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Old 02-05-11, 06:28 AM   #1
commandosolo2009
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Default How to get aircrafts external view and airsearch radar q

Hello,

IIRC, SH3 had you toggle external view and included showing aircrafts flying on top of you. If this is in SH4, I'd like to know how to enable, meaning to view aircrafts like ships (as if you were in museum).

Also, could you see aircraft contact on the surface search radar? or how to view the Air search radar pane, if there is one? or is it audible, wheel like, perhaps with the aircraft engine sound in?








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Another thing, a bit of a cheat here, but if you play stock 1.5, if you visit the museum, toggle units, then exit and start your saved game, it would have all the torpedoes and amenities till after the war, probably mark 16 would be there for you to spend renown, only in the beginning of the war too this would work.









Thank you
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Old 02-05-11, 10:49 AM   #2
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If you mean SH3's "lock-on" view that lets you ride along with airplanes, SH4 doesn't have it. We all wish it did.

Sorry I can't answer the other questions.
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Old 02-05-11, 11:09 AM   #3
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Originally Posted by commandosolo2009 View Post
Hello,
Also, could you see aircraft contact on the surface search radar? or how to view the Air search radar pane, if there is one? or is it audible, wheel like, perhaps with the aircraft engine sound in?

Thank you
Early air warning radar would normally indicate the presence of aircraft via a vertical spike on the A-Scope as seen in the pic below:


I have never personally seen (or attempted to see) this in-game. I believe the advent of advanced systems with the PPI would display a blip on the screen much like the surface search radar scope. I don't know/recall if these air warning systems (w/PPI) were ever actually compact enough to place in a fleetboat which may account for the A-Scope's continued use in the subs.
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Old 02-05-11, 11:24 AM   #4
commandosolo2009
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Originally Posted by WernherVonTrapp View Post
Early air warning radar would normally indicate the presence of aircraft via a vertical spike on the A-Scope as seen in the pic below:


I have never personally seen (or attempted to see) this in-game. I believe the advent of advanced systems with the PPI would display a blip on the screen much like the surface search radar scope. I don't know/recall if these air warning systems (w/PPI) were ever actually compact enough to place in a fleetboat which may account for the A-Scope's continued use in the subs.

does this mean that both air and surface contacts show on the PPI/Ascope? are they connected? I know the fork looking radar between the shears on the outside view or maybe the bubble maker looking (circular) radar, are the air search type radars.. So, if he says "single contact", I steer the hydrophone to his bearing and nothing sounds, then I keep the radar steady on last bearing he keeps disappearing, would that constitute an air contact? or is it a bug? Thanks Wernher and SS.
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Old 02-05-11, 12:16 PM   #5
WernherVonTrapp
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Quote:
Originally Posted by commandosolo2009 View Post
does this mean that both air and surface contacts show on the PPI/Ascope? are they connected? I know the fork looking radar between the shears on the outside view or maybe the bubble maker looking (circular) radar, are the air search type radars.. So, if he says "single contact", I steer the hydrophone to his bearing and nothing sounds, then I keep the radar steady on last bearing he keeps disappearing, would that constitute an air contact? or is it a bug? Thanks Wernher and SS.
My apologies if I wasn't clear. The A-Scope does not have a PPI. The surface search scope is of the PPI type. I'm not sure how this translates in-game since I've never tried to view an air contact on the scopes. Later in the war (IRL), the larger warships (like BBs and CVs) had air-search radars w/PPI (Planned Position Indicators). They were larger units and I don't know if they were ever made compact enough (by war's end) for placement in a sub. I've seen (or think I've seen) some references by members who claim they have seen air-contacts on the surface search PPI and suggestions that they both might be interconnected somehow. I myself have never come across this.
There is a good possibility (if you don't get a sonar contact) that you're dealing with an air contact that just isn't close enough to spot you and therefore continues on it's way at the fringes of your radar range.
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Old 02-05-11, 06:55 PM   #6
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I've seen in other threads that historical air-search radars do not give bearings, but the reports you get from the radar room in-game do. That said, I know for a fact that air blips are not visible on your radar scopes in-game, because these are your surface radar cathodes.
That said, I'm wondering--how is it that real-life air search radars didn't give bearing info? Obviously, this technology existed, and I'd assume based on my understanding of radar that it would have to give a location information.
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Old 02-05-11, 07:20 PM   #7
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I'm wondering--how is it that real-life air search radars didn't give bearing info? Obviously, this technology existed, and I'd assume based on my understanding of radar that it would have to give a location information.
If you send out a radio pulse in all directions, and you get a return pulse, you will get range only, and not bearing information.

Notice that the SJ surface search radar antenna is a directional dish that rotates. The SD antenna is a fixed position that does not rotate. I don't know why they made an omnidirectional air search radar during the war. It may have had something to do with the size of the equipment, and the radar frequency needed to detect a small target like a plane.
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