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Old 11-30-10, 08:45 AM   #1
Yosarian
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Default [WIP] Proof of Concept - GR2 Import

I modified an 3DSMax9 exporter which I developed for my employer some month ago and yes it works. Here I used a modern cargo ship, created in 3DSMax9, exported to GR2 and replaced the Fletcher class model with it.





Disadvantage:
It needs alot of more modifications and because of licensing regulations by RAD Game Tools, our exporters don't export GR2 animations.
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Old 11-30-10, 09:05 AM   #2
TheDarkWraith
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are you going to share a link to this exporter?
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Old 11-30-10, 01:18 PM   #3
marleymen
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Can I write it?

OMG Silent Ship Simulator
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Old 11-30-10, 03:22 PM   #4
Jimbuna
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Proof of concept indeed....and rather interesting to a few folk I should imagine.
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Old 11-30-10, 04:22 PM   #5
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So how long until we get new subs? And does this mean we can make some of the current ships like the Bismarck player controlled?

Last edited by BravoM5; 12-01-10 at 04:08 PM.
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Old 12-02-10, 07:25 AM   #6
Yosarian
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Quote:
Originally Posted by BravoM5 View Post
And does this mean we can make some of the current ships like the Bismarck player controlled?
It is merely an exporter for 3dsmax9 to export to GR2 format.
We use a specialized GR2 format for industrial simulation in the company I work for. I'm just a programmer not a 3D designer, what modders can do with the GR2 format, except creating new ingame models, I do not know.
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Old 12-02-10, 01:02 PM   #7
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Quote:
Originally Posted by BravoM5 View Post
And does this mean we can make some of the current ships like the Bismarck player controlled?
Yes!
With GR2 format modders can do... everything, especially that they have experience with SH3 & SH4...


But wait a moment...
If AI sub is changed to AI destroyer its mean, that 'modyfied DD' will shot the torpedoes to subs and other units!
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Old 12-02-10, 07:35 AM   #8
Sepp von Ch.
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I do not need urgently a new submarine in SH5!

I need necessarily more different targets such as here:

http://www.subsim.com/radioroom/showthread.php?t=142285

I do not meet only Liberty cargo, Cimmaron class tanker and Hog Island...
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Old 12-02-10, 12:55 PM   #9
PL_Andrev
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Quote:
Originally Posted by Yosarian View Post
I modified an 3DSMax9 exporter which I developed for my employer some month ago and yes it works.
Could you give more informations about this 3DSMax9 exporter?
I'm sure that with this exporter we will have many types of new ships in our game and the ship filter at TDC will be more usefull.

Quote:
Originally Posted by Yosarian View Post
Disadvantage:
It needs alot of more modifications and because of licensing regulations by RAD Game Tools, our exporters don't export GR2 animations.
Animations are last think which we need.
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Old 01-03-11, 02:02 PM   #10
Sepp von Ch.
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Old 01-05-11, 12:26 PM   #11
sandbag69
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Does this mean we could finally have Hunt Class Destroyers in SH5 from SH3 as well as more merchants?
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Old 01-05-11, 12:54 PM   #12
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the OP never responded to requests to share this exporter with the community
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Old 01-05-11, 08:09 PM   #13
Seeadler
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Quote:
Originally Posted by TheDarkWraith View Post
the OP never responded to requests to share this exporter with the community
Maybe he runs in the same issue as others who develop GR2 stuff on base of the Granny SDK, the license regulations by RAD Game Tools.

We use at the company also a GR2 Exporter for 3DSMax2010, extended by our MaxScript devs to the needs of our industrial simulations. This exporter I can use to export models for my own pleasure and include them in SH5, but a public release of this plugin or the content created with it is prohibited by the user license.

As far as I know, the same issue stops Obsidian Entertainment for further public releases of their Neverwinter Nights 2 GR2 exporter called Expotron plugin.
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Old 01-05-11, 10:59 PM   #14
Hartmann
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In other words, Ubi make a modable game , but closed to import/exports thinking in future DLC, but now , with the game death , this legal limitation is a big problem
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Old 01-06-11, 02:54 AM   #15
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Seeadler wrote that, too:

Quote:
Originally Posted by Seeadler View Post
[...] or the content created with it is prohibited by the user license.
[...]
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