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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Jul 2008
Location: Atlanta
Posts: 3
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Hey guys...
Unfortunately, I never played SH3, but I thoroughly enjoyed SH4+UBM even without the mods. I was eagerly awaiting SH5, but the almost unanimous horrid reviews and DRM turned me away completely. Now that its been awhile and hopefully patches and mods have done some of their magic, has this game become worth its price? Also, how's the replay value? In SH4, the dynamic campaign (although retarded at times) played out differently every time. Will SH5's story-driven thingy yield more than one or two playthroughs? Thanks for any input Smirnov
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Murder is helping someone commit suicide. |
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#2 |
Machinist's Mate
![]() Join Date: Apr 2005
Location: Central Scotland
Posts: 127
Downloads: 29
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I bought the game a couple of weeks ago as it's now down to ten bucks instead of forty, and as there now appear to be plenty of mods. From the perspective of stability and looks, the game is fine once you add a few environmental and AI mods. It looks lovely, the effects are nice and I didn't run into any game killing bugs.
Unfortunately I was a fan of SHIII, and was expecting an improved version of that game. Its not. The addition of the story mission gameplay limits the game when compared to the freedom of SH3s dynamic campaign, and also limits your options elsewhere. You don't get the many different subs to play as you go on, and your game ends midway through the war. Worse still is the interface which is time consuming and clunky, hence the many mods aimed at changing it back to match SH3 and 4. Unfortunately none work completely yet and can cause crashes or are incompatible with each other. If you have never played SH3 or 4 and can find the game cheap, you should certainly try it out. Add the recommended environment and AI mods and it looks brill too. Unfortunately I was a veteran SHIII guy and it just wound me up with its limitations, and I ended up installing SHIII instead with the Grey Wolves Expansion mod in place. It doesn't match 5 for graphics, but it's not far off and gameplay is much better, IMHO. |
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#3 | |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
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SH5 does look lovely and i find myself wishing its looks on SH3, but that's about it! Like Axeman said, the limitations are many, and the lovely graphics won't quench your gamer thirst, especially if you're an SH3 veteran. ![]() The DRM-forever-online copy protection is an altogether different matter, which each buyer has to make up his own mind about. ![]() I still play with the idea of getting it, since its quite cheap now and i have the other titles of the series. Might as well hand some coin to UBI Romania. ![]() Cheers
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#4 |
Seaman
![]() Join Date: Apr 2009
Posts: 41
Downloads: 102
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STOCK SH5 (the modders deserves the real credit here) is a pile of crap. In the beginning, and this was a very long time ago, we needed a compass-mod to sort things out. And unless you don´t have one, and you don´t, you´ll find your sub unsailable.
Imagine, that BDU and Karl Doenitz, says to you that you´ll have to sink some Battleships and Aircraft-carriers during your patrol, otherwise you´ll lose your command, and you have SH5.
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What are wolfpacks? -SH5 programmer, 3 months before release http://www.subsim.com/radioroom/show...=159298&page=4 |
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#5 |
Nub
![]() Join Date: Jul 2008
Location: Atlanta
Posts: 3
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Thanks for the replies guys! Just a couple other questions:
Is the AI any good (with/without mods). Apparently, something like 75% of the U-Boot force were KIA, so at least after 1941 the game should sort of be a desperate battle for survival. However, for example, SH4 was more of a race to rake up tonnage with "life-threatening" situations few and very far between, even on 100% realism (although, obviously, the US submarine arm didnt have such awful attrition rates). Does SH5 "adress" this at all? Also, whats the deal with the campaign... is it totally static/story-driven, or is there some dynamism to it to make it replayable? Thanks Smirnov
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Murder is helping someone commit suicide. |
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#6 |
Navy Seal
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I have bought all the SH games and enjoyed every one of them.
As each new one came out I thought, hmm this is not as good as..... This one is no different. Started off thinking oh dear ![]() That was back when it came out March/April. Its now the end of Nov and I am still loading this game every day ![]() Most of the above problems have been fixed with mods and the others are being fixed. The biggest problem I see here is people not knowing about all the mods out there and which one fixes what. This will be sorted when TDW uploads his megamod. |
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#7 | |
Undetectable
![]() Join Date: Sep 1999
Location: Colorado
Posts: 1,221
Downloads: 132
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In a nutshell, no. The campaign sends you to "x" area with orders to sink "x" amount of tonnage or at times a specific ship. For ten bucks though, cmon guys, you are harsh. Go to the mods forum and look at all the mods available. The game is gorgeous and easy to customize to your liking. |
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#8 |
Watch
![]() Join Date: Sep 2009
Posts: 19
Downloads: 58
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I'm pondering the very same question OP is. It is always very enlightening to read SH III vs SH V posts, so thanks for the reply Axeman.
