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#1 |
Ensign
![]() Join Date: Sep 2010
Location: New Jersey
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Last edited by Legionary74; 06-16-15 at 05:46 AM. |
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#2 |
Mate
![]() Join Date: Oct 2005
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Torps need at least 300m to arm. Anything less than that and they are going to just bounce off.
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#3 |
Ensign
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Location: New Jersey
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Last edited by Legionary74; 06-16-15 at 05:46 AM. |
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#4 |
Stowaway
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as a rule of thumb (Seeing as how I always set up 90* angle attacks) I use is at least 700m distance between me and where the target will be when it impacts. I usually do 1k shots for good measure.
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#5 |
Navy Seal
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You also need to keep in mind that if you are too close to a ship that explodes when hit (ship carrying ammo), you will sustain damage from the explosion.
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#6 |
Ensign
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Last edited by Legionary74; 06-16-15 at 05:46 AM. |
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#7 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Ontario
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I always like to clarify the arming distance question to new players. The torpedo must run a minimum of 300 M to arm. In the minds of new players they often interpret this: "I must fire from 300 M away and I'll be alright." They are not the same thing. Your minimum firing distance must take into consideration the movement of both the torpedo and the target. If your target is moving toward you, then you must fire at greater range than 300 M. By the time the torpedo hits a closing target the torpedo will have travelled less than 300 M. Very important to consider this if you are firing at an escort which is closing in on you. On the flipside, you can fire from less than 300 M if the target is pulling away from you. It's all a matter of mathematics and very logical once you understand it.
As others said, you could suffer damage from a target carrying ammo or other volatile cargo should it go off with a great boom! I learned this the hard way once when firing the deck gun. It really makes you feel stupid when your gun crew gets killed from debris flying off of the ship you were gunning down. You tend not to make that sort of mistake more than once.
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#8 |
Ocean Warrior
![]() Join Date: Mar 2007
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The torpedo requires a run of a certain distance before it arms. If you are closer than that distance, the torpedo will not have time to arm, therefore no explodey fun.
I'm not sure what that distance is, but 300 meters sounds a bit too close. Edit: Yeah, what he said.
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#9 |
Navy Seal
![]() Join Date: Nov 2006
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Distance to arm is 300 meters
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#10 | |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
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1) You are firing at, say 70 to 110 Angle on Bow to ensure your torpedo has enough "bite". At greater angles, it may bounce. 2) You are firing fairly shallow (this depends on the target). All merchants have a curved hull, so if you fire too deeply, you will hit the curve and slide off. Finally, ignore anything you read about "depth-keeping" problems.
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