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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
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Currently on patrol in '43 in the Marshall Isls. Patrolled close to Maloelap. Radar picked up contact, which turned out to be a fat freighter at anchor in the bay. Closed on the surface at night at slow speed, when all of a sudden I hear a grinding noise like I ran aground. My speed dropped to 0, but no damage. Turned out the whole bay was protected by sub/torpedo net. Forget about the sitting duck now. First time I came across this. RFB and RSRD. Gotta love it!
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#2 |
Frogman
![]() Join Date: Mar 2008
Location: Huntley, IL
Posts: 305
Downloads: 142
Uploads: 1
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Yeah I remember the first time I experienced one of those nets
![]() You can get around them by navigating carefully, that's fun and exciting ![]()
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#3 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
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I got one late war in a Balao, I was pissed because I wasn't even meaning to venture near the islands. suddenly I'm sunk and it wasn't until a close inspection later that I realized I ventured lose to a netted island. I always enjoyed a midday excursion into Truk. with the enemy always being really REALLY close, it's a rush to sneak into that harbor. I mentioned midday because it's more of a challenge when there's no nightfall to hide you
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#4 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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The nets were originally added as a substitute for missing reefs since SH has no reefs in my old campaign mod. Lurker used that chunk, then added even more of them for RSRDC. A subsequent mod added a few "reefs" as terrain changes (shallows), but the nets are still required in many cases an an analog for reefs.
If you find a RL map of the various islands, and see where the passes are in the reefs, you'll have an idea where the enemy ships might exit. |
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#5 |
Officer
![]() Join Date: Jan 2008
Location: Herriman, Utah
Posts: 247
Downloads: 398
Uploads: 3
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There are nets around Palau Islands. I darn near ran into them. There are openings , but they were guarded by subchasers.
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#6 | |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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![]() Quote:
![]() Most PTO islands had reefs around them. Since SH4 didn't come with reefs, they needed to be added, and the only thing we had was sub nets. |
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#7 | |
A-ganger
![]() Join Date: Apr 2006
Location: Florida
Posts: 76
Downloads: 265
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![]() Quote:
Otto |
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#8 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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I'd like to see you try to get under a reef
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#9 | |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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![]() Quote:
They are stand-ins for reefs. By passing them is cheating, frankly. RL boats didn't go in past reefs like that. If you want to penetrate a harbor, get a RL map, then use one of the passes, and only exit via one as well. ![]() Or, by all means, cheat ![]() |
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#10 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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nice map btw !
I'm pretty sure that in RL they never entered lagoons like that.. The IJN sent midgets or Kaitens in them (UIlithi) but not submarines either just my 2 cents keltos |
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#11 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Just nosing the boat in towards a harbor that was open like Wewak was literally Medal of Honor stuff.
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