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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: May 2003
Posts: 35
Downloads: 0
Uploads: 0
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I modified an 3DSMax9 exporter which I developed for my employer some month ago and yes it works. Here I used a modern cargo ship, created in 3DSMax9, exported to GR2 and replaced the Fletcher class model with it.
![]() ![]() ![]() Disadvantage: It needs alot of more modifications and because of licensing regulations by RAD Game Tools, our exporters don't export GR2 animations. |
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#2 |
Black Magic
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are you going to share a link to this exporter?
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#3 |
Planesman
![]() Join Date: Apr 2005
Location: Con dos cojones, ESPAÑA
Posts: 190
Downloads: 126
Uploads: 0
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Can I write it?
OMG ![]() ![]() |
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#4 |
Chief of the Boat
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Proof of concept indeed....and rather interesting to a few folk I should imagine.
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#5 |
Swabbie
![]() Join Date: Jun 2010
Posts: 14
Downloads: 23
Uploads: 0
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So how long until we get new subs?
![]() ![]() Last edited by BravoM5; 12-01-10 at 04:08 PM. |
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#6 | |
Seaman
![]() Join Date: May 2003
Posts: 35
Downloads: 0
Uploads: 0
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We use a specialized GR2 format for industrial simulation in the company I work for. I'm just a programmer not a 3D designer, what modders can do with the GR2 format, except creating new ingame models, I do not know. |
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#7 | |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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With GR2 format modders can do... everything, especially that they have experience with SH3 & SH4... ![]() But wait a moment... If AI sub is changed to AI destroyer its mean, that 'modyfied DD' will shot the torpedoes to subs and other units! ![]()
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#8 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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I do not need urgently a new submarine in SH5!
I need necessarily more different targets such as here: http://www.subsim.com/radioroom/showthread.php?t=142285 I do not meet only Liberty cargo, Cimmaron class tanker and Hog Island...
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U-552 Tiger IDF |
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#9 | |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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I'm sure that with this exporter we will have many types of new ships in our game and the ship filter at TDC will be more usefull. Animations are last think which we need.
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#10 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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U-552 Tiger IDF |
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#11 |
Medic
![]() Join Date: Jan 2006
Posts: 167
Downloads: 70
Uploads: 0
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Does this mean we could finally have Hunt Class Destroyers in SH5 from SH3 as well as more merchants?
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#12 |
Black Magic
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the OP never responded to requests to share this exporter with the community
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#13 | |
Pacific Aces Dev Team
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We use at the company also a GR2 Exporter for 3DSMax2010, extended by our MaxScript devs to the needs of our industrial simulations. This exporter I can use to export models for my own pleasure and include them in SH5, but a public release of this plugin or the content created with it is prohibited by the user license. As far as I know, the same issue stops Obsidian Entertainment for further public releases of their Neverwinter Nights 2 GR2 exporter called Expotron plugin. |
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#14 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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In other words, Ubi make a modable game , but closed to import/exports thinking in future DLC, but now , with the game death , this legal limitation is a big problem
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#15 |
Stowaway
Posts: n/a
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