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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Apr 2004
Posts: 786
Downloads: 254
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As the title says.. I think it would add alot to the realism if we could stop the automatic "Shes going down"
Sometimes a ship will stay afloat for hours after that message.. They really couldnt tell if the ship was going to sink or not.. Especially from 1000+ meters away.. GWX3 BTW.. THANKS |
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#2 |
Stowaway
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If I remember from my last sinking with GWX 3 I torpd a Merchant and she listed in the water (at 0 knots) for about 2 or 3 hours and I didnt get the she's going down until she really began to sink fast. I did have TC up waiting for her to sink though.
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#3 |
Electrician's Mate
![]() Join Date: Aug 2010
Location: Latvia
Posts: 137
Downloads: 17
Uploads: 0
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Don't really know but how would you know you sunk it? Taking credit for the sinkings is already quite broken since you don't get any renown for damaging ships and getting away from it automatically makes it disappear. Though I can understand the reason you would want it to stop. Not really realistic.
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#4 |
Chief of the Boat
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The "She's going down" message is the trigger/only way you know you will receive the credit/renown.
Remove it and you will be oblivious as to how successful your career is unless you access the vessels sunk screen which in many peoples opinion (certainly those who created GWX) is even less realistic. |
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#5 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#6 | |
Eternal Patrol
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Either way, it's better than the stock "Enemy unit destroyed!"
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#7 |
Stowaway
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