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[REL] Goodbye Pac-Man
Goodbye Pac-Man v1.01 for Silent Hunter 5 v1.1
------------------------------------------------------------------------------------------------------------------ v1.01 changes/fixes: - corrected problem where map color would become light blue when near enemy escorts ------------------------------------------------------------------------------------------------------------------ This simple mod removes those 'Pac-Man' shapes showing real-time enemy escort sonar and visual ranges on the game map when playing with No Map Update unchecked (false) in the realism options menu. U-boat radar/sonar range and direction contact lines are still activated. I feel this is a nice compromise for those who do not want the extreme cheat of those Pac-Man range circles, but still want general range and direction of enemy escorts that are detected by U-boat visual, sonar, and radar to be displayed on the map. Stock Silent Hunter 5 submerged (showing enemy escort sonar range rings): http://img222.imageshack.us/img222/1796/noname3i.jpg Stock Silent Hunter 5 surfaced (showing enemy escort visual range ring): http://img402.imageshack.us/img402/4046/noname2e.jpg Silent Hunter 5 (submerged) with Goodbye Pac-Man v1.01 mod installed: http://img248.imageshack.us/img248/2825/nonamee.jpg Silent Hunter 5 (surfaced) with Goodbye Pac-Man v1.01 mod installed: http://img2.imageshack.us/img2/3130/noname4.jpg Download v1.01 : http://www.mediafire.com/?ymz3tzmydzy |
Excellent!!! :up:
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Nice one, great for us realistic junkies and non arcade type players, realism im all for that, mind you the ai's so bad right now, needs major revamp, thanks mate.
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Cool - nice job :up:
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Very nice!! i never liked pac-man :up:
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Ok. I am currently working to stop the map changing color to light blue when close to escorts. Should be fixed soon.
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Only set the circle.z value to zero in SensorVisual.fx Code:
float insidecircle = step(length(texC.xy*texsize.xy - circle.xy), 0 /*circle.z*/); Code:
float inside = step(radius,0 /*circle.z*/) * step(0 /*circle.w*/, radius); |
All fixed now. Sorry about that. Just uploaded v1.01. Please see first post for download link.
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Seeadler, thanks for the tip. I hadn't realized that deleting the whole shader would cause the map color problem. I had already fixed the shader problem a slightly different way in v1.01 before I saw your post, but got the same end result. :DL
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lol yes, they look that pacman now that you name it :D thanks for the mod ! :up:
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Fantastic work, those have been killing immersion everywhere since march 3rd.
Great mod! :up: |
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Thank you, very nice!
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