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Old 03-30-10, 06:38 PM   #1
SubV
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Default [REQ] Nets and minefields

I think it would be nice to have the underwater nets and minefields, just like in SH3.

Maybe these features are achievable by modding?
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Old 03-30-10, 07:02 PM   #2
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Originally Posted by SubV View Post
I think it would be nice to have the underwater nets and minefields, just like in SH3.

Maybe these features are achievable by modding?
They can be modded in, yes. But I don't expect this to happen until after the next patch.
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Old 03-30-10, 07:06 PM   #3
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The files are in SH5.
Anyone tried to add them?

What happened or did not happen?
Are they even in the Mission Editor as addables?
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Old 03-30-10, 08:17 PM   #4
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I copied the configs from SH4 to replace the missing ones in SH5 and the Editor crashed when I tried to add them to the map.

Edit, re: below post: Yup, that's the error I was getting piri_reis.
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Old 03-31-10, 09:43 AM   #5
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Ok, here's what I did:

The Minefield and AntiSubNet folders exist in data\Ordnance
I created the respective cfg files in Roster\British\Ordnance

Opening up ME, you can see these under Ordnance and British. But when you add them on the map the error is:

ERROR: platform Minefield not found in platforms library!!

After clicking ok, ME gives runtime error with a big old red X on map screen.

So there is something we need to add to this platforms lib, but where is it?
I'll search the folders for clues.
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Old 03-31-10, 09:48 AM   #6
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Quote:
Originally Posted by piri_reis View Post
Ok, here's what I did:

The Minefield and AntiSubNet folders exist in data\Ordnance
I created the respective cfg files in Roster\British\Ordnance

Opening up ME, you can see these under Ordnance and British. But when you add them on the map the error is:

ERROR: platform Minefield not found in platforms library!!

After clicking ok, ME gives runtime error with a big old red X on map screen.

So there is something we need to add to this platforms lib, but where is it?
I'll search the folders for clues.
Yep that's where we all get stuck....
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Old 03-31-10, 09:48 AM   #7
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Quote:
Originally Posted by piri_reis View Post
Ok, here's what I did:

The Minefield and AntiSubNet folders exist in data\Ordnance
I created the respective cfg files in Roster\British\Ordnance

Opening up ME, you can see these under Ordnance and British. But when you add them on the map the error is:

ERROR: platform Minefield not found in platforms library!!

After clicking ok, ME gives runtime error with a big old red X on map screen.

So there is something we need to add to this platforms lib, but where is it?
I'll search the folders for clues.
There are also mine.dat files in the library folder... did you also take these?
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Old 03-31-10, 09:59 AM   #8
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Originally Posted by HanSolo78 View Post
There are also mine.dat files in the library folder... did you also take these?
No, where should I try putting these?

There are NavalMine.dat and AntiSubNet.dat files w/ the 3d models/textures in the Library folder. And two *Dummy.dat files for the minefield/subnet. These don't need copying to the roster folder AFAIK, they should be read from the Library if needed. (Checking sh3/gwx and the roster entries/ordnance files are almost the same, nothing seems to be missing there)

The missing part seems to be this platforms library with references to all objects.
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Old 04-01-10, 10:19 AM   #9
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Quote:
Originally Posted by piri_reis View Post
Ok, here's what I did:

The Minefield and AntiSubNet folders exist in data\Ordnance
I created the respective cfg files in Roster\British\Ordnance

Opening up ME, you can see these under Ordnance and British. But when you add them on the map the error is:

ERROR: platform Minefield not found in platforms library!!

After clicking ok, ME gives runtime error with a big old red X on map screen.

So there is something we need to add to this platforms lib, but where is it?
I'll search the folders for clues.

Hi,

it is simply a bug and should solved with the next patch.

Also that AI-ships do not follow waypoints exactely. But shown exactely in the internal ME_sim-function!

This is bugged since SH3 .

I have it postet under the related rubric in this and other forums, but I have less hope if nobody comments this.



Best regards
Karl
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Old 04-04-10, 04:31 PM   #10
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Originally Posted by KarlSteiner View Post
Hi,

it is simply a bug and should solved with the next patch.
Where did you get information that nets and mines not working is a bug that's fixed with the patch? It's not listed in the patch notes we've been so far? I sure hope you're right, but don't want to get my hopes up.
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Old 04-19-10, 12:47 PM   #11
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Just now I made a sh5 mission in a small harbor then I went into sh4's mission editor and went to the same harbor and put in a minefield(with a stupidly high density) and subnets. Then I copied the relevent info from the mission txt for the sh4 mission into the sh5 txt.

The mission editor would crash if I tried to open that mission, as expected. But the game loaded fine, same with the mission. But I looked around and couldn't find any mines or nets

Yet one more thing they didn't finish.
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Old 04-19-10, 01:02 PM   #12
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Originally Posted by wamphyri View Post
Just now I made a sh5 mission in a small harbor then I went into sh4's mission editor and went to the same harbor and put in a minefield(with a stupidly high density) and subnets. Then I copied the relevent info from the mission txt for the sh4 mission into the sh5 txt.

The mission editor would crash if I tried to open that mission, as expected. But the game loaded fine, same with the mission. But I looked around and couldn't find any mines or nets

Yet one more thing they didn't finish.
Thanks for the effort wamphyriWamphyri Unfortunately, it's lookin' like only It's looking like only The Devs can fix this Would it be too cheeky to PM Elanaiba and ask him fir help? What about Pintea?

Too late, I just sent this....

Quote:
First off, thanks for your help with the Iceberg Mod . I have given you a credit . It's atleast the second you have for SH5

On the eve of Patch 1.2 some of the Boys are wondering if it's possible for us to fix this:

http://www.subsim.com/radioroom/showthread.php?t=166638

or will it be fixed by the Patch?
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Old 04-19-10, 01:32 PM   #13
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Thanks for the effort wamphyriWamphyri Unfortunately, it's lookin' like only It's looking like only The Devs can fix this Would it be too cheeky to PM Elanaiba and ask him fir help? What about Pintea?

Too late, I just sent this....
I pray we can get these back to multiple gods every night before bed....
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Old 04-19-10, 02:17 PM   #14
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I pray we can get these back to multiple gods every night before bed....
You and me both
Harbour raiding has never been so simple
Esp as no land units either
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Old 04-20-10, 01:32 AM   #15
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You and me both
Harbour raiding has never been so simple
Esp as no land units either
Yeh .. them coastal guns need a fixin' too.
Is easy to just cruise up on the surface and only submerge when a dd is spotted
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