![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Sparky
![]() Join Date: May 2005
Location: Austin, Texas
Posts: 151
Downloads: 142
Uploads: 0
|
What were they doing up there?
TC @ 1024, weather clear, mid-day:
I'm in the control room looking over the map when there's a horrific crashing noise and the boat is getting jarred around like a really good depth charging. Race to the bridge and see that we're in the middle of a convoy getting knocked around like a Tonka toy. We made it about 30 seconds as I tried to get us to dive. Rammed, shot to hell and sinking. I'd court martial the bridge crew if they had lived.
__________________
"The people who are the most bigoted are the people who have no convictions at all." G.K. Chesterton |
![]() |
![]() |
![]() |
#2 |
Loader
![]() Join Date: Mar 2010
Posts: 83
Downloads: 68
Uploads: 0
|
![]()
Happens to me too all the time after I switched map contacts off. Noticed that after 64x TC the navigator stops saying aloud the new waypoints you insert in map, maybe the rest of the crew stops reporting also, me thinks.
__________________
|
![]() |
![]() |
![]() |
#3 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]()
You were unlucky you hit anything
I sailed right through one and out the back only dropping TC when crew spotted the rear escort As it happens I turned and sailed back thru They are blind as a bat and no use at all |
![]() |
![]() |
![]() |
#4 |
Helmsman
![]() Join Date: Apr 2005
Posts: 105
Downloads: 27
Uploads: 0
|
![]()
TC jumps to 8x = enemy ship sighted
TC jumps to 1x = enemy plane sighted Problem solved! ![]() |
![]() |
![]() |
![]() |
#5 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
|
![]()
I was flying home yesterday to finish a patrol and didn't really care what was happening, so was flying past Scotland at 2048x.
![]() Somehow I was able to crash dive and "squeal my tires" to take a snap shot at the carrier as it passed. I missed. ![]() |
![]() |
![]() |
![]() |
#6 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
|
![]() Quote:
Great plan... now make it work ![]()
__________________
Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
|
![]() |
![]() |
![]() |
#7 |
Sparky
![]() Join Date: May 2005
Location: Austin, Texas
Posts: 151
Downloads: 142
Uploads: 0
|
![]()
Agreed!
__________________
"The people who are the most bigoted are the people who have no convictions at all." G.K. Chesterton |
![]() |
![]() |
![]() |
#8 |
Captain
![]() Join Date: Mar 2007
Posts: 508
Downloads: 104
Uploads: 0
|
![]()
Just make those changes to the main.cfg file in your mydocs\sh5 folder. I set all the enemy sighted and critical damage/situation type settings to 1x in mine and I haven't had any such issues.
JD |
![]() |
![]() |
![]() |
|
|