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More random convoys?
why are all the convoys i see populated with 15 "large steamers" and 2 "hog island steamers" WTF. anybody noticed this?
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Seriously, we need more than 4 or 5 different merchant ships. The out of the box merchant selection in SH3 was at least double what we have here. And seeing as there seems to be some road blocks to adding new ships to the game, that's not a good sign. |
sad. we need a way to add more ships...i dont wanna only shoot at hog islands, a large tanker, a small tanker, and "large steamer" that looks suspiciously like the Liberty Ship....
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:03: |
time gentlemen... time.
I see a massive merchant mod pack in your future. hundreds of ships excellent skins it will be... beyond words. |
What is there beyond words... smells? textures? Oh man this is so going to be so awesome it's lilac and feels sandy!
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http://img535.imageshack.us/img535/973/cargor.jpg |
Large steamer is the same as a Liberty Cargo i believe.
Last night on my way back to Lorient, out of eels and ammo for cannon, i stumbled up on a large convoy outside the channel. I almost fell of my chair. It was a convoy with Tankers with no guards. I reported it and left with while i pounded my forhead to my desk *siiiigh*... all that tonnage. I usually see mixed convoys but troopships are a rare one. Btw, i'm doing second patrol in Happy days :) |
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1. There are plenty of them in 1939 but they were all built later (not before 1941). Even SH5 official guide confirms that. :) 2. "Large steamer" tonnage is about 7000 ton, while Liberty tonnage, according to SH5 official guide, is 14245 ton. Ok, i checked captain`s log and it says "Liberty Cargo"... Date is 1 october 1939 and tonnage is 7170 tons. Something is wrong in this game..... |
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I hadn't noticed. :O: |
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Was trying out the Critial Cannon and Critical Torp hits mods at the time. Here's the results: http://i236.photobucket.com/albums/f...5/All-sunk.jpg 25 of them sitting at the bottom. :D |
LOL yeah, i tried the critical mods. Cannon was way to über. He released a new one and toned it down 25%. Don't know if he re-worked the torp mod though.
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From my point of view, it's better to build mods using a solid game as a start, not something that need countless of amateur patches to bring it to a certain level. Not to mention that applying layer over layers of amateur mods and fix undermines the modders ability to deliver a solid product because you're not starting from a common accepted base. The risk of a certain mod not working or being dependant on someone else's work becomes too great. It' simply not worth the effort. As far as I can see it, it's probably easier to bring SH5 innovations to SH4/SH3 rather than bringing SH5 to SH3/4 level. Oh, BTW, I think in SH5 the merchant ship tonnage is messed up. Many ships whose displacement should be larger than 7000t are capped to 7600t. Add another 'oh, crap' to the list! |
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