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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Aug 2007
Location: Russia
Posts: 187
Downloads: 182
Uploads: 4
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I think it would be nice to have the underwater nets and minefields, just like in SH3.
Maybe these features are achievable by modding? |
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#2 |
Medic
![]() Join Date: Sep 2001
Location: Germany
Posts: 168
Downloads: 145
Uploads: 0
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#3 |
Stowaway
Posts: n/a
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The files are in SH5.
Anyone tried to add them? What happened or did not happen? Are they even in the Mission Editor as addables? |
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#4 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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I copied the configs from SH4 to replace the missing ones in SH5 and the Editor crashed when I tried to add them to the map.
Edit, re: below post: Yup, that's the error I was getting piri_reis. Last edited by kylania; 03-31-10 at 09:46 AM. |
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#5 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
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Ok, here's what I did:
The Minefield and AntiSubNet folders exist in data\Ordnance I created the respective cfg files in Roster\British\Ordnance Opening up ME, you can see these under Ordnance and British. But when you add them on the map the error is: ERROR: platform Minefield not found in platforms library!! After clicking ok, ME gives runtime error with a big old red X on map screen. So there is something we need to add to this platforms lib, but where is it? I'll search the folders for clues.
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#6 | |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#7 | |
Sea Lord
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#8 | |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
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There are NavalMine.dat and AntiSubNet.dat files w/ the 3d models/textures in the Library folder. And two *Dummy.dat files for the minefield/subnet. These don't need copying to the roster folder AFAIK, they should be read from the Library if needed. (Checking sh3/gwx and the roster entries/ordnance files are almost the same, nothing seems to be missing there) The missing part seems to be this platforms library with references to all objects. ![]()
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#9 | |
Bosun
![]() Join Date: Jul 2004
Location: Ubi bene ibi patria
Posts: 65
Downloads: 257
Uploads: 0
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Hi, it is simply a bug and should solved with the next patch. Also that AI-ships do not follow waypoints exactely. But shown exactely in the internal ME_sim-function! ![]() This is bugged since SH3 . I have it postet under the related rubric in this and other forums, but I have less hope if nobody comments this. Best regards Karl ![]() |
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#10 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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#11 |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
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Just now I made a sh5 mission in a small harbor then I went into sh4's mission editor and went to the same harbor and put in a minefield(with a stupidly high density) and subnets. Then I copied the relevent info from the mission txt for the sh4 mission into the sh5 txt.
The mission editor would crash if I tried to open that mission, as expected. But the game loaded fine, same with the mission. But I looked around and couldn't find any mines or nets ![]() Yet one more thing they didn't finish. |
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#12 | ||
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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![]() ![]() Too late, I just sent this.... Quote:
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***THE GENERAL*** |
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#13 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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I pray we can get these back to multiple gods every night before bed....
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#14 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Harbour raiding has never been so simple Esp as no land units either |
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#15 |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
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