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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Mar 2010
Posts: 308
Downloads: 75
Uploads: 0
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[REL] Goodbye Pac-Man
Goodbye Pac-Man v1.01 for Silent Hunter 5 v1.1
------------------------------------------------------------------------------------------------------------------ v1.01 changes/fixes: - corrected problem where map color would become light blue when near enemy escorts ------------------------------------------------------------------------------------------------------------------ This simple mod removes those 'Pac-Man' shapes showing real-time enemy escort sonar and visual ranges on the game map when playing with No Map Update unchecked (false) in the realism options menu. U-boat radar/sonar range and direction contact lines are still activated. I feel this is a nice compromise for those who do not want the extreme cheat of those Pac-Man range circles, but still want general range and direction of enemy escorts that are detected by U-boat visual, sonar, and radar to be displayed on the map. Stock Silent Hunter 5 submerged (showing enemy escort sonar range rings): ![]() Stock Silent Hunter 5 surfaced (showing enemy escort visual range ring): ![]() Silent Hunter 5 (submerged) with Goodbye Pac-Man v1.01 mod installed: ![]() Silent Hunter 5 (surfaced) with Goodbye Pac-Man v1.01 mod installed: ![]() Download v1.01 : http://www.mediafire.com/?ymz3tzmydzy Last edited by Drifter; 04-09-10 at 07:58 AM. |
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#2 |
Watch Officer
![]() Join Date: Jul 2007
Location: Blackpool, England
Posts: 347
Downloads: 23
Uploads: 0
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Excellent!!!
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#3 |
An able master
![]() Join Date: Jan 2010
Location: England
Posts: 274
Downloads: 121
Uploads: 5
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Nice one, great for us realistic junkies and non arcade type players, realism im all for that, mind you the ai's so bad right now, needs major revamp, thanks mate.
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#4 |
Ensign
![]() Join Date: Apr 2007
Location: Poland
Posts: 231
Downloads: 44
Uploads: 0
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Cool - nice job
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#5 |
Officer
![]() Join Date: Sep 2002
Location: italy
Posts: 247
Downloads: 72
Uploads: 0
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Very nice!! i never liked pac-man
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#6 |
Frogman
![]() Join Date: Mar 2010
Posts: 308
Downloads: 75
Uploads: 0
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Seems like the map color changes to a lighter blue when near enemy escorts. I'll take a look.
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#7 |
Frogman
![]() Join Date: Mar 2010
Posts: 308
Downloads: 75
Uploads: 0
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Ok. I am currently working to stop the map changing color to light blue when close to escorts. Should be fixed soon.
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#8 |
Frogman
![]() Join Date: Mar 2010
Posts: 308
Downloads: 75
Uploads: 0
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All fixed now. Sorry about that. Just uploaded v1.01. Please see first post for download link.
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#9 | |
Pacific Aces Dev Team
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![]() Quote:
Only set the circle.z value to zero in SensorVisual.fx Code:
float insidecircle = step(length(texC.xy*texsize.xy - circle.xy), 0 /*circle.z*/); Code:
float inside = step(radius,0 /*circle.z*/) * step(0 /*circle.w*/, radius);
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-- Vapor-ware is always easier to sell because there's no limit what it can do! |
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#10 |
Ensign
![]() Join Date: Apr 2007
Location: Poland
Posts: 231
Downloads: 44
Uploads: 0
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Any chance to change blue and red colors to one ie. black for all units?
To not have info from map that this is friendly or enemy and to have to check that myself by flag on spoted unit? ![]() Second idea is to remove speed info or any info when cursor is over visualy spoted unit (Merchant speed 5kt's etc). Maybe change speed to something like slow, medium or fast instead od automagic determined exact speed ![]() |
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#11 | |
Weps
![]() Join Date: Mar 2010
Posts: 367
Downloads: 9
Uploads: 0
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![]() Quote:
Stationary (below 1 knot) Slow (up to around 7 knots) Medium (around 7 to 14 knots) Fast (around 14 to 30 knots) Very Fast (above 30 knots) those arent the exact numbers, but that is what i think they are based on my gameplay experience. |
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#12 |
Ensign
![]() Join Date: Apr 2007
Location: Poland
Posts: 231
Downloads: 44
Uploads: 0
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Vanilla use different values for merchants and warships but for me both solutions will be ok.
For me is more important to force me to estimate myself the speed by observations and/or calculations ![]() That will be way more reallistic ![]() |
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#13 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
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![]() just to add a little humor and good job ![]()
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#14 | |
Commodore
![]() Join Date: Dec 2009
Location: My House
Posts: 608
Downloads: 161
Uploads: 0
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#15 |
Watch Officer
![]() Join Date: Nov 2007
Location: Montreal, QC
Posts: 345
Downloads: 614
Uploads: 10
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Thank you, very nice!
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11 War Patrols / 56 ships sunk or damaged for 212,022 tons Zero casualties throughout the war Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender |
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