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Modding sound - Firing tubes
hi kaleuns, I thought in SH4 we can mod the sound to be played when firing each tube. I forgot how we did it :rock: but it was done.
but in SH5, I am clueless, it looks as if it only rotates the tube number and the rest stays the same... Here below is what I found in Message_WE.cfg: Quote:
Pls excuse my english, I look forward to your input :salute: |
Create new sound files and edit the list.
Should be straight forward to do. :hmmm: Oh, wait! We're talking about SH5 where nothing ever seems straight forward to do. :03: |
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Create new sound files and edit the list.
Should be straight forward to do. :hmmm: Oh, wait! We're talking about SH5 where nothing ever seems straight forward to do. :03: :har: |
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Does anyone still have the SH4's Message_WE.cfg? I need it to compare to the SH5 :arrgh!: |
That's what the file you refered to is for!
As a test? Just rename part of that file and see what happens. Rename MC_CR_SO_30_A to MC_CR_SO_30_B then run the Game. Most likely? You'll CTD when it calls for a file that's not there. If you don't try things like this? You'll get nowhere faster then you can imagine! |
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