![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Watch
![]() Join Date: Jun 2008
Posts: 18
Downloads: 14
Uploads: 0
|
![]()
Or map updates. Is that possible? Is there a way to use the hydrophone to estimate range?
|
![]() |
![]() |
![]() |
#2 |
Grey Wolf
![]() Join Date: Sep 2009
Location: Egypt
Posts: 840
Downloads: 132
Uploads: 0
|
![]()
remap nearest visual contact to key B, when ready, you can fire
__________________
x.com/lexatnews |
![]() |
![]() |
![]() |
#3 |
Grey Wolf
![]() Join Date: Sep 2009
Location: Egypt
Posts: 840
Downloads: 132
Uploads: 0
|
![]()
or search for rockinrobbins sonar only targetting solution
__________________
x.com/lexatnews |
![]() |
![]() |
![]() |
#4 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
|
![]() Quote:
For U-boat specific methods the old SH3 tutorials work well in SH5: http://www.subsim.com/radioroom/show...&postcount=248 For basic manual targeting help, this thread has a ridiculously great amount of hints and tips: http://www.subsim.com/radioroom/showthread.php?t=146795 Just keep in mind some are showing Fleet Boats, so things like the Sonar and Position Keeper and Ice Cream Machine won't apply to your u-boat! Last edited by kylania; 05-20-10 at 05:47 PM. |
|
![]() |
![]() |
![]() |
#5 | |
Grey Wolf
![]() Join Date: Sep 2009
Location: Egypt
Posts: 840
Downloads: 132
Uploads: 0
|
![]() Quote:
righto how could've forgot somethin like dis? ![]() ![]()
__________________
x.com/lexatnews |
|
![]() |
![]() |
![]() |
#6 |
Watch
![]() Join Date: Jun 2008
Posts: 18
Downloads: 14
Uploads: 0
|
![]()
Yeah, I remember in SHIV the fleet boats had active sonar. Used to spend hours with a stopwatch timing pings to line up shots.
That's why I was confused with the U-boats. No active sonar = no pinging for range. Thanks for the links, I'll take a look. |
![]() |
![]() |
![]() |
|
|