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Old 03-25-10, 05:53 PM   #1
keltos01
Silent Hunter
 
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Default [Done] AI planes dropping homing torpedoes by Peabody

Homing torpedoes dropped from AI planes (Peabody's mod)



sitting ducks



Carriers coming !



planes bearing 98 !



torpedo drop :



torpedo :



seeking.....



target !



tracking.....



in sight....



close...



BOOM !!!



TORPEDO HIT !!!!!!






damage :




BRAVO PEABODY !!!!!!!!


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Old 03-25-10, 07:41 PM   #2
peabody
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Keltos,

I didn't really have to do anything, the torps work in game, just need to change to homing if you want them.

But the game does have a bug, the material node on the torpedo uses Torpedo.tga and the texture Torpedo.dds is the pic used for the dials to fire a Salvo, so the torpedo.dat file is using the wrong .tga/.dds.

Peabody
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Old 03-25-10, 10:20 PM   #3
ETR3(SS)
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If I may add my two cents here. I've noticed that in 1.4 the air dropped torpedo has the correct texture, however in 1.5 you get what you see in the screen shot here. Might be a place to start to get the texture correct.
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Old 03-25-10, 10:54 PM   #4
peabody
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Quote:
Originally Posted by ETR3(SS) View Post
If I may add my two cents here. I've noticed that in 1.4 the air dropped torpedo has the correct texture, however in 1.5 you get what you see in the screen shot here. Might be a place to start to get the texture correct.
Thanks, unfortunately I don't have 1.4 installed, but no big deal we can change it to one of the other torpedo textures. It makes sense though, since I think the image is for the dials in a uboat for firing salvos. Someone just used the same name for a texture I guess.

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Old 03-26-10, 02:13 AM   #5
keltos01
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what we'd need is a clone of a torpedo bomber, use that one sparingly in the campaign, starting in 1944 as in RL, and let that one carry the homing torpedoes.


They usually patrolled in pairs, not single planes.


I love it ! next we'll have MAD equipped IJN planes hunting down Fleetboats

keltos

Quote:
The Mark 24 Mine (also known as FIDO or Fido) was a US air-dropped passive acoustic homing anti-submarine torpedo used during the Second World War against German and Japanese submarines. It entered service in March 1943 and continued in service with the US Navy until 1948. Approximately 4,000 torpedoes were produced, sinking 37 and damaging a further 18 submarines out of a total of 204 fired. The torpedo was also supplied to the British and Canadian forces.
  • Warhead: 92 lb (41.7 kg) Torpex high explosive.
  • Propulsion: 5 hp (3.7 kW) electric motor driving a single propeller, powered by a 48 volt lead acid battery.
  • Speed and endurance: 12 knots for 10 minutes, giving a range of about 4,000 yards (3,700 m)




Quote:
The first sinking with FIDO occurred in May 1943 and was possibly U-640 or U-657. During its career, the torpedo sank a total of 37 submarines, achieving an effectiveness of about 22%, compared with about 9% for depth charges.
Quote:
The torpedo's relatively low speed was kept secret since, while U-boats could not outrun the torpedo underwater, they could outrun it on the surface.
wikki


http://en.wikipedia.org/wiki/Mark_24_Mine
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Last edited by keltos01; 03-26-10 at 02:45 AM.
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Old 03-26-10, 03:07 AM   #6
keltos01
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Default New Homing Torpedo Dropping Avenger Plane


original torpedoair



Homing torpedoair : mk27 model, fixed screw and detonator animation according to new model


I never made a new plane for the game before.. :


- I cloned the ATB Avenger like I would a sub's files.

- I set it in the american roster :

[UnitClass]
ClassName=USTorpedoBomberhoming
UnitType=303
AppearanceDate=19390101
DisappearanceDate=19480101
DisplayName=US TB Torpedo Homing

[Texture 1]
TextureName=data/Air/ATB_USTorpedoBomber_homing/ATB_USTorpedoBomber_homing_T01.tga
StartDate=19000101
EndDate=19991231
Frequency=1

- I cloned the airtorpedo :

Torpedo_Air_US_homing

I set the torpedo .sim and .zon to the spec of the real torpedo
I imported the mk27model
I fixed the propeller's animation
I added an animation to the detonator : it now spins

- I made new textures : Torpedoairhoming

what am I missing to have it ingame ???

keltos
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Last edited by keltos01; 03-26-10 at 03:50 AM.
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