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-   -   Has anyone had a dud impact pistol? (https://www.subsim.com/radioroom/showthread.php?t=165220)

doomlordis 03-17-10 06:58 AM

Has anyone had a dud impact pistol?
 
I havent, playing with duds on but i am half way through happy time and all of mine hit and explode, i have had a dud magnetic (well it went off early).
I am using the realistic torpedo 1.1 mod does that change the settings?

sergei 03-17-10 07:29 AM

So far I have had zero duds and 1 premature.

MattDizzle 03-17-10 07:55 AM

Zero duds, and never had a magnetic detonation work.

Is the pistol set to impact or magnetic by default? I've heard people say it should work at 1M under the ship, i'm putting it a few inches under the keel and it just sails away.

oscar19681 03-17-10 08:25 AM

0 duds and one eel had engine failure , or it might have been a bug.

remowilliams 03-17-10 08:56 AM

Quote:

Originally Posted by MattDizzle (Post 1320215)
Zero duds, and never had a magnetic detonation work.

Is the pistol set to impact or magnetic by default? I've heard people say it should work at 1M under the ship, i'm putting it a few inches under the keel and it just sails away.

Make sure you are shooting at slow speed if you are using magnetic detonation shooting under keel.

wamphyri 03-17-10 10:05 AM

I've been doing some testing in the mods forum and I have reason to believe that duds aren't working at all. You can get premature detonations but not duds. It's a side project atm, my main focus is the planes and AA guns.

Medzell 03-17-10 10:18 AM

Nothing
 
No duds at all but a couple of prematures. I haven't tried magnetics simply because they were historically useless anyway. There has to be a problem with the dud "setting" within the programme.

SteamWake 03-17-10 10:20 AM

Had one torp just kind of fall out of the tube and sink :doh:

I guess thats considered a dud. :haha:

MattDizzle 03-17-10 10:38 AM

Quote:

Originally Posted by remowilliams (Post 1320284)
Make sure you are shooting at slow speed if you are using magnetic detonation shooting under keel.

I am shooting slow, at short distance, and the torpedo passes just inches under the hull of the ships.

Either its:

A) Bugged: It need to be farther under for the magnets to "trip", as if there is a minimum distance as well

B) By default, set to impact pistol only, in sh4 the default torpedo setting was magnets, so i just tend to shoot that way.

Side note: Since odd-angle dud torpedos no longer feature, you can set it to hit at a 70 degree angle just above the bottum of the keel and it will explode from the impact, kinda game-y but it seems to do keel damage all the same.

Also, do you guys seriously have trouble killing destroyers? If i've got a G7A and am inside of 1500M, they are almost always screwed. highspeed surface runner = death (ive bagged 4 or 5 in late january 1940)

remowilliams 03-17-10 12:52 PM

Magnetic is the default it seems. I aim around 1.5-2M under keel with pretty consistent detonation if it passes under.

As far as destroyers, I know that I can't deck gun duel them anymore like some previous SH games. Quick Death. :)

Quote:

Originally Posted by SteamWake (Post 1320387)
Had one torp just kind of fall out of the tube and sink :doh:

Have had torps come out of the tube and sit there in one place with propulsion buzzing away madly at the back...


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