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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
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Looking at the SH5 files i see a lot of old files fron SH3 & SH4.
![]() The date stamp of these files is everytime the 29.01.2010. Tzz, the devs seems to be lazy boys. Our mother never tell you to clean your rooms?? ![]() |
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#2 |
Mate
![]() Join Date: May 2009
Location: Canary Island Spain
Posts: 53
Downloads: 506
Uploads: 0
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Je je, you are right much Jimimadrid!!
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#3 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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Yes, its abit questionable as to why the game has so many files in it's folder that aren't even used. Wonder how much smaller the install size would have been, as there is quite ALOT of unused stuff.
Makes you wonder how many other games with sequels do that too. Maybe they figure modders would want to use that stuff. I dunno. |
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#4 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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Is this an explaination for the kind of thing that would make framerates less than they could be? It's indicative of a rushed job at best, or sloppy programming at worst right?
I ran a comparison of the museum from SH4 with a large BB to one from SH5 (with 3D clouds, High-quality textures and Shadows all turned off) and there's a difference of atleast 15-29 FPS between the two. I just don't think this is necessary. With all the fancy SFX turned off, the graphics engine for Sh5 is virtually identical to SH4, so what gives?! ![]()
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#5 | |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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#6 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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What about the comparison between the two Museums I did?
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#7 |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
Uploads: 0
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I wouldn't call the leftover files garbage. More like 'a golden oppurtunity to reverse the catastrophic GUI back to SH3/SH4 standards'. Seriously, those lovely dials and knobs are sitting there, waiting to be retrofitted.
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#8 |
Lucky Jack
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Just as SH4 had SH3 in the pool of files so does SH5 have SH3 and SH4 in the pool of files.
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#9 |
Sailor man
![]() Join Date: Feb 2010
Location: New Jersey
Posts: 49
Downloads: 32
Uploads: 0
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Has anyone noticed?????
That there are glitches of animations of crewman ?? Not of the ones that are there but the ones that are not i sound confusing i know.... ok i seen a crewan walking through the hatch from radio room to command room, but for a split second. i seen a 3 crewman laying in the torpedo room on the bunkbeds, for a second, I seen 2 crewman doning down the hatch from conning tower they were on the ladders, it was again just for a second. i think those animations are not fully done thus the devevelopes loking them out so we dont see them, that is why there are such slow FPS rate in the controll room and the rest of the sub, because the crew animations are constantly drawn and erased, i think the files are all there in the game folder its just not fully functional. My conclusions are drawn based on my observations. ![]()
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#10 |
Commodore
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It's no doubt a huge job to determine which files are no longer being used. Zero risk of breaking something if they just left them there.
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#11 | |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
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![]() Quote:
![]() who knows if the game can use old files or commands like "depth under keel report" or make that some things work as in sh3 , for example radars... I remember with the release of silent hunter IV that some managed to introduce a german submarine, despite some problems , in the game. this show also that they ran out of time and the game is unfinished, a lot of broken scripts, glitches, poor tweaking of IA..
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