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Old 11-16-10, 09:06 AM   #1
Pilot_76
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Default Changing to 100% duds torpedoes

hello,

I'd like to design a single training mission for torpedo with manual TDC.

So instead of reloading the mission all the time I'd like to make it realistic by not quitting it all the time i.e. keep the boat running.

So I'm thinking about having to navigate to a certain spot and start to track for targets but these targets are american ships (again, training only) and be able to fire torpedoes but all of them would be duds. So which file do I change to get 100% duds?

tks
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Old 11-16-10, 09:27 AM   #2
keltos01
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Quote:
Originally Posted by Pilot_76 View Post
hello,

I'd like to design a single training mission for torpedo with manual TDC.

So instead of reloading the mission all the time I'd like to make it realistic by not quitting it all the time i.e. keep the boat running.

So I'm thinking about having to navigate to a certain spot and start to track for targets but these targets are american ships (again, training only) and be able to fire torpedoes but all of them would be duds. So which file do I change to get 100% duds?

tks
torpedo us .sim
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Old 11-16-10, 09:50 AM   #3
Pilot_76
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keltos, could you point me out which program to edit it?

thanks
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Old 11-16-10, 10:09 AM   #4
keltos01
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with Skwasjer's S3D

look up the bolted threads

k
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Old 11-16-10, 11:13 AM   #5
Webster
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IMO i would suggest you DONT use duds so you can better visually "see" your results to measure accuracy and successful solutions

instead i would suggest you use a hard to sink merchant and set the torps to very low hit points so they do minimal damage.

cutting the hit power say by 3/4 should insure you run out of torps before it can take serious damage
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Old 11-16-10, 07:00 PM   #6
Pilot_76
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Ok thanks!!
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