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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
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why are all the convoys i see populated with 15 "large steamers" and 2 "hog island steamers" WTF. anybody noticed this?
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#2 |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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Lack of merchant content?
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#3 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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*ding ding ding ding* We have a winner.
Seriously, we need more than 4 or 5 different merchant ships. The out of the box merchant selection in SH3 was at least double what we have here. And seeing as there seems to be some road blocks to adding new ships to the game, that's not a good sign.
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#4 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
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sad. we need a way to add more ships...i dont wanna only shoot at hog islands, a large tanker, a small tanker, and "large steamer" that looks suspiciously like the Liberty Ship....
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#5 |
Seaman
![]() Join Date: Feb 2010
Posts: 42
Downloads: 28
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#6 |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
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Large steamer is the same as a Liberty Cargo i believe.
Last night on my way back to Lorient, out of eels and ammo for cannon, i stumbled up on a large convoy outside the channel. I almost fell of my chair. It was a convoy with Tankers with no guards. I reported it and left with while i pounded my forhead to my desk *siiiigh*... all that tonnage. I usually see mixed convoys but troopships are a rare one. Btw, i'm doing second patrol in Happy days ![]()
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#7 |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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What do I get for winning?
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#8 |
Subsim Aviator
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time gentlemen... time.
I see a massive merchant mod pack in your future. hundreds of ships excellent skins it will be... beyond words.
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#9 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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What is there beyond words... smells? textures? Oh man this is so going to be so awesome it's lilac and feels sandy!
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#10 | |
Seasoned Skipper
![]() Join Date: Feb 2008
Location: Good old Germany
Posts: 739
Downloads: 80
Uploads: 0
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#11 | |
Engineer
![]() Join Date: Mar 2005
Posts: 218
Downloads: 14
Uploads: 0
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From my point of view, it's better to build mods using a solid game as a start, not something that need countless of amateur patches to bring it to a certain level. Not to mention that applying layer over layers of amateur mods and fix undermines the modders ability to deliver a solid product because you're not starting from a common accepted base. The risk of a certain mod not working or being dependant on someone else's work becomes too great. It' simply not worth the effort. As far as I can see it, it's probably easier to bring SH5 innovations to SH4/SH3 rather than bringing SH5 to SH3/4 level. Oh, BTW, I think in SH5 the merchant ship tonnage is messed up. Many ships whose displacement should be larger than 7000t are capped to 7600t. Add another 'oh, crap' to the list!
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...Sinking deeper into the cold, dark oceans of life ![]() |
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#12 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
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May the gods hear you!
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