After couple of patches and number of mods, has the damage model (including merchants, war ships,player's sub) seen much improvement? |
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#9 |
Machinist's Mate
![]() Join Date: Apr 2005
Location: Central Scotland
Posts: 127
Downloads: 29
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Improved compared to what? Stock SH5?
I only played the stock game for a few hours, then loaded in the IRAI and Environment 4.5 mods, along with ones to change flags and the interior of the sub. I don't think any of those mess with the damage models, but can't be sure. In play I sank mainly medium freighters and tankers, and they proved pretty resilient. Only a couple of times was a single torpedo enough to do the job, and I had to use the deck gun or a second torpedo to finish them off. Often I would set tankers and freighters burning fiercely from bow to stern for hours, but it seemed to do nothing and that annoyed me a bit. I always used torps set to magnetic just below the keel, and hoped for more single shot kills. I'm not bothered by the damage model, apart from fire seeming to be pretty ineffectual. |
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#10 |
Chief
![]() Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
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As im about to play this game for the first time im quite excited with all the mods out there...i've been playing the SH series since SH3, which i played to death, SH4 was'nt quite as good imo, so im looking forward to a return to the atlantic, however....
The idea of "Story based missions" troubles me more than anything i've heard thus far...am i to understand that i cant set of from a chosen base to where-ever i like and destroy what i like and return to where i like despite this not being particulary historical ??? sorting this must surely have been mod number 1... ...Please tell me this sim does not run on rails!! Oh, and just to add, does this mean we are GIVEN a new U-boat when the game decides and not when we decide?? i would hate to get attached to U-XXX through many tours of duty, just to be told that im now comander of U-XY whether i like it ot not!! SOmeone mentioned a Super-mod is in construction, this would be a massive boost to those like me who dont fancy wading though the millions of mods to find the right combo. I installed my first major mod with SH4, and was really impressed...it did transform the game. Is there any sort of ETA with this?? Thanks for any answers |
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#11 | |
Admiral
![]() Join Date: Jun 2010
Location: Canada
Posts: 2,272
Downloads: 58
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#12 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
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I for one hate the X to where your mission is. I wish it was like SH3 whre you choose where you go and you work hard for the amount of tonnage you sink, not what BDU says you must sink.
So far the best thing about SH5 is the graphics and mods the guys have done to make the sim playable. If it wasn't for those 2 things, I'd be out on the skeet range with my SH5 cd. PULL!
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#13 |
Machinist's Mate
![]() Join Date: Apr 2005
Location: Central Scotland
Posts: 127
Downloads: 29
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Had the devs been content just to take SH3 and beef up the graphics and tweak a few things, I have no doubt we'd all be pretty happy now. Having now played SH3 with the GWX megamod all that's missing are the SH5 engines shadows.
To be frank I don't think there's a lot to be done. SH3 pretty much got the scope of U-boat warfare covered from a gamers point of view. You got your patrol area and fought your boat how you liked. Your crew could be specialised and improved, the historical tech updates could be fitted when they came available, and you even got to try out the newer subs. The only thing left was improving the graphics and AI. |
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#14 | |
Seaman
![]() Join Date: Apr 2009
Posts: 41
Downloads: 102
Uploads: 0
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__________________
What are wolfpacks? -SH5 programmer, 3 months before release http://www.subsim.com/radioroom/show...=159298&page=4 |
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#15 |
Chief
![]() Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
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So, to ask again, regardless of BDU telling me to go to area X to destroy X amount of tonnage (Which was the same as SH3 anyway..well not the tonnage bit) , is there anything to stop me going halfway around the world to reach area Y and destroy a fishing trawler, before returning home if i so please???
And again on the U-Boat numbers, despite there only being one type of U-boat, is there anything stopping me staying with the same numbered u-boat for the whole war (or 1943). Thanks |
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