope sheers. Any submarine that doesn't have that, (at least in my opinion) is simply an earlier design evolution, because all boats, ultimately serve the same purpose. That of the Fleet submarine. Originally envisioned as a scout for the fleet, but later used as a long range attack submarine in the largest ocean in the world. ( As opposed to Uboats that had submarines built for different purposes)

Anyway, i'm curious to see how the community feels about the concept of "One boat done really well". As opposed to "many boats done fairly well." as applied to fleet submarines.

( Sometimes i think i get a good idea, but really i might as well be smoking crack. That's what i'm trying to find out here. )

edit:
The obvious third choice of "Max detail and max choices" intentionally omitted because I cannot deliver that. The second choice has already been delivered, its the first choice thats the hairbrained idea.

Last edited by Ducimus; 02-21-11 at 01:19 AM.
Ducimus is offline   Reply With Quote
Old 02-21-11, 01:27 AM   #2
razark
Ocean Warrior
 
Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
Default

I can see the appeal of "One boat done really well". It's been the goal of many fight sims. Model one aircraft, visually and performance-wise, and let the player fly that.

The submarine war in the Pacific, however, doesn't fit into that mold, in my opinion.

As you said, earlier boats were "simply an earlier design evolution" (although, I'm not sure how well that holds for the S-boats), but the constantly improving fleet boat was a very important part of the submarine war in the Pacific. The war began with the earlier boats, some of them very old and outdated, not prepared to fight the kind of war they were being thrown into. As the war progressed, newer design features entered service, with the experience of the older boats directly influencing the newer, and the older boats themselves being modified to keep up. This stream of upgrades and refits adds very much to the feel of a Pacific subsim. Every boat had a part to play in the campaign, so every boat deserves a place in a sim.


That said, if one were to go for the "One boat done really well", I suppose a well done Gato would be the class that would make sense to see done.
__________________
"Never ask a World War II history buff for a 'final solution' to your problem!"
razark is offline   Reply With Quote
Old 02-21-11, 01:43 AM   #3
magic452
Sea Lord
 
Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
Downloads: 85
Uploads: 0
Default

A well done Gato would suit me very well, I seldom get to the later part of the war as that Ducimus guy always comes up with a new version of TMO so I gotta start all over again.

Not much sense in doing the early boats as you lost them pretty quickly.
You can use a Gato till the end without problem.

Magic
__________________

Reported lost 11 Feb. 1942
Signature by depthtok33l
magic452 is offline   Reply With Quote
Old 02-21-11, 02:35 AM   #4
razark
Ocean Warrior
 
Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
Default

Quote:
Originally Posted by magic452 View Post
I seldom get to the later part of the war as that Ducimus guy always comes up with a new version of TMO so I gotta start all over again.
I know that feeling. If it's not Ducimus, it's one of the other fine modders here.

Quote:
Originally Posted by magic452 View Post
Not much sense in doing the early boats as you lost them pretty quickly.
They may not have been the most beautiful gals at the dance, but they stayed for the party:
Code:
USS Barracuda (SS-163)
Decommissioned:               3 March 1945
USS Bass (SS-164):           3 March 1945
USS Bonita (SS-165):         3 March 1945
USS Narwhal (SS-167):       23 April 1945
USS Nautilus (SS-168):        30 June 1945
USS Dolphin (SS-169):        2 October 1945
USS Cachalot (SS-170):      17 October 1945
USS Cuttlefish (SS-171):     24 October 1945
USS Porpoise (SS-172):      15 November 1945
USS Pike (SS-173):            15 November 1945
USS Tarpon (SS-175):        15 November 1945
USS Permit (SS-178):         15 November 1945
USS Plunger (SS-179):        15 November 1945
USS Pollack (SS-180):         21 September 1945
USS Salmon (SS-182):        24 September 1945
USS Seal (SS-183):            15 November 1945
USS Skipjack (SS-184):       28 August 1946
USS Snapper (SS-185):       15 November 1945
USS Stingray (SS-186):       17 October 1945
USS Sturgeon (SS-187):      15 November 1945
USS Sargo (SS-188):          22 June 1946
USS Saury (SS-189):          22 June 1946
USS Spearfish (SS-190):     22 June 1946
USS Sailfish (SS-192):        27 October 1945
USS Seadragon (SS-194):   29 October 1946
USS Searaven (SS-196):     11 December 1946
USS Tambor (SS-198):       10 December 1945
USS Tautog (SS-199):        8 December 1945
USS Thresher (SS-200):     12 July 1946
USS Tuna (SS-203):          11 December 1946
USS Gar (SS-206):            11 December 1945
In addition, some of the old S-boats were running war patrols into 1944.
__________________
"Never ask a World War II history buff for a 'final solution' to your problem!"

Last edited by razark; 02-21-11 at 02:55 AM.
razark is offline   Reply With Quote
Old 02-21-11, 02:55 AM   #5
I'm goin' down
Ocean Warrior
 
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
Default Hmmm?

You put 'em in the water and i will try to sail 'em.
I'm goin' down is offline   Reply With Quote
Old 02-21-11, 03:09 AM   #6
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

I'll just leave the link to something i figured out tonight here:
http://www.subsim.com/radioroom/show...5&postcount=10
It might change a few minds, or it might not. *shrug* Figured you outta know either way.
Ducimus is offline   Reply With Quote
Old 02-21-11, 02:32 AM   #7
TorpX
Silent Hunter
 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
Default Poll

I would agree with razark here. The S class and V boats were considered evolutionary "dead ends", but still played their part. There is a tendency to focus on the superlative, late model deluxe item and overlook the crude, early model item, even when the later is equally important in the campaign.

IMO, it is difficult to really appreciate the capabilities of the fleet boats, without having first experienced the limitations of the S-boats.

I'm assuming that your thinking mainly of the interiors though. Don't most of the gameplay/physics challanges apply to all the classes of boats?

TorpX is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:03 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.