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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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[REL] Reaper7 Mod - Stadimeter Fix
Update to be Patch 1.2 Compatible.
"Fix for Skwasjer's Digital Clock UI below" ![]() Its taken a while, but I give to a solution for the Stadimeter bug. Can be used with stock SH5. Install using JGSME or extract to SH5 install directory. I won't say anymore pics say it all. ![]() ![]() ![]() ![]() ![]() ![]() ![]() Download Link For V1.2: http://www.subsim.com/radioroom/downloads.php?do=file&id=1921 Patch for Skwasjer Digital Clock UI: http://www.subsim.com/radioroom/downloads.php?do=file&id=1926 Last edited by reaper7; 06-29-10 at 01:10 PM. Reason: Update to Stadimeter Mod V1.2 |
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#2 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Good going man!
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__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#3 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Thanks SteelViking. Bit of a nightmare uploading the Pics (In the Wrong Order) and evertime I gave it the correct link it still saved with the old ones
![]() Oh well resolved now. Take her for a Test Drive and see how she feels ![]() |
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#4 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Tested it out, seems to work just as you explained it, congrats. Only thing that threw me off, was using the stock UI, because I am so used to using your UI
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__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#5 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Excellent. I will be putting this in to my UI as well. The SH4 manual just to buggy.
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#6 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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Annnnnnnnnnnnnnnnnnnd that will pretty much complete this game!
For me, anyway. JCC |
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#7 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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Thank you!
__________________
Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#8 |
Bilge Rat
![]() Join Date: Oct 2011
Posts: 1
Downloads: 20
Uploads: 0
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i join this forum because of your mod,i must say thank you at first
just as #7 said,the speed of the target cant be calculated after use this mod i think it is because that when we use the stadimeter as usual at first time,we have transmited the wrong data to TDC once,and then,we use the mod,and transmit the right data to TDC anther time.the time between the two transmitions is too short.so the speed cant be calculated.would you please try to solve this problem? while my mother language is not english,can u understand my english? Last edited by happyhh88; 10-27-11 at 02:41 PM. |
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#9 |
Bilge Rat
![]() Join Date: Mar 2012
Posts: 1
Downloads: 1
Uploads: 0
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Thank you KaLeun!
Ubisoft should pay you for this.... ![]() |
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#10 | |
Silent Hunter
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#11 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Cheers Guys
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#12 |
Bilge Rat
![]() Join Date: Jul 2007
Posts: 1
Downloads: 0
Uploads: 0
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Thanks a lot!
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Tags |
fix, mod, range, stadimeter |
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