SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-29-10, 05:47 PM   #1
eatmafish
Loader
 
Join Date: Mar 2007
Posts: 86
Downloads: 40
Uploads: 0
Modding sound - Firing tubes

hi kaleuns, I thought in SH4 we can mod the sound to be played when firing each tube. I forgot how we did it but it was done.

but in SH5, I am clueless, it looks as if it only rotates the tube number and the rest stays the same...

Here below is what I found in Message_WE.cfg:
Quote:
;Firing Tube #!
;Tube %d, los!
[Msg0]
MsgId=0
Priority=2
Timeout=5
Param0=2
MsgOgg0_0=MC_CR_SO_30_A;Firing Tube #!
MsgOgg0_1=MC_CR_SO_30_A;Tube #, #Los!# Will be moved in another ogg.
Param1=1
MsgOgg1_0=0;Number
Param2=2
MsgOgg2_0=MC_CR_SO_30_A2;Los!
MsgOgg2_1=MC_CR_SO_30_B1;Nothing after Firing Tube #!. ;feuert #KarlKoch
MC_CR_SO_30_A is "Rohr", which is the file seems to be played for every tube fired. How can we change it so that a complete different sound file is played for each fired tube?? For example, assign file A to firing tube 1, assign file B to firing tube 2, etc....

Pls excuse my english, I look forward to your input
eatmafish is offline   Reply With Quote
Old 09-29-10, 05:50 PM   #2
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Create new sound files and edit the list.
Should be straight forward to do.

Oh, wait!
We're talking about SH5 where nothing ever seems straight forward to do.
  Reply With Quote
Old 09-29-10, 06:01 PM   #3
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
Default

Quote:
Originally Posted by privateer View Post
Create new sound files and edit the list.
Should be straight forward to do.

Oh, wait!
We're talking about SH5 where nothing ever seems straight forward to do.
You can say that again.
__________________

He sank 198,650 tons....who you ask?....Erich Topp, that's who!
SteelViking is offline   Reply With Quote
Old 09-29-10, 06:08 PM   #4
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Create new sound files and edit the list.
Should be straight forward to do.

Oh, wait!
We're talking about SH5 where nothing ever seems straight forward to do.




  Reply With Quote
Old 09-29-10, 06:38 PM   #5
eatmafish
Loader
 
Join Date: Mar 2007
Posts: 86
Downloads: 40
Uploads: 0
Default

Quote:
Originally Posted by privateer View Post
Create new sound files and edit the list.
Should be straight forward to do.

Oh, wait!
We're talking about SH5 where nothing ever seems straight forward to do.
The problem is how to link sound to the action.
Does anyone still have the SH4's Message_WE.cfg? I need it to compare to the SH5
eatmafish is offline   Reply With Quote
Old 09-29-10, 06:45 PM   #6
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

That's what the file you refered to is for!
As a test?
Just rename part of that file and see what happens.
Rename MC_CR_SO_30_A
to MC_CR_SO_30_B
then run the Game.
Most likely?
You'll CTD when it calls for a file that's not there.

If you don't try things like this?
You'll get nowhere faster then you can imagine!
  Reply With Quote
Old 09-30-10, 11:26 AM   #7
KarlKoch
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by eatmafish View Post
MC_CR_SO_30_A is "Rohr", which is the file seems to be played for every tube fired. How can we change it so that a complete different sound file is played for each fired tube?? For example, assign file A to firing tube 1, assign file B to firing tube 2, etc....
I am afraid that what you want to do is not possible with the stock tools in SH5. It may be possible via scripting, but that may just be a bit over the top for that matter. Maybe there will be a way in a few weeks...
  Reply With Quote
Old 09-30-10, 04:35 PM   #8
eatmafish
Loader
 
Join Date: Mar 2007
Posts: 86
Downloads: 40
Uploads: 0
Default

Quote:
Originally Posted by KarlKoch View Post
I am afraid that what you want to do is not possible with the stock tools in SH5. It may be possible via scripting, but that may just be a bit over the top for that matter. Maybe there will be a way in a few weeks...
Affirmative, maybe it's time to stop cranking my nerve trying to figure this out
eatmafish is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:38 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.