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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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#2 |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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Keltos,
I didn't really have to do anything, the torps work in game, just need to change to homing if you want them. But the game does have a bug, the material node on the torpedo uses Torpedo.tga and the texture Torpedo.dds is the pic used for the dials to fire a Salvo, so the torpedo.dat file is using the wrong .tga/.dds. Peabody
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#3 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
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If I may add my two cents here. I've noticed that in 1.4 the air dropped torpedo has the correct texture, however in 1.5 you get what you see in the screen shot here. Might be a place to start to get the texture correct.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#4 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
Peabody
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#5 | |||
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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what we'd need is a clone of a torpedo bomber, use that one sparingly in the campaign, starting in 1944 as in RL, and let that one carry the homing torpedoes.
They usually patrolled in pairs, not single planes. I love it ! next we'll have MAD equipped IJN planes hunting down Fleetboats ![]() keltos Quote:
Quote:
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http://en.wikipedia.org/wiki/Mark_24_Mine Last edited by keltos01; 03-26-10 at 02:45 AM. |
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#6 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() ![]() original torpedoair ![]() Homing torpedoair : mk27 model, fixed screw and detonator animation according to new model I never made a new plane for the game before.. : - I cloned the ATB Avenger like I would a sub's files. - I set it in the american roster : [UnitClass] ClassName=USTorpedoBomberhoming UnitType=303 AppearanceDate=19390101 DisappearanceDate=19480101 DisplayName=US TB Torpedo Homing [Texture 1] TextureName=data/Air/ATB_USTorpedoBomber_homing/ATB_USTorpedoBomber_homing_T01.tga StartDate=19000101 EndDate=19991231 Frequency=1 - I cloned the airtorpedo : Torpedo_Air_US_homing I set the torpedo .sim and .zon to the spec of the real torpedo I imported the mk27model I fixed the propeller's animation I added an animation to the detonator : it now spins ![]() - I made new textures : Torpedoairhoming what am I missing to have it ingame ??? keltos Last edited by keltos01; 03-26-10 at 03:50 AM. |
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