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#1 |
Chief
![]() Join Date: Mar 2010
Location: São Paulo, Brazil
Posts: 321
Downloads: 462
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hello,
I'd like to design a single training mission for torpedo with manual TDC. So instead of reloading the mission all the time I'd like to make it realistic by not quitting it all the time i.e. keep the boat running. So I'm thinking about having to navigate to a certain spot and start to track for targets but these targets are american ships (again, training only) and be able to fire torpedoes but all of them would be duds. So which file do I change to get 100% duds? tks |
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#2 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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#3 |
Chief
![]() Join Date: Mar 2010
Location: São Paulo, Brazil
Posts: 321
Downloads: 462
Uploads: 0
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keltos, could you point me out which program to edit it?
thanks |
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#4 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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with Skwasjer's S3D
look up the bolted threads k |
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#5 |
Stowaway
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IMO i would suggest you DONT use duds so you can better visually "see" your results to measure accuracy and successful solutions
instead i would suggest you use a hard to sink merchant and set the torps to very low hit points so they do minimal damage. cutting the hit power say by 3/4 should insure you run out of torps before it can take serious damage |
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#6 |
Chief
![]() Join Date: Mar 2010
Location: São Paulo, Brazil
Posts: 321
Downloads: 462
Uploads: 0
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Ok thanks!!
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