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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Officer
![]() Join Date: Apr 2008
Location: Pennsylvania
Posts: 239
Downloads: 108
Uploads: 1
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I have been playing RFB for several years now and today I experienced something for the first time. Right before I went to work I lined up a shot at a freighter and fired two torpedoes. The first one ran low and hit dead center, and split the ship in half. I was rushed so I saved the game and left for work. One odd thing was the ship sunk message came before the torpedo impact. That was the good.
The bad happened when I got home. The game does not like it when you break a ship in half and save. It crashes in SHCollisions.act Now instead of adding a keel shot kill, I have to start the patrol over like it never happened. In an rare moment of good sense I did take screen shots of the kill before I shut down the game. |
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#2 |
Rear Admiral
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You got a sunk message before the torpedo hit and then it crashed?
Sounds like a bug to me. Seems like many of the merchants I sink break in two and never had a problem saving, but play TMO. Maybe the enemy is so scared of you they know they're sunk before the torps hit... ![]() |
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#3 |
Admiral
![]() Join Date: Jul 2009
Location: Now, alot farther from NYC.
Posts: 2,228
Downloads: 105
Uploads: 0
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I have to concur with Armistead. It sounds as if something was wrong to begin with. Maybe just a bad load, uhhh, the game I mean. On rare occasion, I've had similar weird things occur and chalked it up to the game loading while Windows or some other app was auto-updating. Haven't experienced a game crash from it but, have had things change on reloading the save.
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#4 |
Officer
![]() Join Date: Apr 2008
Location: Pennsylvania
Posts: 239
Downloads: 108
Uploads: 1
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I managed to do the exact same shot again, with the exact same result. However, this time I had the day off and could continue playing. I watched the two sections sink and continued on and a good save was possible. Any save before the split ship sinks crashes SHCollisions.act
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