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Old 03-07-10, 05:00 PM   #1
Echo76
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Default Can anyone confirm seeing damaged ship sinking on its own?

I'd almost swear that the ships ain't nothing more than a moving blocks of hitpoints and the only thing you can knock out is the propulsion; I've seen ships totally blazing in fire and ships with whole stern under water just going on and they just don't sink!

There seems to be no damage over time, fire is just eyecandy, neither does the ships sink from flooding, only way to put em down is to keep gunning at them until they finally explode.

Please tell me you have different experiences, I know this game has turned arcadish but if true this is too much for me :/
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Old 03-07-10, 05:04 PM   #2
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First you need to destroy the ship's mana shield (blue bar) then suck away its willpower wit the deckgun. Then you should see the smoke-stack fall off the ship, revealing a glowing, flashing "weakspot". make sure you avoid the fireballs (most ships shoot three at a time but it's easy to discover the pattern and dodge them) and shoot the weak spot until the ship's HP is zero.

Next - and you gotta be quick about this - man the flak gun, because the ship will morph into its final flying form. Shoot it down before it flies away and you can get a HP+ pickup which will increase your maximum dive depth. Good luck!!!
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Old 03-07-10, 05:07 PM   #3
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Old 03-07-10, 05:08 PM   #4
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Yep, I have seen some ships stagger on, and other sink pretty quickly. Saw a couple break apart, and I just put four torpedoes into the King George and watched it burn for about 30 minutes, then it rolled over and sank. Even got a little video, wanna see it?
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Old 03-07-10, 05:13 PM   #5
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Quote:
Originally Posted by Neal Stevens View Post
Yep, I have seen some ships stagger on, and other sink pretty quickly. Saw a couple break apart, and I just put four torpedoes into the King George and watched it burn for about 30 minutes, then it rolled over and sank. Even got a little video, wanna see it?
yes please

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Old 03-08-10, 02:13 AM   #6
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Quote:
Originally Posted by Mud View Post
yes please

Mud
I don't have the video edited but here's a screen



All three torps were set at 9m.

.
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Old 03-07-10, 05:18 PM   #7
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Quote:
Originally Posted by Neal Stevens View Post
Yep, I have seen some ships stagger on, and other sink pretty quickly. Saw a couple break apart, and I just put four torpedoes into the King George and watched it burn for about 30 minutes, then it rolled over and sank. Even got a little video, wanna see it?

I trust your word but I won't say no to video either!
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Old 03-07-10, 05:14 PM   #8
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Originally Posted by Kapitanleutnant View Post
First you need to destroy the ship's mana shield (blue bar) then suck away its willpower wit the deckgun. Then you should see the smoke-stack fall off the ship, revealing a glowing, flashing "weakspot". make sure you avoid the fireballs (most ships shoot three at a time but it's easy to discover the pattern and dodge them) and shoot the weak spot until the ship's HP is zero.

Next - and you gotta be quick about this - man the flak gun, because the ship will morph into its final flying form. Shoot it down before it flies away and you can get a HP+ pickup which will increase your maximum dive depth. Good luck!!!
Haha Me thinks the red apple buffy will bring me victory!
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Old 03-07-10, 05:23 PM   #9
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You need to level up your torpedoes.
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Old 03-07-10, 05:30 PM   #10
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You need to level up your torpedoes.
Sure, right after I have grinded some torp fuel drops from the sea!
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Old 03-07-10, 05:45 PM   #11
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Quote:
why isnt this ship considered sunk when the back half of it was underwater and yet it still had a 'lifebar'
Same thing happened to me, i shot the back of a merchant and the rest of it was still floating with a life bar, but my deck gun just went through the ship without hitting it after that.
Decided to launch a torpedo at it, that went straigth through as well.
Dont know if it would have sunk in time couse I got pissed and loaded last saved game rigth after that.
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Old 03-07-10, 05:48 PM   #12
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I can confirm watching a ship sink in heavy seas now for 100% certain with no bugs. Took 3 minutes 50 seconds about from cease fire to it finally going down. This was with a half hull 3/4ths full water bar. I wont post pictures cause i play at 1900x1200 and thats stupid big and i dont feel like cropping right now..im playing my game lol.


Here is the ship, still alive (somehow), note the time and the map that shows it still alive.

http://img.photobucket.com/albums/v3...urningship.jpg

Note the amount of freaking holes i had to punch in it just to get it down 1/4th a water bar.

http://img.photobucket.com/albums/v3...hter/holes.jpg

Here it is sunk. Note the time again.
http://img.photobucket.com/albums/v3...ghter/sunk.jpg
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Old 03-07-10, 05:07 PM   #13
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I've been seeing exactly the same thing you are. If you don't outright kill something it'll never sink and acts as if nothing is wrong. Seen ships with their bows underwater and propellers in the air steam away while on fire at 10kts and continue doing so for DAYS before I finally gave up following them (I was out of ammo and torpedoes since it takes like 5 torps and 500 shots to kill a small merchant ship).

Some people speak of sending mag triggered torpedoes 2m under the keel but when I've tried it just kept swimming past the target...

I'm at a loss really. Debating trying super nuke torpedo damage mods just to get ANY sense of accomplishment from battle. Just hope we get some good damage/sinking mod here soon.
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Old 03-07-10, 05:11 PM   #14
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"Next - and you gotta be quick about this - man the flak gun, because the ship will morph into its final flying form. Shoot it down before it flies away and you can get a HP+ pickup which will increase your maximum dive depth. Good luck!!!"
!!

Echo, unfortunately I've only experienced the same behavior: lots of explosions, no sinkings.... "improved flooding mechanics" need proofs!

Hope this can be fixed in an upcoming patch...
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Old 03-07-10, 05:13 PM   #15
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Quote:
Originally Posted by Arrakis View Post
"improved flooding mechanics"
I gotta say that if I was on a ship that never sank no matter how much damage it took I'd consider its flooding mechanics to be "improved".
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