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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: One boat done really well, or many boats done fairly well? | |||
Really well works for me, more detail at the expense of options is a reasonable trade off. |
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28 | 45.16% |
Fairly well works for me, moderate detail is ok as long as i get alot of choices. |
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34 | 54.84% |
Voters: 62. You may not vote on this poll |
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#1 |
Rear Admiral
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Considering the "sterling" success of Silent Hunter 5, this would seem like an incredibly stupid question. However, that game deals with Uboats, which is an entirely different scene altogether.
The only reason i think this is even a plausible question in the Pacific theater is because the iconic Fleet Submarine is 6 bow tubes, 4 stern tubes, propeller guard, and look outs in the periscope sheers. Any submarine that doesn't have that, (at least in my opinion) is simply an earlier design evolution, because all boats, ultimately serve the same purpose. That of the Fleet submarine. Originally envisioned as a scout for the fleet, but later used as a long range attack submarine in the largest ocean in the world. ( As opposed to Uboats that had submarines built for different purposes) Anyway, i'm curious to see how the community feels about the concept of "One boat done really well". As opposed to "many boats done fairly well." as applied to fleet submarines. ( Sometimes i think i get a good idea, but really i might as well be smoking crack. That's what i'm trying to find out here. ![]() edit: The obvious third choice of "Max detail and max choices" intentionally omitted because I cannot deliver that. The second choice has already been delivered, its the first choice thats the hairbrained idea. Last edited by Ducimus; 02-21-11 at 01:19 AM. |
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#2 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
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I can see the appeal of "One boat done really well". It's been the goal of many fight sims. Model one aircraft, visually and performance-wise, and let the player fly that.
The submarine war in the Pacific, however, doesn't fit into that mold, in my opinion. As you said, earlier boats were "simply an earlier design evolution" (although, I'm not sure how well that holds for the S-boats), but the constantly improving fleet boat was a very important part of the submarine war in the Pacific. The war began with the earlier boats, some of them very old and outdated, not prepared to fight the kind of war they were being thrown into. As the war progressed, newer design features entered service, with the experience of the older boats directly influencing the newer, and the older boats themselves being modified to keep up. This stream of upgrades and refits adds very much to the feel of a Pacific subsim. Every boat had a part to play in the campaign, so every boat deserves a place in a sim. That said, if one were to go for the "One boat done really well", I suppose a well done Gato would be the class that would make sense to see done.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#3 |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
Downloads: 85
Uploads: 0
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A well done Gato would suit me very well, I seldom get to the later part of the war as that Ducimus guy always comes up with a new version of TMO so I gotta start all over again.
![]() ![]() ![]() Not much sense in doing the early boats as you lost them pretty quickly. You can use a Gato till the end without problem. Magic
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Reported lost 11 Feb. 1942 Signature by depthtok33l |
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#4 | ||
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
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![]() Quote:
Quote:
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USS Barracuda (SS-163) Decommissioned: 3 March 1945 USS Bass (SS-164): 3 March 1945 USS Bonita (SS-165): 3 March 1945 USS Narwhal (SS-167): 23 April 1945 USS Nautilus (SS-168): 30 June 1945 USS Dolphin (SS-169): 2 October 1945 USS Cachalot (SS-170): 17 October 1945 USS Cuttlefish (SS-171): 24 October 1945 USS Porpoise (SS-172): 15 November 1945 USS Pike (SS-173): 15 November 1945 USS Tarpon (SS-175): 15 November 1945 USS Permit (SS-178): 15 November 1945 USS Plunger (SS-179): 15 November 1945 USS Pollack (SS-180): 21 September 1945 USS Salmon (SS-182): 24 September 1945 USS Seal (SS-183): 15 November 1945 USS Skipjack (SS-184): 28 August 1946 USS Snapper (SS-185): 15 November 1945 USS Stingray (SS-186): 17 October 1945 USS Sturgeon (SS-187): 15 November 1945 USS Sargo (SS-188): 22 June 1946 USS Saury (SS-189): 22 June 1946 USS Spearfish (SS-190): 22 June 1946 USS Sailfish (SS-192): 27 October 1945 USS Seadragon (SS-194): 29 October 1946 USS Searaven (SS-196): 11 December 1946 USS Tambor (SS-198): 10 December 1945 USS Tautog (SS-199): 8 December 1945 USS Thresher (SS-200): 12 July 1946 USS Tuna (SS-203): 11 December 1946 USS Gar (SS-206): 11 December 1945
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"Never ask a World War II history buff for a 'final solution' to your problem!" Last edited by razark; 02-21-11 at 02:55 AM. |
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#5 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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You put 'em in the water and i will try to sail 'em.
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#6 |
Rear Admiral
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I'll just leave the link to something i figured out tonight here:
http://www.subsim.com/radioroom/show...5&postcount=10 It might change a few minds, or it might not. *shrug* Figured you outta know either way. |
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#7 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() I would agree with razark here. The S class and V boats were considered evolutionary "dead ends", but still played their part. There is a tendency to focus on the superlative, late model deluxe item and overlook the crude, early model item, even when the later is equally important in the campaign. |
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