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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Jan 2010
Posts: 190
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UNREALISTIC VIIA ON CRACK
(NON REALISM DISCLAIMER) Well. first time releasing here, the changes are as follows, increased speed to 50kn surface and submerged increased storage fore(@250) added storage aft(@10) all have type G1 torps Will change others if requested, possibly, if I have the time and the inclination. Download Chucks Improved 7A.rar for free on uploading.com let me know if that doesnt work.... jgsme ready(i hope) Last edited by Webster; 03-16-10 at 09:40 PM. Reason: forgot jgsme compatibility |
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#2 |
Grey Wolf
![]() Join Date: May 2005
Location: Somewhere over there
Posts: 834
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Improved? Hell you made it a fantasy, submarine. Not even modern nukes have that many torpedos.
And only a very few ships go 50 god darned knots!!!! |
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#3 | |
Frogman
![]() Join Date: Mar 2010
Posts: 308
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lorka42, as long as you are enjoying the game, good for you!
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#4 |
Mate
![]() Join Date: Jul 2005
Location: Charlotte, NC USA
Posts: 59
Downloads: 64
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EXTREME SPEED AHEAD!!
Thanks, I will try it out just for kicks. ![]() |
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#5 | |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
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![]() I loved tweaking my boat to go at ludicrous speeds in SHIII.
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#6 |
Captain
![]() Join Date: Mar 2007
Posts: 508
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Jeez. Cut the guy some slack eh? Might not be for you but some may enjoy it.
JD |
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#7 |
Commodore
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Not everyone is a realism freak. Different strokes and all that.
Lorka42, the modified date on NSS_Uboat7a.GR2 and NSS_Uboat7a.val are over a month ago. Are you sure those files were changed?
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#8 | |
Planesman
![]() Join Date: Jan 2010
Posts: 190
Downloads: 35
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and :PPPPPPPPPPPPPPPPPPP to the realism phreaks Last edited by lorka42; 03-22-10 at 09:26 AM. |
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#9 |
Grey Wolf
![]() Join Date: May 2005
Location: Somewhere over there
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I'm sorry, but when you said improved I was indeed thinking more realistic.
Others have modded stock subs to versions like yours, but they did not call it "improved". They gave it a title that said "this is a fictional remake of the stock boat", such as "Nuclear Type VII" or "Uber U boat" or something silly like that. That is why I scoffed at your "improved Type VIIA" |
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#10 | |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
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#11 |
Lieutenant
![]() Join Date: Mar 2007
Posts: 250
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Make it fly too!
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#12 |
Mate
![]() Join Date: Mar 2007
Location: Scotland, UK
Posts: 55
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How did you add torps? Did you add entried in the .sim file under storage? Oh, and btw, I can't download it. Just curious what you edited there.
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- You command such an extraordinary ship, a ship that can sink! - Well 'mam, to be honest I'm more thrilled by the fact that she can resurface! |
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#13 |
Nub
![]() Join Date: Mar 2010
Posts: 3
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I am curious to what files you edited. I have been trying to figure this out for sometime now. My nephew (12yrs old) loves sub games, but, unlike me, doesn't like to play with all the realism, and just wants to have fun hunting and torpedoeing ships. I admit, that once I finish the campain, I will probably give this a try, myself.
I have only been able to change the special abilities to add speed to the sub and instant reloading for him. |
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#14 | |
Stowaway
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#15 | |
Planesman
![]() Join Date: Jan 2010
Posts: 190
Downloads: 35
Uploads: 5
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after you do that you just open a submarine folder, open the .gr2 file with subs name, then merge the sim file. the storage is under wpn_torpedosys i believe. |
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