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Old 08-31-10, 08:50 PM   #1
DavyJonesFootlocker
The Old Man
 
Join Date: Dec 2007
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Default Annoying XO

Is there any way to remove the XO icon or maybe place somewhere else? It's annoying when his dialog box takes up a lot of the space on the scopes.
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"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura.
My Silent Hunter 5 mantra is this......"Torpedo missed, sir!"
A P-400 is a P-40 with a Zero after it.
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Old 08-31-10, 08:51 PM   #2
TheDarkWraith
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Quote:
Originally Posted by DavyJonesFootlocker View Post
Is there any way to remove the XO icon or maybe place somewhere else? It's annoying when his dialog box takes up a lot of the space on the scopes.
if you're using my UIs mod you can make him and his dialog box disappear and stay hidden.
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Old 08-31-10, 09:04 PM   #3
DavyJonesFootlocker
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Default

Yeah I got your mod...how do you make him disappear? I used that little box on the UI to turn it off but everytime I lock on he comes back.
__________________
"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura.
My Silent Hunter 5 mantra is this......"Torpedo missed, sir!"
A P-400 is a P-40 with a Zero after it.
A proud member of the Wikipedia Haters Club
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Old 08-31-10, 09:06 PM   #4
TheDarkWraith
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Quote:
Originally Posted by DavyJonesFootlocker View Post
Yeah I got your mod...how do you make him disappear? I used that little box on the UI to turn it off but everytime I lock on he comes back.
Set the following options to the below:

# is the XO and his dialog box visible on the UZO, attack, and obs scopes views?
# change below to either True or False
XOTDCDialogEnabled = False

# if the XO and his dialog box are disabled, are they allowed to pop up when you lock onto a target?
# change below to either True or False
XOTDCDialogAllowedToPop = False


First one makes him not visible at game start. Second one prevents him from re-appearing when you lock onto a target
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Old 08-31-10, 11:25 PM   #5
Venatore
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Default

Quote:
Originally Posted by TheDarkWraith View Post
Set the following options to the below:

# is the XO and his dialog box visible on the UZO, attack, and obs scopes views?
# change below to either True or False
XOTDCDialogEnabled = False

# if the XO and his dialog box are disabled, are they allowed to pop up when you lock onto a target?
# change below to either True or False
XOTDCDialogAllowedToPop = False


First one makes him not visible at game start. Second one prevents him from re-appearing when you lock onto a target
TheDarkWraith,

If I wanted to do this manually, can you please advise of the file location for the following entries;
  • XOTDCDialogEnabled =
  • XOTDCDialogAllowedToPop =
Kind Regards

Ven
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Old 08-31-10, 11:29 PM   #6
TheDarkWraith
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Quote:
Originally Posted by Venatore View Post
TheDarkWraith,

If I wanted to do this manually, can you please advise of the file location for the following entries;
  • XOTDCDialogEnabled =
  • XOTDCDialogAllowedToPop =
Kind Regards

Ven
\data\Scripts\Menu\TheDarkWraithUserOptions.py
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Old 09-19-11, 06:20 PM   #7
Axis17
Nub
 
Join Date: Sep 2011
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Default

Quote:
Originally Posted by TheDarkWraith View Post
Set the following options to the below:

# is the XO and his dialog box visible on the UZO, attack, and obs scopes views?
# change below to either True or False
XOTDCDialogEnabled = False

# if the XO and his dialog box are disabled, are they allowed to pop up when you lock onto a target?
# change below to either True or False
XOTDCDialogAllowedToPop = False


First one makes him not visible at game start. Second one prevents him from re-appearing when you lock onto a target

I edited the selected lines. but there still no effects.. I cant get rid of the XO.. so sorry I'm so new to subsim and SH series..
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