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Old 04-15-10, 09:43 AM   #1
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
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Default [WIP] the 11th tube for the Class T submarine

the 11th tube for the Class T submarine :



here the 4 top forward facing external tubes are visible



the one stern tube



The T class boats had a stern external tube added at some point to suplement the 10 foward facing tubes (4 external - 6 internal)

the 1.62 version of the Truant I released a long time ago didn't have the 11th tube, only the Zwaardisch had 11 and that caused ctd when using the TBT.

I am now retrying to add that elusive 11th tube...



I added a tube to the .dat : BRM along with its anim (works in s3d)

I added a tube in the .sim linked to the anim BRM in the .dat

I linked the external door to an existing one without model

I added one torp storage to the stern room in the .sim

I added the tube in the upc and linked it to the rear bunker :
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Last edited by keltos01; 04-15-10 at 09:58 AM.
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Old 04-15-10, 09:51 AM   #2
keltos01
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Default in game !!



the loadout in campaign



periscope view
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Old 04-15-10, 10:09 AM   #3
keltos01
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opening tube 11 Sir !



fire tube 11 !



torpedo in the water




but it fires !

warning : using TBT with 11 tubes still causes straight CTD !


tube is linked to tube 1 ?????

must be cause I added the array item for the tube as 0 in the .sim

[edit] moved the item down to last position in the .sim (10) , it solved the problem as now tube 11 open tube = stern tube as seen here above.

next in line : linking the turret model to the DG so the turret swivels along with the gun :



then I'll need high resolution textures for the sub..
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Old 04-15-10, 04:00 PM   #4
keltos01
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I'm currently having issues with the TBT (UZO) which causes CTDs with the 11th tube, I must be missing something someplace..

waitup ! I remember that Peabody had to add tubes to the ?menu_1024_768? for us to have 8 tubes on the german side instead of the stock's 6...

that must be what is causing the CTDs..

also this would allow me to make an extra tube or two or three for the Kaiten fired by our IJN subs, and not have them be fired from the bow tubes anymore, unrealistic...


keltos







download link V 1.64 T Class submarine :

http://www.mediafire.com/file/i4jwml...ant_T_class.7z

keltos
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Old 04-16-10, 05:29 PM   #5
keltos01
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As I remember having troubles with tubes/decoy launcher on our ijn subs I moved the noisemaker to the engine room in the upc.

keltos
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Old 04-16-10, 06:36 PM   #6
keltos01
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torpedoes set for max 30 ° angle. nice and still playable !

keltos
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