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Submerged firing solutions without active sonar
Or map updates. Is that possible? Is there a way to use the hydrophone to estimate range?
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remap nearest visual contact to key B, when ready, you can fire
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or search for rockinrobbins sonar only targetting solution
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For U-boat specific methods the old SH3 tutorials work well in SH5: http://www.subsim.com/radioroom/show...&postcount=248 For basic manual targeting help, this thread has a ridiculously great amount of hints and tips: http://www.subsim.com/radioroom/showthread.php?t=146795 Just keep in mind some are showing Fleet Boats, so things like the Sonar and Position Keeper and Ice Cream Machine won't apply to your u-boat! |
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righto how could've forgot somethin like dis?:damn::damn: |
Yeah, I remember in SHIV the fleet boats had active sonar. Used to spend hours with a stopwatch timing pings to line up shots.
That's why I was confused with the U-boats. No active sonar = no pinging for range. Thanks for the links, I'll take a look. |
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