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Old 03-17-10, 06:58 AM   #1
doomlordis
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Default Has anyone had a dud impact pistol?

I havent, playing with duds on but i am half way through happy time and all of mine hit and explode, i have had a dud magnetic (well it went off early).
I am using the realistic torpedo 1.1 mod does that change the settings?
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Old 03-17-10, 07:29 AM   #2
sergei
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So far I have had zero duds and 1 premature.
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Old 03-17-10, 07:55 AM   #3
MattDizzle
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Zero duds, and never had a magnetic detonation work.

Is the pistol set to impact or magnetic by default? I've heard people say it should work at 1M under the ship, i'm putting it a few inches under the keel and it just sails away.
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Old 03-17-10, 08:25 AM   #4
oscar19681
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0 duds and one eel had engine failure , or it might have been a bug.
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Old 03-17-10, 08:56 AM   #5
remowilliams
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Quote:
Originally Posted by MattDizzle View Post
Zero duds, and never had a magnetic detonation work.

Is the pistol set to impact or magnetic by default? I've heard people say it should work at 1M under the ship, i'm putting it a few inches under the keel and it just sails away.
Make sure you are shooting at slow speed if you are using magnetic detonation shooting under keel.
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Old 03-17-10, 10:05 AM   #6
wamphyri
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I've been doing some testing in the mods forum and I have reason to believe that duds aren't working at all. You can get premature detonations but not duds. It's a side project atm, my main focus is the planes and AA guns.
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Old 03-17-10, 10:18 AM   #7
Medzell
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No duds at all but a couple of prematures. I haven't tried magnetics simply because they were historically useless anyway. There has to be a problem with the dud "setting" within the programme.
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Old 03-17-10, 10:38 AM   #8
MattDizzle
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Quote:
Originally Posted by remowilliams View Post
Make sure you are shooting at slow speed if you are using magnetic detonation shooting under keel.
I am shooting slow, at short distance, and the torpedo passes just inches under the hull of the ships.

Either its:

A) Bugged: It need to be farther under for the magnets to "trip", as if there is a minimum distance as well

B) By default, set to impact pistol only, in sh4 the default torpedo setting was magnets, so i just tend to shoot that way.

Side note: Since odd-angle dud torpedos no longer feature, you can set it to hit at a 70 degree angle just above the bottum of the keel and it will explode from the impact, kinda game-y but it seems to do keel damage all the same.

Also, do you guys seriously have trouble killing destroyers? If i've got a G7A and am inside of 1500M, they are almost always screwed. highspeed surface runner = death (ive bagged 4 or 5 in late january 1940)
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Old 03-17-10, 12:52 PM   #9
remowilliams
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Magnetic is the default it seems. I aim around 1.5-2M under keel with pretty consistent detonation if it passes under.

As far as destroyers, I know that I can't deck gun duel them anymore like some previous SH games. Quick Death.

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Had one torp just kind of fall out of the tube and sink
Have had torps come out of the tube and sit there in one place with propulsion buzzing away madly at the back...
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