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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Pacific Aces Dev Team
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SH5 was a train crash. Right ?
Morale was broken. too many unnecessary changes to the UI, very little information on what to do or how to do it , character dialogue tediously limited lack of sub damage control and so on .... But hey . Wait. What is really missing ? A lot of stuff is in there but either underdeveloped (like the character dialogue) or inexplicably hidden away (like compass and 'depth under keel'). All moddable. Forget the ethics for a moment ( Ubi sucks, unfinished product, why rely on unpaid modders, yaddy ya yaddy ya ......) . What features are really missing or annoyingly obtrusive. So much so that they are real deal breakers for you? Things that should be in (or not in), which no amount of modding can put right ( like the red triangle in SH2). Which are the real deal breakers of SH5 ????
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"You need to put your behind in the past". Kumba |
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#2 |
Eternal Patrol
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The only thing keeping me from buying it is the 'online' requirement. Nothing reported so far looks like it can't be fixed, and it seems like the game has a lot to offer in the long run.
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“Never do anything you can't take back.” —Rocky Russo |
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#3 | |
Swabbie
![]() Join Date: Feb 2007
Location: Paris, France
Posts: 11
Downloads: 17
Uploads: 0
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This would be the real deal breaker for me, but since i'm a huge fan of the series i still bought it. |
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#4 | |
Stowaway
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agreed and IMO the devs took an idea from UBI to make sh5 into a FPS sub game and in the only way they knew how to "save" the game from such an endever, they creatively/cleverly structured it so the modders could eventually port all of sh3 to this game and have a new version of sh3 with better AI and grafics. |
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#5 |
Loader
![]() Join Date: Feb 2004
Location: ME
Posts: 84
Downloads: 74
Uploads: 0
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I don't know of what I speak, but purusing the Goblin editor tool shows a list of uboats present. A type IIa and nearly all the varients of the VII. Including a couple of historical boats. (U-30, 99, & 552) And an Undine, whatever that is. I'm no modder so I'm not sure what I'm looking at. I'm looking forward to learning though.
When the pig is full that is. |
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#6 | |
Pacific Aces Dev Team
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I wonder what sort of company politics are at work here ? I think you have to start with the idea that UBI(Corporate) don't make sims as a labour of love (like we might if we had the resources). Its about running a profitable company. Given their design brief, would the devs then be sufficiently independent to build a game which they know can be modded into what we would recognise as a sim. Note the 'generous' access to modding tools. The other thing that intrigues me about this strange release is the "only one sub" thing. My own gut feeling here is that it's intended to be the base game for a series of addons - Type IX addon, Type XXI addon, British U Class addon etc etc - not unlike the 'Rise of Flight' model. If SH5 sells well enough (Hmmm ..) its projected development might have been seen as a cash cow. All speculation. ![]()
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"You need to put your behind in the past". Kumba |
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#7 | |
Stowaway
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well there is the typeII and typeXI in AI versions so im thinking its ready made for those to be tweaked to non AI versions that can be added as a mod, but maybe im assuming too much there but im sure if it can be done it will ![]() heck i'd be happy to replace some of the 7's with those two boats if thats the only way to get more types playable |
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#8 | |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
Uploads: 0
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![]() I'm with Steve.
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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#9 |
Weps
![]() Join Date: Aug 2006
Posts: 362
Downloads: 13
Uploads: 0
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I agree with Neal and others: the AI has been destroyed beyond belief - even when running 100% realism! I also wonder what happened to the formerly HUGE catalog of shipping !! Where're my fishing boats, my coasters...??
Know what I miss and what I haven't seen since SH3? The ability to manually set torpedo depth accurately so's one can use the magnetic trigger effectively and bust the target's back (er, "keel" for you purists!) Overall, considering it appears Ubi, "threw out the baby with the bathwater" here, trashing even those things that added to the game and in the category, "ain't broke; don't fix," I suspect this was the last and final installment in the Silent Hunter saga. I'd be surprised if we even see another patch. As far as the stuff still showing up in the code, like the other sub types, these are all just left overs from previous versions that were left due to poor housekeeping. Nothing more... |
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#10 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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The Type VII only deal is very bad. The crew management (not managing transfers and whatnot) is bad....real captains had to deal with losing key personnel and having green recruits after every patrol.
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#11 |
Admiral
![]() Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
Posts: 2,255
Downloads: 126
Uploads: 0
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For me the fact that there seems to be only 3 types of merchant to sink may lead me to lose interest in the future.
I don't like the fact that I can only play till '43 and I'm not keen on only having the type VII. I'd also like to be able to select the start date (like SHIII) instead of having to start in '39. |
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#12 |
Lieutenant
![]() Join Date: May 2009
Location: Romania
Posts: 259
Downloads: 94
Uploads: 0
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1. the war "ends" in 43
![]() 2. only 1 type of playable subs 3. lack of realism and immersion 4. bugs (AI, UI) 5. crap systems and crew management 6. pretty much lack of quantity (the only quality is the eye candy graphics, nothing more) Wouldn't give a rat's a*s about the DRM thing as long as they provided me with a WORKING game. ![]() ![]() |
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#13 |
Medic
![]() Join Date: Mar 2005
Location: New Zealand
Posts: 168
Downloads: 4
Uploads: 0
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My only real concern was the authentication servers. First couple of weekends some people could not play SH5 because of server problems.
Last weekend the forums didn't have anywhere near the amount (if any) of server problem complaints so I bought the game. Added some of the already existing mods and having fun. This weekend I did not experience any problems whatsoever with it. So mods + working authentication servers = no deal breakers from my perspective. Oh, and you can pick the game up a lot cheaper then at release a month or so ago.
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#14 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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I have to agree with you , only one u-boat type and the total lack of any real crew managment. In sh-3/4 you really had the feeling the crew mattered and contibuted to the game. You could have your crew specialize in certain skills. In sh-5 this concept is totally ripped out of the game for some reason and gave us some cheap x-box point upgrade system for the crew and medals (or should i say medal) are given to the crew while on patroll. Also the crew cannot die and you are stuck with the same crew for the duration of the time you play the game.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#15 |
Bilge Rat
![]() Join Date: Mar 2011
Location: Manchester, UK
Posts: 1
Downloads: 8
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Hi.
My 2 penneth - having not actually played SH5 yet. I've played SH3 for years and love the mods provided by the community. What is concerning me about SH5 is some of the comments on here regarding the atmosphere of the game. I've never been a hardcore player - I'm auto TDC all the way I'm afraid - but the number one thing I love about SH3 is the tension the game can create, and the immersion it gives me. The way the crew react, sitting at the hydrophone station listening for screws, hearing said screws overhead and not having a clue whether or not you will survive the next two minutes - that kind of thing. If that has been compromised I will definitely not be buying SH5, at least until the modders/dev team have sorted it out. I await news with hope. |
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