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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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As mentioned some days ago, i started to rework some effects. For example: Added sparks to the fires...reworked the smoke generators, etc. Give it a try and report!
Its still a beta and very time expensive work. So prepare to get some better version soon! DOWNLOAD: http://rapidshare.com/files/365920778/Particle_1.zip JSMGE READY - SO UNZIP IN MOD-FOLDER AND ACTIVATE Thanks a lot. ![]()
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#2 |
Navy Seal
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We wants some screenies/video please
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#3 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Explosions my end sometimes cause lag etc
Does this mod reduce that ? Be cool if does |
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#4 |
Captain
![]() Join Date: Jan 2004
Posts: 522
Downloads: 32
Uploads: 0
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screens would help
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![]() "One torpedo ... one ship" my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8 |
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#5 |
Lucky Jack
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I wants screens.
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#6 |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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I gave it a try and holy cow what a nice job you did. There is some bright yellow sparks remaining in the lingering smoke and fire which may need working out but other than that its awesome.
![]() ![]() ![]() ![]() ![]() ![]() ![]() Also seems not to drop the fps as near as much as the stock explosions does. Never did lag for me. Really like it so far. ![]() |
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#7 |
A-ganger
![]() Join Date: May 2009
Posts: 76
Downloads: 281
Uploads: 0
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question, I look near this mod and the textures change. I observed and that only about 1 or 2 textures on the 28th of this mod are different from the original version of the game. it advisable to release a mod also unnecessarily heavy when our jsgme is already well furniture provided?
Last edited by astradeus; 03-21-10 at 05:30 AM. |
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#8 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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...say is this compatible with the old style explosions mod ?
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Stormy...... |
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#9 |
A-ganger
![]() Join Date: May 2009
Posts: 76
Downloads: 281
Uploads: 0
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#10 |
Navy Dude
![]() Join Date: Mar 2010
Posts: 173
Downloads: 26
Uploads: 0
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Ilike the look of it, unfortunately does not solve the slow fps in single core cpus, so, only thing to be done is just eventually plop down the cash for a new system.
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#11 | |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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![]() Quote:
hansolo just deleted the "fireworks" in the effects. nothing else...
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#12 |
A-ganger
![]() Join Date: Mar 2010
Location: Berlin
Posts: 72
Downloads: 98
Uploads: 0
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....yep, looks good......thx for that...
![]() Achso, der kommt ja aus deep down below.... ![]() Diese seitlichen verpuffungen sind weg, oder habe ick dir nur noch nicht gesehn, wäre cool wenn die wieder bei sein könnten, sofern ick die nicht übersehen habe.... ![]() Ansonsten auf jedenfall besser als das Feuerwerk davor finde ick, vieleicht könnte man aus diesem Feuerwerk das ein oder andere Notsignal machen, wie einst bei SH3, als kleiner anreiz oder Idee vieleicht...... Sry mate´s, for that German text.... I´m Temporallilili....out of order...öhm...english.....or drunken........ ![]() ![]() Last edited by -PriLLi-; 03-21-10 at 01:52 PM. |
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#13 |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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Something else I noticed with the smoke is that it often goes in two different directions when coming from the same ship. The smoke pillars should all be blowing in the same direction I would think. Very nice though even in beta form.
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#14 |
Navy Dude
![]() Join Date: Mar 2010
Posts: 173
Downloads: 26
Uploads: 0
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I'll give it a try and report any effect on single core users. hope it fixes it!
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#15 |
Stowaway
Posts: n/a
Downloads:
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Awesome mod.
Finally a spray water added to explosions! Keep up the good work Cheers |
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