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-   -   Submerged firing solutions without active sonar (https://www.subsim.com/radioroom/showthread.php?t=169913)

Der SchattenJager 05-20-10 03:52 PM

Submerged firing solutions without active sonar
 
Or map updates. Is that possible? Is there a way to use the hydrophone to estimate range?

commandosolo2009 05-20-10 03:56 PM

remap nearest visual contact to key B, when ready, you can fire

commandosolo2009 05-20-10 03:58 PM

or search for rockinrobbins sonar only targetting solution

kylania 05-20-10 04:19 PM

Quote:

Originally Posted by commandosolo2009 (Post 1398632)
or search for rockinrobbins sonar only targetting solution

The only problem with that particular sonar only targeting solution is that it's for US Fleet Boats from SH4. U-boats don't have the sonar to ping to check range as he describes in that video.

For U-boat specific methods the old SH3 tutorials work well in SH5:

http://www.subsim.com/radioroom/show...&postcount=248

For basic manual targeting help, this thread has a ridiculously great amount of hints and tips:

http://www.subsim.com/radioroom/showthread.php?t=146795

Just keep in mind some are showing Fleet Boats, so things like the Sonar and Position Keeper and Ice Cream Machine won't apply to your u-boat!

commandosolo2009 05-20-10 04:35 PM

Quote:

Originally Posted by kylania (Post 1398649)
The only problem with that particular sonar only targeting solution is that it's for US Fleet Boats from SH4. U-boats don't have the sonar to ping to check range as he describes in that video.

For U-boat specific methods the old SH3 tutorials work well in SH5:

http://www.subsim.com/radioroom/show...&postcount=248


righto how could've forgot somethin like dis?:damn::damn:

Der SchattenJager 05-20-10 08:03 PM

Yeah, I remember in SHIV the fleet boats had active sonar. Used to spend hours with a stopwatch timing pings to line up shots.

That's why I was confused with the U-boats. No active sonar = no pinging for range.

Thanks for the links, I'll take a look.


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