SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-02-10, 10:57 PM   #1
killpo1
Watch
 
Join Date: Jul 2007
Posts: 16
Downloads: 0
Uploads: 0
Default [REQ] Natural Sinking/Ship Death

Currently, i am sitting in front of 2 liberty ships that are both 75% on fire 50% submerged and refusing to sink, and not getting the credit for the kills. Now im sure even rescue did eventually come a couple days later that ship would just be a burnt carcass, usually this wouldn't be a problem but being low on torpedo and bingo on deck gun ammo i rather not have to put one more torpedo in them to actually get the credit. All i am really asking for is a redone ship kill system or where a ship will actually sink if you fill a majority of its compartments ( 2 torpedo's in the front and back compartment same side and quite a few AP deck gun rounds below the water line)
killpo1 is offline   Reply With Quote
Old 03-03-10, 05:44 AM   #2
KV
Watch
 
Join Date: Sep 2009
Posts: 22
Downloads: 7
Uploads: 0
Default

I think it'd be good with a "dead in the water" label working as a kill as well, just having the crew saying "She's dead in the water" and that's it.
KV is offline   Reply With Quote
Old 03-03-10, 06:01 AM   #3
The General
The Old Man
 
Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
Default

@KillPo1

Sorry, no sink=no credit. U-boat Comander's would often run out of torpedos and deckgun ammo. Frustrating for you I know, but it is realistic. There has been a substantial reworking of the damage model for SH5 and calling for a Mod because you ran out of ammo is a little unsporting Now, scrub the deck Swabbie!
__________________
***THE GENERAL***
The General is offline   Reply With Quote
Old 03-03-10, 06:04 AM   #4
jwilliams
Ace of the Deep
 
Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
Default

Quote:
Originally Posted by The General View Post
@KillPo1

Sorry, no sink=no credit. U-boat Comander's would often run out of torpedos and deckgun ammo. Frustrating for you I know, but it is realistic. There has been a substantial reworking of the damage model for SH5 and calling for a Mod because you ran out of ammo is a little unsporting

Woot im glad ships sink realisticly.
+1 to the devs
__________________
Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz).
Radeon HD4870 (1gb gddr5). 6gb Ram.

Last edited by jwilliams; 03-03-10 at 06:15 AM.
jwilliams is offline   Reply With Quote
Old 03-03-10, 06:09 AM   #5
Highbury
The Old Man
 
Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 177
Uploads: 0
Default

Quote:
Originally Posted by The General View Post
@KillPo1

Sorry, no sink=no credit. U-boat Comander's would often run out of torpedos and deckgun ammo. Frustrating for you I know, but it is realistic. There has been a substantial reworking of the damage model for SH5 and calling for a Mod because you ran out of ammo is a little unsporting
In those cases in real life they were credited with "Damaged" tonnage as well.

Quote:
Successes
40 ships sunk for a total of 208,954 GRT
3 auxiliary warships sunk for a total of 46,440 GRT
1 warship sunk for a total of 1,375 tons
1 ship sunk for a total of 2,136 GRT
5 ships damaged for a total of 37,965 GRT
2 ships a total loss for a total of 15,513 GRT
http://www.uboat.net/men/kretschmer.htm

I have often wished we would be credited for the ones we just can't put down as well, not with a kill but with the game recognizing damaged ones.
Highbury is offline   Reply With Quote
Old 03-03-10, 06:12 AM   #6
The General
The Old Man
 
Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
Default

Quote:
Originally Posted by Highbury View Post
I have often wished we would be credited for the ones we just can't put down as well, not with a kill but with the game recognizing damaged ones.
Shall we start giving out medals to everyone who took part at the Olympics too, we don't want them to feel left out?!

Did the Sub-Aces get to the top of the Leaderboard for the amount of damage they did or the amount of tonnage sunk in total? There are no prizes for second place!
__________________
***THE GENERAL***
The General is offline   Reply With Quote
Old 03-03-10, 06:14 AM   #7
Highbury
The Old Man
 
Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 177
Uploads: 0
Default

Quote:
Originally Posted by The General View Post
Did the Sub-Aces get to the top of the Leaderboard for the amount of damage they did or the amount of tonnage sunk in total?
Both if you look at the link I posted. Their "damaged" tonnage was part of their record. So it is realistic, ok?
Highbury is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:50 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.